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Torturechamber: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
| | |pack = cc1 | ||
|level = 109 | |level = 109 | ||
| | |image = [[File:Level_109.png|300px]] | ||
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}} | }} | ||
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Circle out to the chip on the right of the slalom, step into and past the slalom, and then play the [[block]] into the [[force floor]]s. Because of brief [[slide delay]] from the [[monster]]s in the southwest room, the block will wait [1/2] after sliding >R, and if Chip steps immediately into the circle, he will [[ram]] the block into the corner. | Circle out to the chip on the right of the slalom, step into and past the slalom, and then play the [[block]] into the [[force floor]]s. Because of brief [[slide delay]] from the [[monster]]s in the southwest room, the block will wait [1/2] after sliding >R, and if Chip steps immediately into the circle, he will [[ram]] the block into the corner. | ||
Wait [1/2] ''exactly'' so as not to [[Death message|get hit by the block]], and then follow it, release it from the [[trap]], and then continue to play the block L 3U, which opens up the final section. The block slides L because it is still in the [[sliplist]], which does not exist in [[Lynx]]; fortunately, because traps in Lynx eject objects in the same direction of their last move when released, the block will still slide L. | Wait [1/2] ''exactly'' so as not to [[Death message|get hit by the block]], and then follow it, release it from the [[trap]], and then continue to play the block L 3U, which opens up the final section. The block slides L because it is still in the [[sliplist]], which does not exist in [[Lynx ruleset|Lynx]]; fortunately, because traps in Lynx eject objects in the same direction of their last move when released, the block will still slide L. | ||
Off the last [[gravel]] space, step 2L DLD to the chip, wait [1/2] to avoid running into the fireball track again, and then play LDL to barely escape the fireball track once again; the exit is a bit further. In Lynx, the [[boosting]] here is not possible, so 2L 2D is the required path. | Off the last [[gravel]] space, step 2L DLD to the chip, wait [1/2] to avoid running into the fireball track again, and then play LDL to barely escape the fireball track once again; the exit is a bit further. In Lynx, the [[boosting]] here is not possible, so 2L 2D is the required path. | ||
==Full level map== | ==Full level map== | ||
[[ | [[File:Cc1_full_map_level_109.png|500px]] | ||
== Walkthrough == | == Walkthrough == | ||
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{{Level Progression|Block Out|Chiller}} | {{Level Progression|Block Out|Chiller}} | ||
Latest revision as of 06:11, 30 April 2020
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Level set | Chip's Challenge 1 |
---|---|
Level number | 109 |
Designer | Unknown |
Password | KZQR |
Chips | 4 required / 4 available |
Time limit | 150 |
MS (Scores) | |
Bold time | 133 |
Public time | 133 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 129 |
Public time | 129 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | 130 |
Public time | 130 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Torturechamber is the 109th level in Chip's Challenge 1. It is a small level, but requires precise timing throughout. If the player has good timing, this level will be extremely easy, but for many others, it can get a bit annoying.
Circle out to the chip on the right of the slalom, step into and past the slalom, and then play the block into the force floors. Because of brief slide delay from the monsters in the southwest room, the block will wait [1/2] after sliding >R, and if Chip steps immediately into the circle, he will ram the block into the corner.
Wait [1/2] exactly so as not to get hit by the block, and then follow it, release it from the trap, and then continue to play the block L 3U, which opens up the final section. The block slides L because it is still in the sliplist, which does not exist in Lynx; fortunately, because traps in Lynx eject objects in the same direction of their last move when released, the block will still slide L.
Off the last gravel space, step 2L DLD to the chip, wait [1/2] to avoid running into the fireball track again, and then play LDL to barely escape the fireball track once again; the exit is a bit further. In Lynx, the boosting here is not possible, so 2L 2D is the required path.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Block Out | Torturechamber | Chiller → |
- Chip's Challenge 1 Levels
- Levels by unknown designers
- Levels with casual difficulty 3 (MS)
- Levels with bold execution difficulty 3 (MS)
- Levels with bold routing difficulty 2 (MS)
- Levels with casual difficulty 3 (Lynx)
- Levels with bold execution difficulty 2 (Lynx)
- Levels with bold routing difficulty 2 (Lynx)
- Levels with casual difficulty 3 (Steam)
- Levels with bold execution difficulty 2 (Steam)
- Levels with bold routing difficulty 2 (Steam)