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The '''[[Melinda]] time''' is a term used to refer a time higher than the current [[bold time]] that theoretically could be obtained, but would require extreme luck and/or skill - often both - to obtain. They are almost always caused by the use of [[random element]]s.
The '''[[Melinda]] time''' is a term used to refer a time higher than the current [[bold time]] that theoretically could be obtained, but would require extreme luck and/or skill to obtain - though most commonly the former. They are almost always caused by the use of [[random element]]s.


== CC1 Melinda times ==
== [[Chip's Challenge 1|CC1]] Melinda times ==


{| class="wikitable sortable" border="1"
{| class="wikitable" border="1"
! # !! Name !! Bold !! Melinda time !! class="unsortable" | Reason
! # !! Name !! Bold !! Melinda !! Reason
|-
|-
| 23 || [[Blobnet]] || 436 || 444 || Requires no interference from the [[blob]]s. <!---Possibly only 443.--->
| 23 || [[Blobnet]] || style="text-align:center;" | 436 || style="text-align:center;" | 444 || Requires no interference from the [[blob]]s <!---TW RNG is known to only allow 443--->
|-
|-
| 127 || [[Skelzie]] || style="text-align:center;" | 454 || style="text-align:center;" | 455 || Requires a blob to walk on a [[green button]], as well as blob intervention for more usage of the [[Twice Step Glitch]]
|-
| 133 || [[Blobdance]] || style="text-align:center;" | 950 || style="text-align:center;" | 951 || Requires no interference from the blobs
|-
| 146 || [[Cake Walk]] || style="text-align:center;" | 724 || style="text-align:center;" | 729 || Requires [[random force floor]]s to delay a block for 5 seconds
|}
|}


== [[Skelzie]] ==
''Note: Blobdance is naturally untimed. For how to optimize untimed levels, see [[T-Chip]].''


Skelzie is one special case: its bold route is 454.2, and with Chip's (2U) move to a [[green button]] possibly being covered by a blob, 455 ''may'' be possible. Whether the [[pink ball]]s remaining in the telenet that makes up the nine main rooms of the level will delay Chip longer than they do in the 454 route, and whether the [[Teleport Skip Glitch]] can even be used effectively with the different ball locations, are unknown because applying and executing the glitch is difficult - and limited to only MS play.
== [[Chip's Challenge Level Pack 1|CCLP1]] Melinda times ==


== CC1 Melinda times, originally untimed ==
{| class="wikitable" border="1"
{| class="wikitable sortable" border="1"
! # !! Name !! Bold !! Melinda !! Reason
! # !! Name !! Bold !! Melinda time !! class="unsortable" | Reason
|-
| 20 || [[Chip Suey]] || style="text-align:center;" | 380 || style="text-align:center;" | 381 || Requires a [[walker]] to get all the way to a [[blue button]] and manipulate it
|-
| 28 || [[The Last Starfighter]] || style="text-align:center;" | 276 || style="text-align:center;" | 282 || Requires a blob to backtrack to a grid of [[brown button]]s
|-
|-
| 133 || [[Blobdance]] || 949 || 951 || Requires ''zero'' interference from the [[blob]]s.
| 76 || [[Funfair]] || style="text-align:center;" | 426 || style="text-align:center;" | 431 || Requires a walker to interact with slide delay in an optimal way to disrupt the ending mechanic
|}
|}


== CCLP2 Melinda times ==
== [[Chip's Challenge Level Pack 2|CCLP2]] Melinda times ==


{| class="wikitable sortable" border="1"
{| class="wikitable" border="1"
! # !! Name !! Bold !! Melinda time !! class="unsortable" | Reason
! # !! Name !! Bold !! Melinda !! Reason
|-
| 31 || [[Well of Wishes]] || style="text-align:center;" | 365 || style="text-align:center;" | 366 || Requires a blob to wander all the way to a green button
|-
| 119 || [[Teeth (CCLP2 level)|Teeth]] || style="text-align:center;" | 280 || style="text-align:center;" | 281 || Requires almost perfect luck on random force floors
|-
| 140 || [[Keep Trying]] || style="text-align:center;" | 484 || style="text-align:center;" | 491 || Requires insane luck on a long chain of random force floors
|}
 
== [[Chip's Challenge Level Pack 4|CCLP4]] Melinda times ==
 
{| class="wikitable" border="1"
! # !! Name !! Bold !! Melinda !! Reason
|-
| 58 || [[Ruinous Plaza]] || style="text-align:center;" | 346 || style="text-align:center;" | 348 || Requires lots of luck on random force floors
|-
|-
| 119 || [[Teeth (CCLP2 level)|Teeth]] || 280 || 281 || Requires perfect luck to within [2] on the random force floors.
| 96 || [[Lean Thinking]] || style="text-align:center;" | 889 || style="text-align:center;" | 894 || Requires walkers to cause no/minimal interference
|-
|-
| 140 || [[Keep Trying]] || 484 || Unknown || The Melinda time is difficult to calculate because of the large amount of random force floors and the erratic pattern of the [[toggle wall]]s. When the bold was 476, the time was calculated as 488, but improvements in the non-random area of the level have left this total indefinite.
| 117 || [[Greenian Motion]] || style="text-align:center;" | 269 || style="text-align:center;" | 270 || Requires perfect luck with blobs; only [1] to spare
|}
|}
[[Category:Terminology]]
[[Category:Terminology]]
__NOTOC__

Latest revision as of 14:47, 26 September 2021

The Melinda time is a term used to refer a time higher than the current bold time that theoretically could be obtained, but would require extreme luck and/or skill to obtain - though most commonly the former. They are almost always caused by the use of random elements.

CC1 Melinda times[edit]

# Name Bold Melinda Reason
23 Blobnet 436 444 Requires no interference from the blobs
127 Skelzie 454 455 Requires a blob to walk on a green button, as well as blob intervention for more usage of the Twice Step Glitch
133 Blobdance 950 951 Requires no interference from the blobs
146 Cake Walk 724 729 Requires random force floors to delay a block for 5 seconds

Note: Blobdance is naturally untimed. For how to optimize untimed levels, see T-Chip.

CCLP1 Melinda times[edit]

# Name Bold Melinda Reason
20 Chip Suey 380 381 Requires a walker to get all the way to a blue button and manipulate it
28 The Last Starfighter 276 282 Requires a blob to backtrack to a grid of brown buttons
76 Funfair 426 431 Requires a walker to interact with slide delay in an optimal way to disrupt the ending mechanic

CCLP2 Melinda times[edit]

# Name Bold Melinda Reason
31 Well of Wishes 365 366 Requires a blob to wander all the way to a green button
119 Teeth 280 281 Requires almost perfect luck on random force floors
140 Keep Trying 484 491 Requires insane luck on a long chain of random force floors

CCLP4 Melinda times[edit]

# Name Bold Melinda Reason
58 Ruinous Plaza 346 348 Requires lots of luck on random force floors
96 Lean Thinking 889 894 Requires walkers to cause no/minimal interference
117 Greenian Motion 269 270 Requires perfect luck with blobs; only [1] to spare