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{{Infobox Game Tile
{{Infobox Tile
|name = Floor
|image = [[Image:Floor.png]] [[Image:FloorCC2.png]]
|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
|cc1index  = 0
|cc1index  = 0
|cc2id = 1
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}
The '''floor''' is the most basic [[tile]] in [[Chip's Challenge]]. It consists of a single square which everything can move through as long as it stays clear.


The '''floor''' is the most basic [[tile]] in [[Chip's Challenge]]. It consists of a single square which everything can move through as long as it stays clear.
Chip's Challenge 2 introduced new floor variants. There are [[custom floor|decorative floor]]s in four different colors - green, pink, yellow, and blue. These decorative tiles will block [[ghost]]s. In addition, there are [[letter tile]]s that can be used to give indications on where to go or to spell out a message. On all types of special floors, the player is not allowed to drop [[yellow teleport]]s, and [[fireball]]s cannot melt [[ice block]]s.
 
Additionally in Chip's Challenge 2, floor tiles, like [[steel wall]]s, accept a [[wire]] modifier. Wires, as their name suggests, are used to connect different pieces of circuitry, such as [[button]]s or [[logic gate]]s. Because wire is a modifier and not a distinct tile, the player is allowed to drop yellow teleports on them and fireballs can melt ice blocks placed on top of them. Wires will still be functional underneath the [[water]] created by a melted ice block, but the covered tile will not be affected by an entity that carries the [[lightning bolt]]. These special properties do not apply to logic gates themselves because they are distinct tiles from floor.


In Chip's Challenge 2, floor can be a bit more complicated than merely a generic tile. There also exist [[Custom floor|decorative floor]]s in four different colors - slime green, hot pink, yellow brick, and electric blue. These decorative tiles will block [[ghost]]s. In addition, there are also [[letter tile]]s that can be used to give indications on where to go or to spell out a message. On all types of special floors, the player is not allowed to drop [[yellow teleport]]s, and [[fireball]]s cannot melt [[ice block]]s.
== See also ==


There is one more tile in CC2 that could be considered a custom floor: the [[wire]]. Wires, as their name suggests, are used to connect different pieces of circuitry, such as [[button]]s or [[logic gate]]s. However, these tiles are different in that the player is allowed to drop yellow teleports on them and fireballs can melt ice blocks placed on top of them - in fact, the wires will still be functional underneath the [[water]] created by the melted ice block; meaning when the player crosses over it with [[flippers]] and the [[lightning bolt]], the wire will be activated, and when the water tile is filled in, the wire will reveal itself once more. It is worth noting, though, that these special properties do not apply to logic gates themselves.
* [[Acting floor]]

Latest revision as of 11:42, 1 June 2021

The floor is the most basic tile in Chip's Challenge. It consists of a single square which everything can move through as long as it stays clear.

Chip's Challenge 2 introduced new floor variants. There are decorative floors in four different colors - green, pink, yellow, and blue. These decorative tiles will block ghosts. In addition, there are letter tiles that can be used to give indications on where to go or to spell out a message. On all types of special floors, the player is not allowed to drop yellow teleports, and fireballs cannot melt ice blocks.

Additionally in Chip's Challenge 2, floor tiles, like steel walls, accept a wire modifier. Wires, as their name suggests, are used to connect different pieces of circuitry, such as buttons or logic gates. Because wire is a modifier and not a distinct tile, the player is allowed to drop yellow teleports on them and fireballs can melt ice blocks placed on top of them. Wires will still be functional underneath the water created by a melted ice block, but the covered tile will not be affected by an entity that carries the lightning bolt. These special properties do not apply to logic gates themselves because they are distinct tiles from floor.

See also[edit]