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Wall

Revision as of 06:02, 4 June 2015 by imported>Geochip1
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A wall is a tile that is impassable, immovable, and indestructible (aside from advanced coding use or the Non-Existence Glitch). Walls are commonly used as barriers for all objects, and they are one of the most varied tiles in Chip's Challenge; there are nine types of walls in existence with varying properties and range of effectiveness.

Six walls are primary walls:

and there are three secondary walls, with additional properties compared to a regular wall:

In addition to the wall tiles themselves, many tiles block passage of specific objects through them, and are termed acting walls to these objects. For example, fire is an acting wall to bugs and walkers, and also to all other monsters but the fireball in Lynx. All other monsters will be killed if they step in fire in MS.