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{{Infobox Level New|
{{Infobox Level
|name = Chase Race
|pack = cclp2
|image = [[Image:CCLP2 Level 30.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 30
|level = 30
|password = KYQX
|image = [[File:CCLP2 Level 30.png|300px]]
|hint = There are very few safe spots here for Chip to stop at. Keep on running!
|hint = There are very few safe spots here for Chip to stop at. Keep on running!
|chips required = 3
|chips available = 3
|time = 350
|bold ms = 246
|bold lynx = 242
|difficulty ms = 1
|bold difficulty ms = 1
|bold complexity ms = 1
|difficulty lynx = 1
|bold difficulty lynx = 1
|bold complexity lynx = 1
}}
}}


'''Chase Race''' is the 30th level in [[Chip's Challenge Level Pack 2]]. It was designed by [[Kyle Wightman]]. As it is obviously designed to be, Chip must continue to race away from the [[monster]]s, with little choice available to him. Therefore, Chase Race's only tricks are running and figuring out how to [[exit]]. The [[bold time]] is easy to stumble on because the route is so static.
'''Chase Race''' is the 30th level in [[Chip's Challenge Level Pack 2]]. As it is obviously designed to be, Chip must continue to race away from the [[monster]]s, with little choice available to him. Therefore, Chase Race's only tricks are running and figuring out how to [[exit]]. The MS [[bold time]] is easy to stumble on because the route is so static.


Step up onto the hint, then take the two [[boot]]s, pass the [[fire]], take the chips, then glide all the way around the top and collect the four [[key]]s, through the [[ice]], past the [[teeth]] [[clone machine]], down the south fork to the final chip, over the [[force floor]] and eventually onto the [[thief]], and use the [[ice skates]] to escape the ice corner. Continue to follow the path to the ice corner in front of the [[teleport]], which Chip can step over and exit.
Step up onto the hint, then take the two [[boot]]s, pass the [[fire]], take the chips, then glide all the way around the top and collect the four [[key]]s, through the [[ice]], past the [[teeth]] [[clone machine]], down the south fork to the final chip, over the [[force floor]] and eventually onto the [[thief]], and use the [[ice skates]] to escape the ice corner. Continue to follow the path to the ice corner in front of the [[teleport]], which Chip can step over and exit.


== Unsolvability in [[Lynx]] ==
== Fix for Lynx ==


Chase Race is impossible in Lynx due to the two ice corners and because the [[blue key]] is erased by the [[bug]]s. To work around this, change all the keys and locks into red, since red keys do not affect or are affected by objects, and change [31, 27] into a west force floor.
Chase Race is impossible in Lynx due to the two ice corners and because the [[blue key]] is erased by the [[bug]]s. To work around this, [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] changes all the keys and locks into red, since red keys do not affect or are affected by objects, and changes (31, 27) into a normal ice tile. To allow Chip to use the teleport to the exit, the ice corner at (24, 21) is changed to a south force floor, and the thief at (31, 29) is changed to gravel.


To reach the exit, open a pathway from [25, 21] U to a [[thin wall]] north, then put an ice and ice-northwest tile, which turns Chip into the teleport south, L and 2L from this. Accordingly, move the socket to D off the [5, 15] teleport and the exit LD off, while protecting their south sides and the teleport's west side with thin walls.
==Full level map==
[[File:Cclp2_full_map_level_30.png|500px]]


== Walkthrough ==
== Walkthrough ==
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{{Level Progression|Fire and Water|Well of Wishes}}
{{Level Progression|Fire and Water|Well of Wishes}}
[[Category:Levels unsolvable in Lynx]]
[[Category:Levels unsolvable in Lynx]]
[[Category:Levels quicker in Lynx than MS]]

Latest revision as of 04:31, 30 April 2020

Chase Race is the 30th level in Chip's Challenge Level Pack 2. As it is obviously designed to be, Chip must continue to race away from the monsters, with little choice available to him. Therefore, Chase Race's only tricks are running and figuring out how to exit. The MS bold time is easy to stumble on because the route is so static.

Step up onto the hint, then take the two boots, pass the fire, take the chips, then glide all the way around the top and collect the four keys, through the ice, past the teeth clone machine, down the south fork to the final chip, over the force floor and eventually onto the thief, and use the ice skates to escape the ice corner. Continue to follow the path to the ice corner in front of the teleport, which Chip can step over and exit.

Fix for Lynx[edit]

Chase Race is impossible in Lynx due to the two ice corners and because the blue key is erased by the bugs. To work around this, CCLXP2 changes all the keys and locks into red, since red keys do not affect or are affected by objects, and changes (31, 27) into a normal ice tile. To allow Chip to use the teleport to the exit, the ice corner at (24, 21) is changed to a south force floor, and the thief at (31, 29) is changed to gravel.

Full level map[edit]

Cclp2 full map level 30.png

Walkthrough[edit]

Previous Level Current Level Next Level
← Fire and Water Chase Race Well of Wishes →