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'''Jeffrey Bardon''' first joined the Chip's Challenge community back in 2007, having first played the original set around 10 years prior. Upon discovering that level editors and custom levelsets existed, he quickly began designing his own. At the time, there was no interest in optimization, though this has since changed. Near the end of 2007, Jeffrey took a long hiatus from the game, going back every once a while over the next 6 years, but eventually returning in early 2014, 2 months before the release of [[CCLP1]], unfortunately missing out on submitting levels for the pack.
'''Jeffrey Bardon''' first joined the [[Chip's Challenge]] community back in 2007, having first played [[Chip's Challenge 1|the original levels]] around 10 years prior. Upon discovering that [[level editor]]s and custom [[level set]]s existed, he quickly began designing his own. At the time, there was no interest in [[optimization]], though this has since changed. Near the end of 2007, Jeffrey took a long hiatus from the game, going back every once a while over the next 6 years, but eventually returning in early 2014, 2 months before the release of [[Chip's Challenge Level Pack 1|CCLP1]], unfortunately missing out on submitting levels for the pack.


Jeffrey was one of the CCLP4 staff co-leaders alongside [[Flareon350|Josh Lee]].
Jeffrey was one of the [[Chip's Challenge Level Pack 4|CCLP4]] staff co-leaders alongside [[Josh Lee]].


== Levels in official packs ==
== [[:Category:Levels designed by Jeffrey Bardon|Levels in official packs]] ==
=== Chip's Challenge Level Pack 3 ===
=== [[Chip's Challenge Level Pack 3|CCLP3]] ===
*[[Recess]]
{| class="wikitable sortable"
! # !! Name
|-
| 25 || [[Recess]]
|}


===Chip's Challenge Level Pack 4===
=== [[Chip's Challenge Level Pack 4|CCLP4]] ===
*[[Molecule]]
{| class="wikitable sortable"
*[[Fossilized Snow]]
! # !! Name
*[[Oasis]]
|-
*[[Non-Dimensional Layer]]
| 1 || [[Molecule]]
*[[Glacial Palace]]
|-
*[[Suburban Legend]]
| 3 || [[Fossilized Snow]]
*[[Big Boulder Alley]]
|-
*[[Blended Brussels Sprouts]]
| 4 || [[Oasis]]
*[[Frozen Waffle]]
|-
*[[Coral Reef]]
| 5 || [[Non-Dimensional Layer]]
*[[Antidisruptive Caves]]
|-
*[[Key Insight]]
| 21 || [[Glacial Palace]]
*[[Secret Underground Society]]
|-
*[[Ice in a Blender]]
| 27 || [[Suburban Legend]]
*[[Bisection]]
|-
*[[Blockpick]]
| 31 || [[Big Boulder Alley]]
*[[Cold Fusion Reactor]]
|-
*[[Unmitigated Hint Factory Disaster]]
| 32 || [[Blended Brussels Sprouts]]
*[[Flow State]]
|-
*[[Aquatic Ruins]]
| 34 || [[Frozen Waffle]]
*[[Diametric Opposition]]
|-
*[[Wretched Hive of Scum and Villainy]]
| 43 || [[Coral Reef]]
*[[How to Retune Your Harp]]
|-
*[[Air Bubble]]
| 47 || [[Antidisruptive Caves]]
*[[Undefined Fantastic Object]]
|-
*[[Seeing Red]]
| 48 || [[Key Insight]]
*[[Zipper]]
|-
*[[Unravel]]
| 50 || [[Secret Underground Society]]
*[[Paradigm Shift]]
|-
*[[Gravity Well]]
| 51 || [[Ice in a Blender]]
|-
| 57 || [[Bisection]]
|-
| 59 || [[Blockpick]]
|-
| 68 || [[Cold Fusion Reactor]]
|-
| 75 || [[Unmitigated Hint Factory Disaster]]
|-
| 76 || [[Flow State]]
|-
| 78 || [[Aquatic Ruins]]
|-
| 89 || [[Diametric Opposition]]
|-
| 90 || [[Wretched Hive of Scum and Villainy]]
|-
| 91 || [[How to Retune Your Harp]]
|-
| 122 || [[Air Bubble]]
|-
| 129 || [[Undefined Fantastic Object]]
|-
| 136 || [[Seeing Red]]
|-
| 138 || [[Zipper]]
|-
| 139 || [[Unravel]]
|-
| 144 || [[Paradigm Shift]]
|-
| 148 || [[Gravity Well]]
|}


