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Toggle Bust: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
|name = Toggle Bust | |name = Toggle Bust | ||
|image = [[ | |image = [[File:CCLP3 Level 5.png|300px]] | ||
|levelset = Chip's Challenge Level Pack 3 | |levelset = Chip's Challenge Level Pack 3 | ||
|level = 5 | |level = 5 | ||
|password = NMPY | |password = NMPY | ||
|chips required = 407 | |chips required = 407 | ||
|chips available = 407 | |chips available = 407 | ||
Line 19: | Line 18: | ||
Popularized by [[Andrew Bennett]] and [[J.B. Lewis]], this version of the strategy entitled ''[[ghosting]]'' makes the mazes in levels such as [[Triple Maze]], [[Now You See It]] and [[How Goes?]] far less tedious and decreases eye strain to boot. Ghosting turns the map of ''Toggle Bust'' into this easily manageable form: | Popularized by [[Andrew Bennett]] and [[J.B. Lewis]], this version of the strategy entitled ''[[ghosting]]'' makes the mazes in levels such as [[Triple Maze]], [[Now You See It]] and [[How Goes?]] far less tedious and decreases eye strain to boot. Ghosting turns the map of ''Toggle Bust'' into this easily manageable form: | ||
[[ | [[File:Togglebustghost.png|400px]] | ||
The general path through the level is counterclockwise in an oval shape down to the south central portion, then into the southwest and back out, and then counterclockwise around the edges, ending where the buried [[gravel]] space is added. Although ghosting techniques can also include drawn paths, as could be done for one possible path to the [[exit]] from there, the detrimental effect this would have on the map means it is omitted. Levels such as [[Maginot Line]], the northwest room of [[Block N Roll]] and [[Bustin' Out]] would utilize such mapping techniques. | The general path through the level is counterclockwise in an oval shape down to the south central portion, then into the southwest and back out, and then counterclockwise around the edges, ending where the buried [[gravel]] space is added. Although ghosting techniques can also include drawn paths, as could be done for one possible path to the [[exit]] from there, the detrimental effect this would have on the map means it is omitted. Levels such as [[Maginot Line]], the northwest room of [[Block N Roll]] and [[Bustin' Out]] would utilize such mapping techniques. | ||
==Full level map== | ==Full level map== | ||
[[ | [[File:Cclp3_full_map_level_5.png|500px]] | ||
== Walkthrough == | == Walkthrough == |
Revision as of 02:09, 22 May 2019
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
---|---|
Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]
Toggle Bust is the fifth level in Chip's Challenge Level Pack 3. It was created by Blake Ebert. The construction of the level is a Short Circuit-type computer chip maze of sockets, though without the restrictive recessed walls, and with toggle walls and green buttons adding complexity.
As it is difficult to read the difference between sockets and chips at a glance - particularly in Tile World - a valuable method for solving such mazes is to use CCDesign's Replace feature to replace all the sockets with another tile that can easily be distinguished, in this case the wall, real blue wall or perhaps gravel or dirt, within the editor but not in the physical level (as this would be against official rules); the map is then easy to read while playing the level, and especially during AVI recording (this level's AVI was recorded thereby).
Popularized by Andrew Bennett and J.B. Lewis, this version of the strategy entitled ghosting makes the mazes in levels such as Triple Maze, Now You See It and How Goes? far less tedious and decreases eye strain to boot. Ghosting turns the map of Toggle Bust into this easily manageable form:
The general path through the level is counterclockwise in an oval shape down to the south central portion, then into the southwest and back out, and then counterclockwise around the edges, ending where the buried gravel space is added. Although ghosting techniques can also include drawn paths, as could be done for one possible path to the exit from there, the detrimental effect this would have on the map means it is omitted. Levels such as Maginot Line, the northwest room of Block N Roll and Bustin' Out would utilize such mapping techniques.
Full level map
Walkthrough
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← Suction Solution | Toggle Bust | Thieves and Teleports → |