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Suction Solution: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
| | |pack = cclp3 | ||
|level = 4 | |level = 4 | ||
| | |image = [[File:CCLP3 Level 4.png|300px]] | ||
|hint = ...and a block solution too. | |hint = ...and a block solution too. | ||
}}'''Suction Solution''' is the fourth level in [[Chip's Challenge Level Pack 3]]. It was created by [[Mike Lask]], who is the first designer to have levels in [[Chip's Challenge Level Pack 2|CCLP2]] and CCLP3. The [[boosting]] at the beginning of the level requires careful use of [[spring slide]]s, as only [1] can be spared before bold is out of reach. Perfect boosting will yield 342.0 at the [[yellow lock]]. | |||
}} | |||
'''Suction Solution''' is the fourth level in [[Chip's Challenge Level Pack 3]]. It was created by [[Mike Lask]], who is the first designer to have levels in [[CCLP2]] and CCLP3. The [[boosting]] at the beginning of the level requires careful use of [[spring slide]]s, as only [1] can be spared before bold is out of reach. Perfect boosting will yield 342.0 at the [[yellow lock]]. | |||
Retrieve the [[block]] and throw it into the [[water]] at the end of this short maze, then pick the block out from the northwest corner and move it through the maze across the north edge of the level to a second [[bomb]]. Behind another block and water is the block necessary to complete the remainder of the level: push this D on the way towards the [[fire boots]]. Without collecting either of them yet (in MS only), push the block 2U L 5D >R R, collecting both boots and fixing the block into place. | Retrieve the [[block]] and throw it into the [[water]] at the end of this short maze, then pick the block out from the northwest corner and move it through the maze across the north edge of the level to a second [[bomb]]. Behind another block and water is the block necessary to complete the remainder of the level: push this D on the way towards the [[fire boots]]. Without collecting either of them yet (in MS only), push the block 2U L 5D >R R, collecting both boots and fixing the block into place. | ||
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Temporarily retreat to collect the sixth chip, then zigzag through the [[recessed wall]] and [[socket]] spirals to the last chip and back to the [[exit]]. | Temporarily retreat to collect the sixth chip, then zigzag through the [[recessed wall]] and [[socket]] spirals to the last chip and back to the [[exit]]. | ||
== Full level map == | |||
[[File:Cclp3_full_map_level_4.png|500px]] | |||
== Walkthrough == | == Walkthrough == |
Latest revision as of 05:16, 30 April 2020
Level set | Chip's Challenge Level Pack 3 |
---|---|
Level number | 4 |
Designer | Mike Lask |
Password | YLOV |
Hint | ...and a block solution too. |
Chips | 7 required / 7 available |
Time limit | 350 |
MS (Scores) | |
Bold time | 245 |
Public time | 245 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 234 |
Public time | 234 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Suction Solution is the fourth level in Chip's Challenge Level Pack 3. It was created by Mike Lask, who is the first designer to have levels in CCLP2 and CCLP3. The boosting at the beginning of the level requires careful use of spring slides, as only [1] can be spared before bold is out of reach. Perfect boosting will yield 342.0 at the yellow lock.
Retrieve the block and throw it into the water at the end of this short maze, then pick the block out from the northwest corner and move it through the maze across the north edge of the level to a second bomb. Behind another block and water is the block necessary to complete the remainder of the level: push this D on the way towards the fire boots. Without collecting either of them yet (in MS only), push the block 2U L 5D >R R, collecting both boots and fixing the block into place.
Sprint around to the teleport entrance behind the fire in the northwest and use the block to access another block with a green key underneath; plainly visible from here is the green lock guarding one of the chips at the start.
Temporarily retreat to collect the sixth chip, then zigzag through the recessed wall and socket spirals to the last chip and back to the exit.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← A Walk in the Park | Suction Solution | Toggle Bust → |
- Chip's Challenge Level Pack 3 Levels
- Levels designed by Mike Lask
- Levels with casual difficulty 2 (MS)
- Levels with bold execution difficulty 3 (MS)
- Levels with bold routing difficulty 1 (MS)
- Levels with casual difficulty 2 (Lynx)
- Levels with bold execution difficulty 3 (Lynx)
- Levels with bold routing difficulty 1 (Lynx)