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m (Added the fake blue wall like Indy suggested)
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{{Infobox Game Tile
{{Infobox Tile
|name = Blue wall
|image cc2 = [[Image:Blue wall (CC2).png]] [[Image:Blue wall Fake (CC2).png]]
|image = [[Image:Blue Wall.png]] [[Image:BlueWallCC2.png]] [[Image:BlueWallFakeCC2.png]]
|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
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|moves = No
|moves = No
}}
}}
 
A '''blue wall''', closer to a teal-blue hue in the [[Microsoft's version of Chip's Challenge|MS version]] despite its official name, is a [[tile]] that can take on one of two indistinguishable possibilities:
A '''blue wall''', closer to a teal-blue hue in the [[Microsoft's version of Chip's Challenge|MS version]] despite its official name, is a tile that can take on one of two indistinguishable possibilities:


* ''Fake blue walls'', which [[Acting dirt|act as dirt]]: [[Chip]] will turn it into [[floor]] when he attempts to step through it, but while it exists, Chip cannot push [[block]]s over them and [[monster]]s cannot pass them.
* ''Fake blue walls'', which [[Acting dirt|act as dirt]]: [[Chip]] will turn it into [[floor]] when he attempts to step through it, but while it exists, Chip cannot push [[block]]s over them and [[monster]]s cannot pass them.
* ''Real blue walls'', which turn gray when Chip pushes on them, identifying them as [[wall]]s.
* ''Real blue walls'', which turn gray when Chip pushes on them, identifying them as [[wall]]s.


The only way to find out whether a blue wall is fake or real in [[Chip's Challenge 1]] is to attempt to step through it. In [[Chip's Challenge 2]], a variant of [[block slapping]] exists that allows the player to check if a blue wall is real or fake without walking past it. Yet another method exclusive to CC2 is the [[secret eye]], which distinguishes fake blue walls from real ones using the graphic of a fake blue wall from the in-game [[level editor]]. Of course, one can also simply view a map of the level or open it in an editor; most editors use a more grayish-blue color for real blue walls and a teal square with a white outline for fake ones.
The only way to find out whether a blue wall is fake or real in [[Chip's Challenge 1]] is to attempt to step through it. In [[Chip's Challenge 2]], the [[player character|player]] can check if a blue wall is real or fake without attempting to move into it by "slapping" it in the way one would [[block slapping|slap a block]]. There is also an item, the [[secret eye]], which distinguishes fake blue walls from real ones using the graphic of a fake blue wall from the in-game [[level editor]]. Of course, one can also simply view a map of the level or open it in an editor; most editors use a more grayish-blue color for real blue walls and a teal square with a white outline for fake ones.
 
In CC2, blue walls can also be revealed by [[ice block]]s, [[directional block]]s, [[player mirror]]s, [[bowling ball]]s, and [[rover]]s.


== See also ==
== See also ==

Latest revision as of 14:14, 6 March 2021

A blue wall, closer to a teal-blue hue in the MS version despite its official name, is a tile that can take on one of two indistinguishable possibilities:

  • Fake blue walls, which act as dirt: Chip will turn it into floor when he attempts to step through it, but while it exists, Chip cannot push blocks over them and monsters cannot pass them.
  • Real blue walls, which turn gray when Chip pushes on them, identifying them as walls.

The only way to find out whether a blue wall is fake or real in Chip's Challenge 1 is to attempt to step through it. In Chip's Challenge 2, the player can check if a blue wall is real or fake without attempting to move into it by "slapping" it in the way one would slap a block. There is also an item, the secret eye, which distinguishes fake blue walls from real ones using the graphic of a fake blue wall from the in-game level editor. Of course, one can also simply view a map of the level or open it in an editor; most editors use a more grayish-blue color for real blue walls and a teal square with a white outline for fake ones.

In CC2, blue walls can also be revealed by ice blocks, directional blocks, player mirrors, bowling balls, and rovers.

See also[edit]