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Marooned: Difference between revisions
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|levelset = Chip's Challenge Level Pack 3 | |levelset = Chip's Challenge Level Pack 3 | ||
|level = 126 | |level = 126 | ||
|designer = Joshua Bone | |||
|password = URJW | |password = URJW | ||
|chips available = 0 | |chips available = 0 | ||
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|bold difficulty lynx = 1 | |bold difficulty lynx = 1 | ||
|bold complexity ms = 1 | |bold complexity ms = 1 | ||
|bold complexity lynx = 1}} | |bold complexity lynx = 1 | ||
}} | |||
'''Marooned''' is the 126th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]]. Due to being a very short and easy level, it is arguably one of the easiest levels to achieve a [[bold time]] in both | '''Marooned''' is the 126th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]]. Due to being a very short and easy level, it is arguably one of the easiest levels to achieve a [[bold time]] in both [[MS ruleset|MS]] and [[Lynx ruleset|Lynx]]. | ||
Start off by hitting the [[green button]] to free the [[block]]s; if this was all the walls ever changed, Chip could either walk straight to the [[flippers]] or use the blocks to bridge north to the exit. Neither is possible, since there is a [[teeth]] located out of sight initially on top of a closed [[toggle wall]] and R away from another green button, and it will hit the button when Chip enters the area ''between'' the toggle walls. | Start off by hitting the [[green button]] to free the [[block]]s; if this was all the walls ever changed, Chip could either walk straight to the [[flippers]] or use the blocks to bridge north to the exit. Neither is possible, since there is a [[teeth]] located out of sight initially on top of a closed [[toggle wall]] and R away from another green button, and it will hit the button when Chip enters the area ''between'' the toggle walls. | ||
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== Trivia == | == Trivia == | ||
* This level was originally designed for inclusion in the [[Chip's Challenge 2|CC2]] main game and named '''No Problem Atoll''', but did not make the final cut. It can be played in [ | * This level was originally designed for inclusion in the [[Chip's Challenge 2|CC2]] main game and named '''No Problem Atoll''', but did not make the final cut. It can be played in [https://forum.bitbusters.club/thread-560.html CC2 Rejects]. | ||
== [[CCLP3 storyline]] == | == [[CCLP3 storyline]] == | ||
''After the lengthy challenge of [[Water Trap|the last level]], a pleased Chip stood proud after swimming to the exit, unaware that one of the [[glider]]s nearby had followed him through. Without warning, the glider knocked him unconscious.'' | |||
'' | ''Several minutes later, Chip woke up, stranded on an island. "How did I get here?" he wondered. "Maybe I should've taken the title of that last level a bit more seriously..."'' | ||
Several minutes later, Chip woke up, stranded on an island. "How did I get here?" he wondered. "Maybe I should've taken the title of that last level a bit more seriously..." | |||
(NB: A glider never actually touches the exit in Water Trap.) | (NB: A glider never actually touches the exit in Water Trap.) | ||
==Full level map== | == Full level map == | ||
[[File:Cclp3_full_map_level_126.png|500px]] | [[File:Cclp3_full_map_level_126.png|500px]] | ||
Revision as of 19:23, 28 March 2020
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
---|---|
Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]] Marooned is the 126th level in Chip's Challenge Level Pack 3. It was created by Joshua Bone. Due to being a very short and easy level, it is arguably one of the easiest levels to achieve a bold time in both MS and Lynx.
Start off by hitting the green button to free the blocks; if this was all the walls ever changed, Chip could either walk straight to the flippers or use the blocks to bridge north to the exit. Neither is possible, since there is a teeth located out of sight initially on top of a closed toggle wall and R away from another green button, and it will hit the button when Chip enters the area between the toggle walls.
Hence, the solution is to bridge back to the green button again and hit it twice, which will allow the teeth to reset itself back to the right side. The bridge will allow Chip to return to the center while the toggle walls are closed, which was previously impossible. The teeth will now open the toggle walls such that Chip can collect the flippers and exit.
Trivia
- This level was originally designed for inclusion in the CC2 main game and named No Problem Atoll, but did not make the final cut. It can be played in CC2 Rejects.
CCLP3 storyline
After the lengthy challenge of the last level, a pleased Chip stood proud after swimming to the exit, unaware that one of the gliders nearby had followed him through. Without warning, the glider knocked him unconscious.
Several minutes later, Chip woke up, stranded on an island. "How did I get here?" he wondered. "Maybe I should've taken the title of that last level a bit more seriously..."
(NB: A glider never actually touches the exit in Water Trap.)
Full level map
Walkthrough
Previous Level | Current Level | Next Level |
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← Water Trap | Marooned | Beat the Heat → |