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Once Upon a Troubadour: Difference between revisions
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|levelset = Chip's Challenge Level Pack 3 | |levelset = Chip's Challenge Level Pack 3 | ||
|level = 50 | |level = 50 | ||
|designer = J.B. Lewis | |||
|password = ECUJ | |password = ECUJ | ||
|chips required = 1 | |chips required = 1 | ||
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|bold difficulty lynx = 4 | |bold difficulty lynx = 4 | ||
|bold complexity lynx = 4 | |bold complexity lynx = 4 | ||
}} | }}'''Once Upon a Troubadour''' is the 50th level in [[Chip's Challenge Level Pack 3]]. It was created by [[J.B. Lewis]]. | ||
'''Once Upon a Troubadour''' is the 50th level in [[Chip's Challenge Level Pack 3]]. It was created by [[J.B. Lewis]]. | |||
== Trivia == | == Trivia == | ||
Line 25: | Line 24: | ||
== 151 Route == | == 151 Route == | ||
<!-- Route will have to be updated for 153 and 154 --> | <!-- Route will have to be updated for 153 and 154 --> | ||
Play in even step. Walk D 2L 3D 2R (pushing the block off the blue wall and onto the fire) L 2U to collect the red key (the tank will be sent over the force floors to explode the bomb). Open the red door and move 2D 2R then wait [1] before pushing the block U to trap the teeth and stop the fireballs from being cloned. Push the block above the socket L (using the mouse) then 2D L 3R 2D. Now move the block next to the up-pointing force floor L (using the mouse) then travel over both force floors and pick up the fire boots (the block allows you to do this). Enter the teleport and push the rightmost block down and onto the trap. Press the green button again to shut the toggle wall immediately above the teleport, and push the block onto the teleporter (where it will stay). Now push this block R – Chip will teleport, and the block will bounce off the wall and across the teleport, meaning that after waiting [2], Chip can teleport L and push the block into the water and get the yellow key. Exit via the green button, teleporter, force floor, trap and yellow door. | Play in even step. Walk D 2L 3D 2R (pushing the block off the blue wall and onto the fire) L 2U to collect the red key (the tank will be sent over the force floors to explode the bomb). Open the red door and move 2D 2R then wait [1] before pushing the block U to trap the teeth and stop the fireballs from being cloned. Push the block above the socket L (using the mouse) then 2D L 3R 2D. Now move the block next to the up-pointing force floor L (using the mouse) then travel over both force floors and pick up the fire boots (the block allows you to do this). Enter the teleport and push the rightmost block down and onto the trap. Press the green button again to shut the toggle wall immediately above the teleport, and push the block onto the teleporter (where it will stay). Now push this block R – Chip will teleport, and the block will bounce off the wall and across the teleport, meaning that after waiting [2], Chip can teleport L and push the block into the water and get the yellow key. Exit via the green button, teleporter, force floor, trap and yellow door. | ||
==Full level map== | == Full level map == | ||
[[File:Cclp3_full_map_level_50.png|500px]] | [[File:Cclp3_full_map_level_50.png|500px]] | ||
Revision as of 15:37, 30 March 2020
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
---|---|
Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]Once Upon a Troubadour is the 50th level in Chip's Challenge Level Pack 3. It was created by J.B. Lewis.
Trivia
- Along with Vague Dream, this is one of only two levels in CCLP3 where the entire level can be seen at once, since the level only makes up a 9 x 9 square.
- This is the first official level to demonstrate the only permissible flick in Lynx mode: a block on top of a real blue wall. It is also the first CCLP3 level to utilize the Mouse Panel Glitch.
151 Route
Play in even step. Walk D 2L 3D 2R (pushing the block off the blue wall and onto the fire) L 2U to collect the red key (the tank will be sent over the force floors to explode the bomb). Open the red door and move 2D 2R then wait [1] before pushing the block U to trap the teeth and stop the fireballs from being cloned. Push the block above the socket L (using the mouse) then 2D L 3R 2D. Now move the block next to the up-pointing force floor L (using the mouse) then travel over both force floors and pick up the fire boots (the block allows you to do this). Enter the teleport and push the rightmost block down and onto the trap. Press the green button again to shut the toggle wall immediately above the teleport, and push the block onto the teleporter (where it will stay). Now push this block R – Chip will teleport, and the block will bounce off the wall and across the teleport, meaning that after waiting [2], Chip can teleport L and push the block into the water and get the yellow key. Exit via the green button, teleporter, force floor, trap and yellow door.
Full level map
Walkthrough
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← All About Blocks | Once Upon a Troubadour | Dancing on Ice → |