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Blocks 'n Bombs: Difference between revisions
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|image = [[File:CCLP2 Level 125.png|300px]] | |image = [[File:CCLP2 Level 125.png|300px]] | ||
|levelset = Chip's Challenge Level Pack 2 | |levelset = Chip's Challenge Level Pack 2 | ||
|designer = Paul Hobden | |||
|level = 125 | |level = 125 | ||
|password = YOAP | |password = YOAP | ||
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|time = 300 | |time = 300 | ||
|bold ms = 232 | |bold ms = 232 | ||
|bold lynx = | |bold lynx = 229 | ||
|difficulty ms = 2 | |difficulty ms = 2 | ||
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}} | }} | ||
'''Blocks 'n Bombs''' is the 125th level in [[Chip's Challenge Level Pack 2]] | '''Blocks 'n Bombs''' is the 125th level in [[Chip's Challenge Level Pack 2]]. It was originally intended that [[Chip]] would use the [[red key]] near the [[socket]]s to reach a [[yellow key]], then the [[block]] behind the [[yellow lock]] to stop the [[fireball]]s from [[Clone machine|cloning]]. Instead, Chip can get the block from somewhere else. | ||
Move to the top first and take the [[blue key]]. On the way back out, touch the [[blue button]] to remove the [[bug]] and take the [[item]]s on the right. Now, Chip can use the bottom pathway: Open the [[toggle wall]], then wait [4] for the block to appear and move it 2R and into the first [[bomb]]. Move the next two directly north, then on the fourth wait [1] before touching the button to keep the [[pink ball]] from being trapped, and continue to build to the three | Move to the top first and take the [[blue key]]. On the way back out, touch the [[blue button]] to remove the [[bug]] and take the [[item]]s on the right. Now, Chip can use the bottom pathway: Open the [[toggle wall]], then wait [4] for the block to appear and move it 2R and into the first [[bomb]]. Move the next two directly north, then on the fourth wait [1] before touching the button to keep the [[pink ball]] from being trapped, and continue to build to the three [[item]]s. After collecting these, Chip can break through the center passageway with the [[green key]] in his possession. | ||
Join the circle of [[bug]]s to clone one block, then push it DRL to trap the bug in two spaces. Clone again to permanently enclose the bug, then collect the goodies it was guarding and move the block out to the | Join the circle of [[bug]]s to clone one block, then push it DRL to trap the bug in two spaces. Clone again to permanently enclose the bug, then collect the goodies it was guarding and move the block out to the sockets. Remove the socket in front of the block, then throw the block into the teleport and U. This stops the fireballs cloning, and Chip can now teleport back and squeeze through the corridor to the [[exit]] without dealing with the red or yellow keys. | ||
== | == Fix for Lynx == | ||
In Lynx, Blocks 'n Bombs cannot be solved because blue keys are erased by [[object]]s. | In [[Lynx]], Blocks 'n Bombs cannot be solved because blue keys are erased by [[object]]s. [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] simply switches the red and blue keys and locks to solve this problem. | ||
==Full level map== | ==Full level map== | ||
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{{#ev:youtube|AbMImUo1qOQ}} | {{#ev:youtube|AbMImUo1qOQ}} | ||
{{Level Progression|Paramecia|Dodge!}} | {{Level Progression|Paramecia (CCLP2 level)|Dodge!}} | ||
[[Category:Levels unsolvable in Lynx]] | [[Category:Levels unsolvable in Lynx]] |
Revision as of 08:20, 23 May 2019
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
---|---|
Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Hint | Be careful of your blocks, they can't be replaced. |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]
Blocks 'n Bombs is the 125th level in Chip's Challenge Level Pack 2. It was originally intended that Chip would use the red key near the sockets to reach a yellow key, then the block behind the yellow lock to stop the fireballs from cloning. Instead, Chip can get the block from somewhere else.
Move to the top first and take the blue key. On the way back out, touch the blue button to remove the bug and take the items on the right. Now, Chip can use the bottom pathway: Open the toggle wall, then wait [4] for the block to appear and move it 2R and into the first bomb. Move the next two directly north, then on the fourth wait [1] before touching the button to keep the pink ball from being trapped, and continue to build to the three items. After collecting these, Chip can break through the center passageway with the green key in his possession.
Join the circle of bugs to clone one block, then push it DRL to trap the bug in two spaces. Clone again to permanently enclose the bug, then collect the goodies it was guarding and move the block out to the sockets. Remove the socket in front of the block, then throw the block into the teleport and U. This stops the fireballs cloning, and Chip can now teleport back and squeeze through the corridor to the exit without dealing with the red or yellow keys.
Fix for Lynx
In Lynx, Blocks 'n Bombs cannot be solved because blue keys are erased by objects. CCLXP2 simply switches the red and blue keys and locks to solve this problem.
Full level map
Walkthrough
Previous Level | Current Level | Next Level |
---|---|---|
← Paramecia (CCLP2 level) | Blocks 'n Bombs | Dodge! → |