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Wire: Difference between revisions
Tylersontag (talk | contribs) (Created page with "{{Infobox Tile CC2 |image = Image:FloorWire1.png Image:FloorWire2.png |multidirectional = No |moves = No }} '''Wire''' is a mechanic introduced in Chip's Challenge...") |
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{{Infobox Tile | {{Infobox Game Tile | ||
|name = Wire | |||
|image = [[Image:FloorWire1.png]] [[Image:FloorWire2.png]] | |image = [[Image:FloorWire1.png]] [[Image:FloorWire2.png]] | ||
|multidirectional = | |cc1 = | ||
|cc2 = Yes | |||
|cc1index = | |||
|multidirectional = Yes | |||
|moves = No | |moves = No | ||
}} | }} | ||
'''Wire''' is a mechanic introduced in [[Chip's Challenge 2]]. It technically not a [[tile]], but instead enables [[floor]] and [[steel wall]]s to carry a signal between various game elements. | '''Wire''' is a mechanic introduced in [[Chip's Challenge 2]]. It technically not a [[tile]], but instead enables [[floor]] and [[steel wall]]s to carry a signal between various game elements. Pink buttons, black buttons, and logic gates are capable of outputting a signal, and many more tiles can take signal as input. Wires will also be activated if [[Chip]], [[Melinda]], a [[ghost]], or a [[rover]] step on it while equipped with the [[lightning bolt]]. | ||
[[Teleport|Blue teleport]]s can be connected together with wire. If a movable object | [[Teleport|Blue teleport]]s can be connected together with wire. If a movable object enters such a teleport network, it must exit a teleport in the same network. Teleports that are not in a network can still link to teleports inside a network. Signal has no effect on these networks. | ||
== Tiles that accept signal input == | == Tiles that accept signal input == |
Revision as of 05:19, 18 January 2019
Wire is a mechanic introduced in Chip's Challenge 2. It technically not a tile, but instead enables floor and steel walls to carry a signal between various game elements. Pink buttons, black buttons, and logic gates are capable of outputting a signal, and many more tiles can take signal as input. Wires will also be activated if Chip, Melinda, a ghost, or a rover step on it while equipped with the lightning bolt.
Blue teleports can be connected together with wire. If a movable object enters such a teleport network, it must exit a teleport in the same network. Teleports that are not in a network can still link to teleports inside a network. Signal has no effect on these networks.
Tiles that accept signal input
A value of pulse in the toggle type column indicates that the tile only needs one frame of signal to toggle, while steady indicates that the tile will be toggled only when the signal is active.
Tile | Toggle type |
---|---|
Force floors | toggle |
Swivel doors | toggle |
Toggle walls | toggle |
Red teleports | steady |
Flame jets | toggle |
Transmogrifiers | steady |
Clone machines | toggle |
Traps | steady |
Railroad tracks | toggle |