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Construct-a-Maze: Difference between revisions
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{{Infobox Level | |||
|name = Construct-a-Maze | |||
|image = [[File:CCLP3 Level 55.png|300px]] | |||
|levelset = Chip's Challenge Level Pack 3 | |||
|level = 55 | |||
|designer = J.B. Lewis | |||
|password = TSKL | |||
|hint = Use the [[Recessed wall|pop-up walls]] to your advantage. | |||
|chips required = 84 | |||
|chips available = 84 | |||
|time = 300 | |||
|bold = 237 MS / 232 Lynx | |||
|difficulty = 3 | |||
|bold difficulty = 4}} | |||
'''Construct-a-Maze''' is the 55th level in [[Chip's Challenge Level Pack 3]]. It was created by [[J.B. Lewis]] as part of a series of [[maze]] levels <!---Where was this? I don't see it in the current JL1, but I remember other mazes that preceded this level one time...---> which utilized different [[element]]s and [[monster]]s; the theme to this level is that, by removing specific [[computer chip]]s, Chip can create a custom maze for the [[teeth]] wandering about such that it holds down six specific [[brown button]]s. | '''Construct-a-Maze''' is the 55th level in [[Chip's Challenge Level Pack 3]]. It was created by [[J.B. Lewis]] as part of a series of [[maze]] levels <!---Where was this? I don't see it in the current JL1, but I remember other mazes that preceded this level one time...---> which utilized different [[element]]s and [[monster]]s; the theme to this level is that, by removing specific [[computer chip]]s, Chip can create a custom maze for the [[teeth]] wandering about such that it holds down six specific [[brown button]]s. | ||
Revision as of 16:13, 28 March 2020
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
---|---|
Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Hint | Use the pop-up walls to your advantage. |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]] Construct-a-Maze is the 55th level in Chip's Challenge Level Pack 3. It was created by J.B. Lewis as part of a series of maze levels which utilized different elements and monsters; the theme to this level is that, by removing specific computer chips, Chip can create a custom maze for the teeth wandering about such that it holds down six specific brown buttons.
225 route: Play in even step. Move L 2D 2R 5D 4R 2D 2R 2U 4R (D) 6U 7L 5R (D) 2L 2D 2R D 4R U and collect the chip, then move up and collect that chip. Then move U L U 6L 2D L 2D 2L U L D, then move L just as the teeth moves D. Then move 3D 2R (wait until teeth is about to move onto column 10) U 8R U 2R D and get the next 3 chips behind the traps in turn. Now move U 4L 5U R 3L D L U L D 2L D 2L 3D 2R D (L) 2D L 2D L, get all the chips behind the thieves followed by the final chip behind the trap. Now move U 3L U L D L U L 3U L (D) 3L 3D R 2D R U R D R (U) 3R 2D, then get the chips in the bottom-right corner, then the top-right corner, then the chips behind the green doors, then the chips in the top-left corner, then the chips behind the force floors, then the chips in the bottom-left corner, pushing the green button in between the last 2 chips, allowing a block to be pushed, revealing the exit (all 8 blocks in the corners have exits under them).
Full level map
Walkthrough
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