Please create an account or Login! Have fun!
Melinda time
Jump to navigation
Jump to search
The Melinda time is a term used to refer a time higher than the current bold time that theoretically could be obtained, but would require extreme luck and/or skill to obtain - though most commonly the former. They are almost always caused by the use of random elements.
CC1 Melinda times
# | Name | Bold | Melinda | Reason |
---|---|---|---|---|
23 | Blobnet | 436 | 444 | Requires no interference from the blobs |
133 | Blobdance | 950 | 951 | Requires no interference from the blobs |
146 | Cake Walk | 724 | 729 | Requires random force floors to delay a block for 5 seconds |
Note: Blobdance is naturally untimed. For how to optimize untimed levels, see T-Chip.
Undetermined
There are some special cases in Chip's Challenge 1 where it is unknown if a higher Melinda time even exists in the first place. They are as such:
# | Name | Bold | Theory | Reason for Melinda | Reason why undetermined |
---|---|---|---|---|---|
127 | Skelzie | 454 | 455 | Requires a blob to walk on a green button | Unknown if later cycles will allow for TSG |
CCLP1 Melinda times
# | Name | Bold | Melinda | Reason |
---|---|---|---|---|
20 | Chip Suey | 380 | 381 | Requires a walker to get all the way to a blue button and manipulate it |
28 | The Last Starfighter | 276 | 282 | Requires a blob to backtrack to a grid of brown buttons |
76 | Funfair | 426 | 431 | Requires a walker to interact with slide delay in an optimal way to disrupt the ending mechanic |
CCLP2 Melinda times
# | Name | Bold | Melinda | Reason |
---|---|---|---|---|
31 | Well of Wishes | 365 | 366 | Requires a blob to wander all the way to a green button |
119 | Teeth | 280 | 281 | Requires almost perfect luck on random force floors |
140 | Keep Trying | 484 | 491 | Requires insane luck on a long chain of random force floors |
CCLP4 Melinda times
# | Name | Bold | Melinda | Reason |
---|---|---|---|---|
58 | Ruinous Plaza | 346 | 348 | Requires lots of luck on random force floors |
96 | Lean Thinking | 889 | 894 | Requires walkers to cause no/minimal interference |
117 | Greenian Motion | 269 | 270 | Requires perfect luck with blobs; only [1] to spare |