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(added CC2 info; removed distinction between moving and stationary rams as they're the exact same mechanic) |
(teleram) |
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== MS == | == MS == | ||
In MS, when a sliding block is pushed perpendicularly and the block either is in a closed [[trap]] or is being pushed against a block-[[acting wall]], it will be removed from the [[sliplist]] and stay put, as if the block had started on this square. [[Chip]] can then push the block in any open direction. This example shows a level where | In MS, when a sliding block is pushed perpendicularly and the block either is in a closed [[trap]] or is being pushed against a block-[[acting wall]], it will be removed from the [[sliplist]] and stay put, as if the block had started on this square. [[Chip]] can then push the block in any open direction. This example shows a level where a ram has to be used to solve: | ||
[[File: | [[File:Ram.png]] | ||
In order to reach the exit Chip must push the first block right, onto the line of force floors. If Chip then continues to the end of the level and pushes the second block without ramming the first, he will die: | |||
[[File:Ram Anim Die.gif]] | |||
However if Chip before pushing the second block, pushes the first block upwards, it will ram the block against the wall and stop it from sliding. Doing this will allow Chip to safely complete the level: | |||
[[File:Ram Anim Win.gif]] | |||
=== Parallel Ram === | |||
A parallel ram can be performed in only one situation: while Chip is teleporting. A failed teleport that ends up pushing a sliding block parallel to its sliding direction into a solid object. Such a situation can be seen here: | |||
[[File:Ram Tele Anim.gif]] | |||
Chip pushes the first block into the teleport so that it is sliding against the second block. Chip then tries to teleport, in the process he bumps against and pushes the now sliding block into the second block (this action is not drawn to the screen as all teleport attempts happen in under a frame), which rams it and causes it to stop sliding allowing Chip to safely push the second block and exit the level. | |||
=== Mouse Panel Glitch === | === Mouse Panel Glitch === |