Please create an account or Login! Have fun!
Lesson 1 (CC2 level): Difference between revisions
Sharpeye468 (talk | contribs) No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{Infobox Level | {{Infobox Level | ||
|pack = cc2 | |pack = cc2 | ||
Line 7: | Line 5: | ||
|hint = (See "Hints" section) | |hint = (See "Hints" section) | ||
}} | }} | ||
{{Distinguish|Lesson 1}} | |||
'''Lesson 1''' is the first level in [[Chip's Challenge 2]], and the first of the [[lesson level]]s. It was created by [[Chuck Sommerville]]. | '''Lesson 1''' is the first level in [[Chip's Challenge 2]], and the first of the [[lesson level]]s. It was created by [[Chuck Sommerville]]. | ||
Latest revision as of 10:39, 6 March 2021
Error while fetching data from URL https://api.bitbusters.club/wiki/level_listing.php?pack=cc2&level=1: $2.
HTTP request timed out.
There was a problem during the HTTP request: 0 Error{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;"
|+ Error: no local variable "NAME" has been set.
|-
| colspan="2"|
|-
! width="1%" nowrap="nowrap"|Level set
| [[Error: no local variable "LEVELSET" has been set.]]
|-
! width="1%" nowrap="nowrap"|Level number
| Error: no local variable "LEVEL" has been set.
|-
! width="1%" nowrap="nowrap"|Designer
| [[Error: no local variable "DESIGNER" has been set.]]
|-
|-
! width="1%" nowrap="nowrap"|Password
| Error: no local variable "PASSWORD" has been set.
|-
|-
! width="1%" nowrap="nowrap"|Password notes
| Error: no local variable "PW_NOTE" has been set.
|-
|-
! width="1%" nowrap="nowrap"|Hint
| (See "Hints" section)
|-
|-
! width="1%" nowrap="nowrap"|Chips
|
|-
|-
! width="1%" nowrap="nowrap"|Chips notes
| Error: no local variable "CHIPS_NOTE" has been set.
|-
! width="1%" nowrap="nowrap"|Time limit
| ---
|-
|-
| colspan = "2" | MS (Scores)
|-
|-
|-
! width="1%" nowrap="nowrap"|Melinda time
| Error: no local variable "MS_MELINDA" has been set.
|-
|-
! width="1%" nowrap="nowrap"|Bold time
| Error: no local variable "MS_BOLD" has been set.
|-
|-
! width="1%" nowrap="nowrap"|Public time
| Error: no local variable "MS_PUBLIC" has been set.
|-
|-
! width="1%" nowrap="nowrap"|Casual difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****
|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****
|-
|-
! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****
|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****
|-
|-
! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****
|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****
|-
|-
! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****
|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]
Lesson 1 is the first level in Chip's Challenge 2, and the first of the lesson levels. It was created by Chuck Sommerville.
Full level map[edit]
Hints[edit]
- Pick up the blue key by walking over it.
- Notice the blue key in the box below. It means you have a blue key.
- Use the blue key to open this door by walking into it.
- Notice the blue key is now gone. You used it opening the blue door.
- Use the red key to open the red door.
- Use the yellow key on the yellow door.
- Use the green key on the green door.
- Notice you still have a green key.
- Use the blue key on the other door.
- Don't open this blue door! If you do, you will be stuck and have to press F1 to restart.
- Now you've done it. You're stuck. You don't have a blue key to go on. Press F1 to restart.
- When you walk on dirt, it turns to floor.
- When you have more than one of the same key, you can see the count go up to 9.
- Step out onto the ice and take a slide.
- Now pick up the ice cleats and walk on the ice to the next clue.
- Notice that there are ice cleats in the box below. This means you have the ice cleats.
- Grab a handful of bonus flags for your hard work so far.
- You can't carry a tool of this type across this sign.
- The red thief takes all tools from the bottom right box. He also takes half your bonus points.
- The blue thief takes all keys from the bottom left box. He also takes half your bonus points.
- You can't carry a key of this color across this sign.
- Pick up all of these chips.
- As you pick the chips, watch 'chips left' counter below count down.
- When the 'chips left' counter reaches zero, you can pass the chip socket.
- Green 'force floors' are like one-way moving sidewalks.
- These green 'magnet shoes' will let you walk on force floors without getting carried away.
- If you are on a force floor, you can step off sideways.
- You can stand still, sort of, by walking against the force floor.
- 'Swivel doors' turn as you walk through them. They will only turn if you push on them as you leave the square.
- Work your way through this maze to the exit by the red arrow.
- Be careful here! The water can drown you if you aren't prepared.
- If you do die, press F1 to restart the level.
- Use these "flippers" to safely cross the water.
- Be careful here! Walking into the fire can burn you if you are not prepared.
- These "fire boots" will let you walk on fire safely.
- 'Floating turtles' sink when you step off of them. You can only step on them once.
- 'Pop up walls' spring up from the floor when you step off of them. You can only step on them once.
- Push this dirt block into the water to make a dirt bridge.
- You can't push a dirt block over dirt. Clear out the dirt in front of this block before you build the bridge.
- Push both of these blocks into the water to make a bridge that is two squares long.
- You can only push one dirt block at a time.
- After you push the dirt into the water, remember to step on the dirt so you can push the second block over it.
- Be careful here! Walking into these bombs will blow you up!
- Push this dirt block into a bomb to clear the path to the exit. The exit is the blue square!
- Congratulations! You made it to the exit! Pick up the x2 flag to double your bonus before you leave.
Current Level | Next Level |
---|---|
Lesson 1 (CC2 level) | All Ice → |