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{{Infobox Level New|
{{Infobox Level
|name = Hard as Rock
|pack = cclp2
|image = [[Image:CCLP2 Level 101.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 101
|level = 101
|password = DAYI
|image = [[File:CCLP2 Level 101.png|300px]]
|hint = No
}}
|chips required = 1
|chips available = 1
|time = 999
|bold ms = 924
|bold lynx = 924


|difficulty ms = 3
'''Hard As Rock''' is the 101st level in [[Chip's Challenge Level Pack 2]]. It's not quite clear what the level name means, but it's not likely referring to the level itself; it's not quite that hard. [[Even step]] is preferred.
|bold difficulty ms = 2
|bold complexity ms = 2
 
|difficulty lynx = 3
|bold difficulty lynx = 2
|bold complexity lynx = 2
}}


'''Hard as Rock''' is the 101st level in [[Chip's Challenge Level Pack 2]]. It's not quite clear what the level name means, but it's not likely referring to the level itself; it's not quite that hard. Christian Ståhl's unique and vaguely Nordic compositional skill does show in Hard as Rock. [[Even step]] is preferred.
Ignore the [[block]]; it won't be required. Move to the second corridor, then up and right to the third as this [[pink ball]] clears out, and take the [[yellow key]]. Move down through the first corridor for the [[fire boots]], and then wait [5] moves and release the ball controlling the [[red button]] in column 2. Now, [[Chip]] can ''barely'' sneak into column 1 and up to the single [[Computer chip|chip]]; wait specifically [2] for the ball chain, and open the [[yellow lock]].


Ignore the block; it's not required for this route. Move to the second corridor, then up and right to the third as this [[pink ball]] clears out, and take the [[yellow key]], then move down through the first corridor for [[fire boots]], and then wait five moves and release the ball controlling the [[red button]] in column 2. Now, Chip can ''barely'' sneak into column 1 and up to the single chip; wait specifically [2] for the ball chain, and open the [[yellow lock]]. This takes Chip onto a [[fire]] space; continue following to a [[paramecium]] cloner (which was controlled in the second column, and the boss is the [[teeth]] to the right when no paramecia are extant), and then remove the dirt and play 2U 2R [1] 2L, allowing Chip to dive in to the [[flippers]]. If he uses the top edge of the room, Chip can take the flippers and sneak out past the teeth. In the water pool, Chip must use the far eastern end due to the [[hidden wall]]s blocking all the other swimming lanes.
This takes Chip to a [[fire]] space; continue following to a [[clone machine]] cloning [[Paramecium|paramecia]] which was controlled by the ball in the second column at the start. Remove the dirt and play 2U 2R [1] 2L, allowing Chip to reach the [[flippers]]. Now, using the top edge of the room, Chip can sneak out past the teeth. In the water pool, Chip must use the far eastern end due to the [[hidden wall]]s blocking all the other swimming lanes.


Sneak past the [[blob]]s, which should be easy due to the massive area to dodge (up to two moves are expendable if necessary), and then follow the path to the exit, which is blocked by a [[trap]]. Fortunately, the ball on the fourth column will release Chip on the next turn; if his timing is wrong, he'll get rear-ended by the [[bug]].
Sneak past the [[blob]]s, which should be easy due to the massive area to dodge (up to two moves are expendable if necessary), and then follow the path to the exit, which is blocked by a [[trap]]. Fortunately, the ball on the fourth column will release Chip on the next turn; if his timing is wrong, he'll get ambushed by the [[bug]].


==Unsolvability in Lynx==
==Fix for Lynx==
In [[Lynx]], the [[yellow key]] is unretrievable as it traps the [[pink ball]] above it. Fortunately the fix is easy; just change the [[key]] and [[lock]] to red, and the rest of the level works fine.
In [[Lynx ruleset|Lynx]], the [[yellow key]] is irretrievable as it traps the [[pink ball]] above it. [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] simply changes the [[key]] and [[lock]] to be red instead of yellow, and from there the rest of the level works fine.


==Full level map==
==Full level map==
[[Image:Cclp2_full_map_level_101.png|500px]]  
[[File:Cclp2_full_map_level_101.png|500px]]  


== Walkthrough ==
== Walkthrough ==

Latest revision as of 04:49, 30 April 2020

Hard As Rock is the 101st level in Chip's Challenge Level Pack 2. It's not quite clear what the level name means, but it's not likely referring to the level itself; it's not quite that hard. Even step is preferred.

Ignore the block; it won't be required. Move to the second corridor, then up and right to the third as this pink ball clears out, and take the yellow key. Move down through the first corridor for the fire boots, and then wait [5] moves and release the ball controlling the red button in column 2. Now, Chip can barely sneak into column 1 and up to the single chip; wait specifically [2] for the ball chain, and open the yellow lock.

This takes Chip to a fire space; continue following to a clone machine cloning paramecia which was controlled by the ball in the second column at the start. Remove the dirt and play 2U 2R [1] 2L, allowing Chip to reach the flippers. Now, using the top edge of the room, Chip can sneak out past the teeth. In the water pool, Chip must use the far eastern end due to the hidden walls blocking all the other swimming lanes.

Sneak past the blobs, which should be easy due to the massive area to dodge (up to two moves are expendable if necessary), and then follow the path to the exit, which is blocked by a trap. Fortunately, the ball on the fourth column will release Chip on the next turn; if his timing is wrong, he'll get ambushed by the bug.

Fix for Lynx[edit]

In Lynx, the yellow key is irretrievable as it traps the pink ball above it. CCLXP2 simply changes the key and lock to be red instead of yellow, and from there the rest of the level works fine.

Full level map[edit]

Cclp2 full map level 101.png

Walkthrough[edit]

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