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'''Present Company''' is the 3rd level in [[Chip's Challenge Level Pack 1]]. It was created by [[Henry Potts]] and is the third of the [[lesson level]]s. It teaches the player about the remaining two [[boot]]s not seen in the previous level - [[flippers]] and [[fire boots]], and how the player can use them to cross [[water]] and [[fire]]. It also teaches the player about [[monster]]s; specifically [[glider]]s and [[fireball]]s and how they can pass through water and fire, respectively.
'''Present Company''' is the 3rd level in [[Chip's Challenge Level Pack 1]]. It was created by [[Henry Potts]] and is the third of the [[lesson level]]s. It teaches the player about the remaining two [[boot]]s not seen in the previous level - [[flippers]] and [[fire boots]], and how the player can use them to cross [[water]] and [[fire]]. It also teaches the player about [[monster]]s; specifically [[glider]]s and [[fireball]]s and how they can pass through water and fire, respectively.


In the long run, however, Present Company is no more than collecting items and dodging a few monsters. From the start, head to the bottom area and collect the fire boots, then wait for one move, or [1], for the glider to pass by so that you can return without getting hit. If you find the timing of the wait difficult, try bumping into a wall before entering the area and you can sneak past the glider without losing any time. Now that you have the fire boots, walk up to the upper entrance and collect the flippers, then collect the [[Computer chip|chip]]s in this room going clockwise, making sure to wait [1] for the fireball upon collecting the second chip.
From the start, head to the bottom area and collect the fire boots, then wait for one move, or [1], for the glider to pass by so that you can return without getting hit. If you find the timing of the wait difficult, try bumping into a wall before entering the area and you can sneak past the glider without losing any time. Now that you have the fire boots, walk up to the upper entrance and collect the flippers, then collect the [[Computer chip|chip]]s in this room going clockwise, making sure to wait [1] for the fireball upon collecting the second chip.


With the flippers now in your inventory, return to the glider room and collect those room's chips going counterclockwise, starting from the one chip that is not next to any walls. Another [1] wait is required for a glider, this time upon collecting the fourth chip in this room. You should now have collected all the chips, meaning all you have to do now is make your way to the exit in the center area and finish with a time of 183.  
Return to the glider room and collect the chips there going counterclockwise, starting from the chip in the top center. Another [1] wait is required for a glider, this time upon collecting the fourth chip in this room. Make your way back to the exit in the center area and you should finish with a time of 183.


==Trivia==
==Trivia==
* Originally, the level also introduced [[Thief|thieves]], with three of the chips being guarded by them. However, in order to create a more steady difficulty curve, the level was changed to exclude the thieves. Thieves are not seen in CCLP1 until the ninth level, [[Swept Away]].
* Originally, the level also introduced [[Thief|thieves]]; however, in order to create a more steady difficulty curve, the level was changed to exclude them. Thieves are not seen in CCLP1 until the ninth level, [[Swept Away]].


==Full level map==
==Full level map==

Revision as of 07:30, 13 March 2019

Template:Infobox Level New

Present Company is the 3rd level in Chip's Challenge Level Pack 1. It was created by Henry Potts and is the third of the lesson levels. It teaches the player about the remaining two boots not seen in the previous level - flippers and fire boots, and how the player can use them to cross water and fire. It also teaches the player about monsters; specifically gliders and fireballs and how they can pass through water and fire, respectively.

From the start, head to the bottom area and collect the fire boots, then wait for one move, or [1], for the glider to pass by so that you can return without getting hit. If you find the timing of the wait difficult, try bumping into a wall before entering the area and you can sneak past the glider without losing any time. Now that you have the fire boots, walk up to the upper entrance and collect the flippers, then collect the chips in this room going clockwise, making sure to wait [1] for the fireball upon collecting the second chip.

Return to the glider room and collect the chips there going counterclockwise, starting from the chip in the top center. Another [1] wait is required for a glider, this time upon collecting the fourth chip in this room. Make your way back to the exit in the center area and you should finish with a time of 183.

Trivia

  • Originally, the level also introduced thieves; however, in order to create a more steady difficulty curve, the level was changed to exclude them. Thieves are not seen in CCLP1 until the ninth level, Swept Away.

Full level map

Cclp1 full map level 3.png

Walkthrough

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