Rover

Revision as of 15:22, 16 December 2020 by MilkyWayWishes (talk | contribs) (→‎Sequence: Swapped the gifs for ants and centipedes as they were backwards)

The rover is a monster introduced in Chip's Challenge 2. It can travel over dirt, gravel, and other similar tiles which normally block monsters, but like blobs, move at half the speed of most monsters. Rovers have the ability to pick up and use keys (except red keys) and tools, push blocks, and pick up bonus flags, though the player is not awarded bonus points when they do. Canopies and fire are acting walls to rovers, even when they have fire boots. After a player has collected all required chips, rovers can remove chip sockets. Its movement mimics that of other monsters and changes periodically from one type to another.

Sequence

Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck or runs into a wall, and can be lengthened by delaying voluntary movement, such as sliding, being trapped, or being on a clone machine, in which cases it will not update for the duration it cannot voluntarily move. However, each tick a rover attempts to move but cannot counts as 2 attempted moves instead of 1. For example, if a rover is surrounded by walls, each non-teeth cycle lasts 0.8 seconds rather than 32 ticks = 1.6 seconds. The teeth cycles would last twice as long because rovers obey odd and even step while in a teeth cycle.

Appearance Behavior
Angry teeth
Glider
Ant
Purple ball
Timid teeth
Fire box
Centipede
Walker