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(Created page with "{{Infobox Tile CC2 |image = Image:FloorWire1.png Image:FloorWire2.png |multidirectional = No |moves = No }} '''Wire''' is a mechanic introduced in Chip's Challenge...")
 
(Updated information)
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{{Infobox Tile CC2
{{Infobox Game Tile
|name = Wire
|image = [[Image:FloorWire1.png]] [[Image:FloorWire2.png]]
|image = [[Image:FloorWire1.png]] [[Image:FloorWire2.png]]
|multidirectional = No
|cc1 =
|cc2 = Yes
|cc1index  =
|multidirectional = Yes
|moves = No
|moves = No
}}
}}


'''Wire''' is a mechanic introduced in [[Chip's Challenge 2]]. It technically not a [[tile]], but instead enables [[floor]] and [[steel wall]]s to carry a signal between various game elements. [[Pink button]]s, [[black button]]s, and [[logic gate]]s are capable of outputting a signal, and many more tiles can take signal as input. Wires will also be activated if [[Chip]], [[Melinda]], a [[ghost]], or a [[rover]] step on it while equipped with the [[lightning bolt]].
'''Wire''' is a mechanic introduced in [[Chip's Challenge 2]]. It technically not a [[tile]], but instead enables [[floor]] and [[steel wall]]s to carry a signal between various game elements. Pink buttons, black buttons, and logic gates are capable of outputting a signal, and many more tiles can take signal as input. Wires will also be activated if [[Chip]], [[Melinda]], a [[ghost]], or a [[rover]] step on it while equipped with the [[lightning bolt]].


[[Teleport|Blue teleport]]s can be connected together with wire. If a movable object entires such a teleport network, it must exit a teleport in the same network. Teleports that are not in a network can still link to teleports inside a network. Signal has no effect on these networks.
[[Teleport|Blue teleport]]s can be connected together with wire. If a movable object enters such a teleport network, it must exit a teleport in the same network. Teleports that are not in a network can still link to teleports inside a network. Signal has no effect on these networks.


== Tiles that accept signal input ==
== Tiles that accept signal input ==

Revision as of 05:19, 18 January 2019

Template:Infobox Game Tile

Wire is a mechanic introduced in Chip's Challenge 2. It technically not a tile, but instead enables floor and steel walls to carry a signal between various game elements. Pink buttons, black buttons, and logic gates are capable of outputting a signal, and many more tiles can take signal as input. Wires will also be activated if Chip, Melinda, a ghost, or a rover step on it while equipped with the lightning bolt.

Blue teleports can be connected together with wire. If a movable object enters such a teleport network, it must exit a teleport in the same network. Teleports that are not in a network can still link to teleports inside a network. Signal has no effect on these networks.

Tiles that accept signal input

A value of pulse in the toggle type column indicates that the tile only needs one frame of signal to toggle, while steady indicates that the tile will be toggled only when the signal is active.

Tile Toggle type
Force floors toggle
Swivel doors toggle
Toggle walls toggle
Red teleports steady
Flame jets toggle
Transmogrifiers steady
Clone machines toggle
Traps steady
Railroad tracks toggle