Skelzie
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
---|---|
Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Hint | None |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]
Skelzie is the 127th level in Chip's Challenge 1. Unlike any other level in CC1 or CCLP2, Skelzie's bold can only be scored in the MSCC version; the Twice Step Glitch has not been programmed into Tile World yet. In Tile World, 453 (the first solution) is the most that can be obtained, explained below (it is much simpler). Someone seeking to get 454 should use the second walkthrough solution, which requires significantly more accurate timing and the application of the Twice Step Glitch. Both solutions are explained below.
454
Step out of the way either L or R, then >[3:UD U] to a red key, >D back to the start, and then [1/2] *U, clicking on trap 2 in this room, which will cause the glitch to trigger: If the player clicks on a teleport, it can make Chip "skip" an occupied teleport (the [1/2] wait allowed one of the pink balls to occupy the teleport) and move to the next one instead. This allows Chip to slide down out of the teleport in the red key's room rather than back to the red key's location again. Swap the keys until Chip reaches the green button and chip, then re-enter the teleports with >DUD LU and >[3:RL]. Now, click *R in the same spot, which is now U 2R off Chip, which will cause Chip to first slide >R and then >L, activating the glitch again on the latter move since Chip's >L move is still under control of the mouse. Continue to teleport >[4:RL R] and now [1/2] >L to avoid a collision, and then play DR 2D to exit the level.
Note that the AVI places the original click 2U 2R from the teleport, so the player doesn't have to move the mouse for the second click. The Twice Step Glitch, and for that manner the Mouse Panel Glitch, will work no matter how far away the mouse is clicked, as long as the sides of the rectangle are not equal; if the player clicks 3R 2U from Chip, it has the same effect as if it were 2R U. However, a 2R 2U click would be read as *U rather than *R (the rule of teeth applying again), and to flick a block U while Chip moves R.
453
At the start, dodge the pink ball by moving either left or right, then >[3: UD U] to obtain the red key. Then, move >DU, and step LD to switch teleport directions. Slide >[4:RL], and switch directions again by stepping DR. Slide >[3:UD] and exit the room through the recessed wall. If done correctly, there should be 6 chips remaining at this point.
Swap items to reach the green button and re-enter the teleports through the open toggle wall. Slide >[3:DU], switch directions by stepping LD, and finish by sliding >[4:LR]. Move DRDD to the exit.
Full level map
Walkthrough
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