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Acting floor in Chip's Challenge is divided into two categories: unconditional acting floor allows all three types of objects to pass over them as if they were floor tiles. The term is also used like acting dirt and acting wall to refer to a tile which neither affects nor is affected in any way by the object touching it (unlike acting dirt).
Unconditional acting floor
Conditional acting floor
Some tiles will allow only certain objects through, even though they may not be affected by the object itself. Each category will also include all unconditional acting floor.
- All four keys in MS, but only the red key in Lynx
- Water, exclusively to gliders
- Fire, exclusively to fireballs
- All keys in MS, but only the red key in Lynx
- All boots (in MS only)
- Exit (in MS only)