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Dancing Gliders: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
| | |pack = cclp3 | ||
|level = 7 | |level = 7 | ||
| | |image = [[File:CCLP3 Level 7.png|300px]] | ||
| | |||
}} | }} | ||
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Run to the east, and before using the remaining block, dig south and release the [[bug]] from its prison. With both keys, open both [[lock]]s and clear out the remaining chips, then release the [[paramecium]] into the [[yellow lock]] room; meanwhile, the bug has entered the [[red lock]] room, and both monsters release the [[trap]]s by the [[exit]]. | Run to the east, and before using the remaining block, dig south and release the [[bug]] from its prison. With both keys, open both [[lock]]s and clear out the remaining chips, then release the [[paramecium]] into the [[yellow lock]] room; meanwhile, the bug has entered the [[red lock]] room, and both monsters release the [[trap]]s by the [[exit]]. | ||
==Full level map== | |||
[[File:Cclp3_full_map_level_7.png|500px]] | |||
== Walkthrough == | == Walkthrough == | ||
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{{Level Progression|Thieves and Teleports|Pigeonholed}} | {{Level Progression|Thieves and Teleports|Pigeonholed}} | ||
Latest revision as of 05:56, 30 April 2020
Level set | Chip's Challenge Level Pack 3 |
---|---|
Level number | 7 |
Designer | Rolf Redford |
Password | RKKT |
Chips | 24 required / 24 available |
Time limit | 200 |
MS (Scores) | |
Bold time | 152 |
Public time | 152 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 147 |
Public time | 147 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Dancing Gliders is the seventh level in Chip's Challenge Level Pack 3. It was created by Rolf Redford, and shows some design references to previous levels: the climbing computer chip ladders and the jump between sliding gliders to collect a boot are the two obvious examples, originally seen in Dangers of Fire and Beasts.
Push the block straight west and into the water behind the gliders to take the suction boots, then wait [1] and jump out, and use this block to begin the bridge to the keys. (Although Chip can wait only [1/2] and escape the glider room, more waiting is needed later, and half-moves are tricky to drop.)
Run to the east, and before using the remaining block, dig south and release the bug from its prison. With both keys, open both locks and clear out the remaining chips, then release the paramecium into the yellow lock room; meanwhile, the bug has entered the red lock room, and both monsters release the traps by the exit.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Thieves and Teleports | Dancing Gliders | Pigeonholed → |
- Chip's Challenge Level Pack 3 Levels
- Levels designed by Rolf Redford
- Levels with casual difficulty 1 (MS)
- Levels with bold execution difficulty 1 (MS)
- Levels with bold routing difficulty 1 (MS)
- Levels with casual difficulty 1 (Lynx)
- Levels with bold execution difficulty 1 (Lynx)
- Levels with bold routing difficulty 1 (Lynx)