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{{Infobox Level
{{Infobox Level
|name = Flame Boy
|pack = cclp2
|level = 121
|image = [[File:CCLP2 Level 121.png|300px]]
|image = [[File:CCLP2 Level 121.png|300px]]
|levelset = Chip's Challenge Level Pack 2
|level = 121
|password = FBOZ
|chips available = 0
|time = 300
|bold ms = 283
|bold lynx = 235
|difficulty ms = 2 <!-- The half wait might take a few tries, and without knowing the trick it's a bit tougher of a level -->
|bold difficulty ms = 1
|bold complexity ms = 1
|difficulty lynx = 3
|bold difficulty lynx = 3
|bold complexity lynx = 3
}}
}}



Latest revision as of 04:55, 30 April 2020

Flame Boy is the 121st level in Chip's Challenge Level Pack 2. While this level would seem instructive in one way, and it is in Eric Schmidt's usual style - it is also a massively busted level which can teach an entirely different lesson about the power of the spring step.

Wait [1] at the start, as monsters do not move on the first turn, then turn north, collect the block, and shove it all the way out to coordinate [1, 1]. Now, applying the Headbanger Rule and the spring step, move [1/2] 2L U and Chip will exit. Normally, since Chip would be 1/5 of a second behind the block, Chip could not connect with it, but the use of the spring step moves one of the tenths into an immaterial location in time and allows Chip to steal off the force floor during the 1/10 second that is left.

As this is very easy to use, the No boost route is not necessary, although it is also shown for entertainment.

Full level map[edit]

Cclp2 full map level 121.png

Walkthrough[edit]

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← Frost Rings Flame Boy Warehouse II →