Please create an account or Login! Have fun!

Patrolled: Difference between revisions

Jump to navigation Jump to search
m (Updating to match database.)
m (added designer to infobox)
Line 4: Line 4:
|levelset = Chip's Challenge Level Pack 2
|levelset = Chip's Challenge Level Pack 2
|level = 138
|level = 138
|designer = Tyrethali Ansrath
|password = VJRI
|password = VJRI
|chips required = 21
|chips required = 21
Line 21: Line 22:
|bold difficulty lynx = 5
|bold difficulty lynx = 5
|bold complexity lynx = 5 <!-- The ability to desync the tanks adds so many more options -->
|bold complexity lynx = 5 <!-- The ability to desync the tanks adds so many more options -->
}}
}}'''Patrolled''' is the 138th level in [[Chip's Challenge Level Pack 2]]. Patrolled, originally made by [[Tyrethali Ansrath]], is "patrolled" by [[tank]]s which switch themselves at specific intervals, which mix up the level significantly and force [[Chip]] to make plans ahead of time.
 
'''Patrolled''' is the 138th level in [[Chip's Challenge Level Pack 2]]. Patrolled, originally made by [[Tyrethali Ansrath]], is "patrolled" by [[tank]]s which switch themselves at specific intervals, which mix up the level significantly and force [[Chip]] to make plans ahead of time.


Pick up the two [[key]]s through the [[green lock]] on the left, then all the way west for one [[computer chip|chip]], and back towards the start and north through the corridor on the left. This leads to a [[blue button]]; hit it twice to keep the tank status quo, then move to the northwest corner and open the [[yellow lock]] there. Just slightly to the right, open this [[blue lock|blue]], then get on top of the tank and switch the keys between blue and red; the tank will move as Chip comes close to it. Finish the northwest, follow to the south and take this chip, then continue downwards until Chip runs into a tank. Duck into the corridor to the right, then sneak south past the changing tank and collect the first chip on the right. Follow the tank and then turn south, and build from this chip across for another three chips, and now touch the blue button and run northwest to another [[red lock]].
Pick up the two [[key]]s through the [[green lock]] on the left, then all the way west for one [[computer chip|chip]], and back towards the start and north through the corridor on the left. This leads to a [[blue button]]; hit it twice to keep the tank status quo, then move to the northwest corner and open the [[yellow lock]] there. Just slightly to the right, open this [[blue lock|blue]], then get on top of the tank and switch the keys between blue and red; the tank will move as Chip comes close to it. Finish the northwest, follow to the south and take this chip, then continue downwards until Chip runs into a tank. Duck into the corridor to the right, then sneak south past the changing tank and collect the first chip on the right. Follow the tank and then turn south, and build from this chip across for another three chips, and now touch the blue button and run northwest to another [[red lock]].
Line 31: Line 30:
Take the three [[yellow key]]s behind the socket, then go to the blue button on the right and switch twice, and then turn to the west and [[exit]] through the stream of yellow locks.
Take the three [[yellow key]]s behind the socket, then go to the blue button on the right and switch twice, and then turn to the west and [[exit]] through the stream of yellow locks.


==Full level map==
== Full level map ==
[[File:Cclp2_full_map_level_138.png|500px]]  
[[File:Cclp2_full_map_level_138.png|500px]]  



Revision as of 15:42, 30 March 2020

Error: Invalid JSON ($2).{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ Patrolled |- | colspan="2"|CCLP2 Level 138.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Hint | {{{hint}}} |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]Patrolled is the 138th level in Chip's Challenge Level Pack 2. Patrolled, originally made by Tyrethali Ansrath, is "patrolled" by tanks which switch themselves at specific intervals, which mix up the level significantly and force Chip to make plans ahead of time.

Pick up the two keys through the green lock on the left, then all the way west for one chip, and back towards the start and north through the corridor on the left. This leads to a blue button; hit it twice to keep the tank status quo, then move to the northwest corner and open the yellow lock there. Just slightly to the right, open this blue, then get on top of the tank and switch the keys between blue and red; the tank will move as Chip comes close to it. Finish the northwest, follow to the south and take this chip, then continue downwards until Chip runs into a tank. Duck into the corridor to the right, then sneak south past the changing tank and collect the first chip on the right. Follow the tank and then turn south, and build from this chip across for another three chips, and now touch the blue button and run northwest to another red lock.

The tanks switch as Chip comes out; use the ice to boost to the south, take the next chip, hit the blue button twice, and now collect the two goodies to the right and the one above. The tank now switches; Chip can pass it to the extreme north-east corner and take this chip, and then past the sliding tank to another chip. Slide through the corner to one more, and west to the final chip, using the gravel on top to dodge. The red key here is not required.

Take the three yellow keys behind the socket, then go to the blue button on the right and switch twice, and then turn to the west and exit through the stream of yellow locks.

Full level map

Cclp2 full map level 138.png

Walkthrough

Previous Level Current Level Next Level
← Iron Mysticus Patrolled Frostbite →