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In addition to the wall tiles themselves, many tiles block passage of specific objects through them, and are termed ''[[acting wall]]s'' to these objects. For example, [[fire]] is an acting wall to [[bug]]s and [[walker]]s, and also to all other [[monster]]s but the [[fireball]] in [[Lynx]]. All other monsters will be killed if they step in fire in [[Ruleset|MS]].
In addition to the wall tiles themselves, many tiles block passage of specific objects through them, and are termed ''[[acting wall]]s'' to these objects. For example, [[fire]] is an acting wall to [[bug]]s and [[walker]]s, and also to all other [[monster]]s but the [[fireball]] in [[Lynx]]. All other monsters will be killed if they step in fire in [[Ruleset|MS]].
[[Category:Tiles]]
 
[[Category:Tile groups]]
[[Category:Tile groups]]

Revision as of 10:30, 19 January 2019

Template:Infobox Game Tile


A wall is a tile that is impassable, immovable, and indestructible (aside from advanced coding use or the Non-Existence Glitch). Walls are commonly used as barriers for all objects, and they are one of the most varied tiles in Chip's Challenge; there are nine types of walls in existence with varying properties and range of effectiveness.

Six walls are primary walls:

and there are three secondary walls, with additional properties compared to a regular wall:

In addition to the wall tiles themselves, many tiles block passage of specific objects through them, and are termed acting walls to these objects. For example, fire is an acting wall to bugs and walkers, and also to all other monsters but the fireball in Lynx. All other monsters will be killed if they step in fire in MS.