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Time Lapse: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
| | |pack = cc1 | ||
|level = 111 | |level = 111 | ||
| | |image = [[File:Level_111.png|300px]] | ||
| | |||
}} | }} | ||
'''Time Lapse''' is the 111th level in [[Chip's Challenge 1]] When mapped out, Time Lapse looks like a horizontal hourglass, explaining the level's name. The level is untimed, so Chip can experiment with many of its mechanisms in the northern section of the level and even discover this artistic easter egg. | '''Time Lapse''' is the 111th level in [[Chip's Challenge 1]]. When mapped out, Time Lapse looks like a horizontal hourglass, explaining the level's name. The level is untimed, so Chip can experiment with many of its mechanisms in the northern section of the level and even discover this artistic easter egg. | ||
However, to complete it faster, in only 36 seconds, shove block 3 L and block 1 2D 2L, which allows the [[glider]] to explode one [[bomb]] for Chip. Before it gets there, move block 3 into the bombs, and then move blocks 4 and 1 in after the glider. Now, Chip can leave this area, then walk to the left and to the right, where the four chips are. The [[green button]]s will not be required. | However, to complete it faster, in only 36 seconds, shove block 3 L and block 1 2D 2L, which allows the [[glider]] to explode one [[bomb]] for Chip. Before it gets there, move block 3 into the bombs, and then move blocks 4 and 1 in after the glider. Now, Chip can leave this area, then walk to the left and to the right, where the four chips are. The [[green button]]s will not be required. | ||
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The exit can be reached from either side, but it is faster to play left and then right. | The exit can be reached from either side, but it is faster to play left and then right. | ||
== [[Lynx]] == | == Version differences == | ||
In the [[Chip's Challenge for Atari Lynx|Lynx]] version, the nature of the [[bug]]s makes them toggle a green button about 49 seconds after the start of the level which closes the middle of the level. In the MS version, this doesn't happen. | |||
The [[MSCC]] version of this level swaps the connections of the two [[trap]]s and [[brown button]]s. | |||
==Full level map== | |||
This is the MSCC version of the map. In other versions, the brown buttons would follow [[reading order]] and be connected to the opposite traps. | |||
[[File:Cc1_full_map_level_111.png|500px]] | |||
== Walkthrough == | == Walkthrough == |
Latest revision as of 04:00, 6 May 2021
Level set | Chip's Challenge 1 |
---|---|
Level number | 111 |
Designer | Unknown |
Password | KRQJ |
Chips | 4 required / 4 available |
Time limit | 0 |
MS (Scores) | |
Bold time | [963] |
Public time | [963] |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | [961] |
Public time | [961] |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | 0 |
Public time | 0 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Time Lapse is the 111th level in Chip's Challenge 1. When mapped out, Time Lapse looks like a horizontal hourglass, explaining the level's name. The level is untimed, so Chip can experiment with many of its mechanisms in the northern section of the level and even discover this artistic easter egg.
However, to complete it faster, in only 36 seconds, shove block 3 L and block 1 2D 2L, which allows the glider to explode one bomb for Chip. Before it gets there, move block 3 into the bombs, and then move blocks 4 and 1 in after the glider. Now, Chip can leave this area, then walk to the left and to the right, where the four chips are. The green buttons will not be required.
The exit can be reached from either side, but it is faster to play left and then right.
Version differences[edit]
In the Lynx version, the nature of the bugs makes them toggle a green button about 49 seconds after the start of the level which closes the middle of the level. In the MS version, this doesn't happen.
The MSCC version of this level swaps the connections of the two traps and brown buttons.
Full level map[edit]
This is the MSCC version of the map. In other versions, the brown buttons would follow reading order and be connected to the opposite traps.
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Chiller | Time Lapse | Fortune Favours The → |
- Chip's Challenge 1 Levels
- Levels by unknown designers
- Levels with casual difficulty 2 (MS)
- Levels with bold execution difficulty 1 (MS)
- Levels with bold routing difficulty 1 (MS)
- Levels with casual difficulty 2 (Lynx)
- Levels with bold execution difficulty 1 (Lynx)
- Levels with bold routing difficulty 1 (Lynx)
- Levels with casual difficulty 2 (Steam)
- Levels with bold execution difficulty 1 (Steam)
- Levels with bold routing difficulty 1 (Steam)
- Untimed levels