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| 23 || [[Blobnet]] || style="text-align:center;" | 436 || style="text-align:center;" | 444 || Requires no interference from the [[blob]]s <!---TW RNG is known to only allow 443---> | | 23 || [[Blobnet]] || style="text-align:center;" | 436 || style="text-align:center;" | 444 || Requires no interference from the [[blob]]s <!---TW RNG is known to only allow 443---> | ||
|- | |- | ||
| | | 127 || [[Skelzie]] || style="text-align:center;" | 454 || style="text-align:center;" | 455 || Requires a blob to walk on a [[green button]], as well as blob intervention for more usage of the [[Twice Step Glitch]] | ||
|- | |- | ||
| | | 133 || [[Blobdance]] || style="text-align:center;" | 950 || style="text-align:center;" | 951 || Requires no interference from the blobs | ||
|- | |- | ||
| 146 || [[Cake Walk]] || style="text-align:center;" | | | 146 || [[Cake Walk]] || style="text-align:center;" | 724 || style="text-align:center;" | 729 || Requires [[random force floor]]s to delay a block for 5 seconds | ||
|} | |} | ||
''Note: Blobdance is naturally untimed. For how to optimize untimed levels, see [[T-Chip]].'' | |||
== [[Chip's Challenge Level Pack 1|CCLP1]] Melinda times == | == [[Chip's Challenge Level Pack 1|CCLP1]] Melinda times == | ||
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| 20 || [[Chip Suey]] || style="text-align:center;" | 380 || style="text-align:center;" | 381 || Requires a [[walker]] to get all the way to a [[blue button]] and manipulate it | | 20 || [[Chip Suey]] || style="text-align:center;" | 380 || style="text-align:center;" | 381 || Requires a [[walker]] to get all the way to a [[blue button]] and manipulate it | ||
|- | |- | ||
| 28 || [[The Last Starfighter]] || style="text-align:center;" | 276 || style="text-align:center;" | | | 28 || [[The Last Starfighter]] || style="text-align:center;" | 276 || style="text-align:center;" | 282 || Requires a blob to backtrack to a grid of [[brown button]]s | ||
|- | |||
| 76 || [[Funfair]] || style="text-align:center;" | 426 || style="text-align:center;" | 431 || Requires a walker to interact with slide delay in an optimal way to disrupt the ending mechanic | |||
|} | |} | ||
== [[Chip's Challenge Level Pack 2|CCLP2]] Melinda times == | == [[Chip's Challenge Level Pack 2|CCLP2]] Melinda times == | ||
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| 140 || [[Keep Trying]] || style="text-align:center;" | 484 || style="text-align:center;" | 491 || Requires insane luck on a long chain of random force floors | | 140 || [[Keep Trying]] || style="text-align:center;" | 484 || style="text-align:center;" | 491 || Requires insane luck on a long chain of random force floors | ||
|} | |} | ||
== [[Chip's Challenge Level Pack 4|CCLP4]] Melinda times == | == [[Chip's Challenge Level Pack 4|CCLP4]] Melinda times == | ||
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|- | |- | ||
| 58 || [[Ruinous Plaza]] || style="text-align:center;" | 346 || style="text-align:center;" | 348 || Requires lots of luck on random force floors | | 58 || [[Ruinous Plaza]] || style="text-align:center;" | 346 || style="text-align:center;" | 348 || Requires lots of luck on random force floors | ||
|- | |||
| 96 || [[Lean Thinking]] || style="text-align:center;" | 889 || style="text-align:center;" | 894 || Requires walkers to cause no/minimal interference | |||
|- | |- | ||
| 117 || [[Greenian Motion]] || style="text-align:center;" | 269 || style="text-align:center;" | 270 || Requires perfect luck with blobs; only [1] to spare | | 117 || [[Greenian Motion]] || style="text-align:center;" | 269 || style="text-align:center;" | 270 || Requires perfect luck with blobs; only [1] to spare |
Latest revision as of 14:47, 26 September 2021
The Melinda time is a term used to refer a time higher than the current bold time that theoretically could be obtained, but would require extreme luck and/or skill to obtain - though most commonly the former. They are almost always caused by the use of random elements.
CC1 Melinda times[edit]
# | Name | Bold | Melinda | Reason |
---|---|---|---|---|
23 | Blobnet | 436 | 444 | Requires no interference from the blobs |
127 | Skelzie | 454 | 455 | Requires a blob to walk on a green button, as well as blob intervention for more usage of the Twice Step Glitch |
133 | Blobdance | 950 | 951 | Requires no interference from the blobs |
146 | Cake Walk | 724 | 729 | Requires random force floors to delay a block for 5 seconds |
Note: Blobdance is naturally untimed. For how to optimize untimed levels, see T-Chip.
CCLP1 Melinda times[edit]
# | Name | Bold | Melinda | Reason |
---|---|---|---|---|
20 | Chip Suey | 380 | 381 | Requires a walker to get all the way to a blue button and manipulate it |
28 | The Last Starfighter | 276 | 282 | Requires a blob to backtrack to a grid of brown buttons |
76 | Funfair | 426 | 431 | Requires a walker to interact with slide delay in an optimal way to disrupt the ending mechanic |
CCLP2 Melinda times[edit]
# | Name | Bold | Melinda | Reason |
---|---|---|---|---|
31 | Well of Wishes | 365 | 366 | Requires a blob to wander all the way to a green button |
119 | Teeth | 280 | 281 | Requires almost perfect luck on random force floors |
140 | Keep Trying | 484 | 491 | Requires insane luck on a long chain of random force floors |
CCLP4 Melinda times[edit]
# | Name | Bold | Melinda | Reason |
---|---|---|---|---|
58 | Ruinous Plaza | 346 | 348 | Requires lots of luck on random force floors |
96 | Lean Thinking | 889 | 894 | Requires walkers to cause no/minimal interference |
117 | Greenian Motion | 269 | 270 | Requires perfect luck with blobs; only [1] to spare |