== Level Designing ==
=== [[Chip's Challenge Level Pack 5|CCLP5]] ===
Jeffrey's first few sets were small and simple, most notably from this period was ''25 levels.dat'', which was LP'd by [[Rockdet]]. This was one of the factors that re-piqued Jeffrey's interest in Chip's Challenge, alongside [[James Anderson]] starting an LP of his next set: ''Ultimate Chip.dat''. This 150 level set is still available on [[Pieguy]]'s site, though Jeffrey admits many of the levels are lackluster and abuse the [[Invalid tile]]. Immediately after releasing this set, he began work on what would be "the most epic CC set ever", a 999 level epic Ultimate Chip 2. None of these levels were very good either, and the file was lost to a [[CCEdit]] bug.
{| class="wikitable sortable"
! # !! Name
|-
| 3 || [[Paparazzi]]
|-
| 4 || [[Key Free]]
|-
| 6 || [[Choice Tools]]
|-
| 7 || [[Trading Post]]
|-
| 10 || [[Ages Beyond]]
|-
| 12 || [[Vault Line]]
|-
| 14 || [[High Fidelity Flame]]
|-
| 16 || [[Moving Day]]
|-
| 21 || [[Slime Sliding]]
|-
| 24 || [[Uphill Battle]]
|-
| 26 || [[Deephaven]]
|-
| 29 || [[Sandshaker]]
|-
| 40 || [[Wealth and Corruption]]
|-
| 45 || [[Insert Name Here Caverns]]
|-
| 49 || [[The Sound of Silence]]
|-
| 53 || [[Reproducing]]
|-
| 56 || [[Smoke Inhalation]]
|-
| 57 || [[Irradiated Radiator]]
|-
| 66 || [[Tornado Alley]]
|-
| 69 || [[Shady Oasis]]
|-
| 74 || [[Dark Hollow]]
|-
| 80 || [[Indigo Lagoon]]
|-
| 83 || [[Polarity Isle]]
|-
| 85 || [[Sokoban Adventure]]
|-
| 86 || [[Phantasmal Stalkers]]
|-
| 89 || [[Hacking to the Gate]]
|-
| 90 || [[Decrepit Crypt]]
|-
| 96 || [[Sour Apple Cider]]
|-
| 99 || [[Cosmic Express]]
|-
| 103 || [[Illicit Logging Facility]]
|-
| 108 || [[Brown Note]]
|-
| 110 || [[Another Perspective]]
|-
| 121 || [[Lockjaw]]
|-
| 125 || [[Holiday Spirits]]
|-
| 127 || [[Wastelands of Tabora]]
|-
| 128 || [[Fahrenheit Frenzy]]
|-
| 132 || [[Prism Concerto]]
|-
| 136 || [[Molten Crater]]
|-
| 141 || [[World Revolution]]
|}


Around 2010 Jeffrey began work on a true sequel, the real ''Ultimate Chip 2'', and got about halfway to 149 levels before taking a large interest in Touhou and speedrunning: 2 hobbies that had a large impact on both his level design and playstyle. On his return to the community in 2014, he spent the next 2 months finishing the set and released it onto CCZone. In hindsight, it falls into many of the traps of CCLP3 with overly convoluted puzzles and arduous level design.
=== [[Chip's Challenge 2 Level Pack 1|CC2LP1]]===
{| class="wikitable sortable"
! # !! Name
|-
| 9 || [[What's a Girl to Do?]]
|-
| 12 || [[Spreading Like Wildfire]]
|-
| 13 || [[Temporary Housing]]
|-
| 14 || [[Getting Off Track]]
|-
| 16 || [[A Simple Case of Mistaken Identity]]
|-
| 19 || [[Restricted Areas]]
|-
| 22 || [[Wire You Doing This]]
|-
| 23 || [[Trans-Pachipic Partnership]]
|-
| 25 || [[Solitary Alignment]]
|-
| 27 || [[Dropping In]]
|-
| 31 || [[A Helping Hand]]
|-
| 33 || [[Trial by Fire]]
|-
| 35 || [[Bowling in the Sewer]]
|-
| 37 || [[Haunted Swamp]]
|-
| 42 || [[Mellow Yellow, Hello]]
|-
| 44 || [[Caught Flatfooted]]
|-
| 45 || [[Settlement of Arrakis]]
|-
| 56 || [[Asceticism]]
|-
| 60 || [[Green Thumb]]
|-
| 65 || [[Left Behind Again]]
|-
| 71 || [[Hyacinth]]
|-
| 76 || [[Three Mile Island]]
|-
| 94 || [[Various Hues of Blue]]
|-
| 96 || [[Sentinel Beach]]
|-
| 99 || [[Delirium]]
|-
| 104 || [[Filled Out in Triplicate]]
|-
| 111 || [[Ruin Rush]]
|-
| 114 || [[Pairing Off]]
|-
| 117 || [[Get Your Hands Dirty]]
|-
| 127 || [[One Good Turn]]
|-
| 168 || [[Aquatos Sewer System]]
|-
| 173 || [[Tiny Isle Reshuffled]]
|-
| 175 || [[Mobile Cannon Mr. McCallahan]]
|-
| 177 || [[The Wrong Direction]]
|-
| 179 || [[Oversaturated Contrast]]
|-
| 183 || [[Triple Threat]]
|-
| 185 || [[Bigger Boulder Alley]]
|-
| 196 || [[The Girl Who Was Left Behind]]
|}
 
== Level designing ==
Jeffrey's first few sets were small and simple, most notably from this period was ''25 levels.dat'', which was LP'd by [[Rockdet]]. This was one of the factors that re-piqued Jeffrey's interest in Chip's Challenge, alongside [[James Anderson]] starting an LP of his next set: ''Ultimate Chip.dat''. This 150 level set is still available on [[David Stolp]]'s site, though Jeffrey admits many of the levels are lackluster and abuse [[invalid tile]]s. Immediately after releasing this set, he began work on what would be "the most epic CC set ever", a 999 level epic ''Ultimate Chip 2''. None of these levels were very good either, and the file was lost to a [[CCEdit]] bug.
 
Around 2010 Jeffrey began work on a true sequel, the real ''Ultimate Chip 2'', and got about halfway to 149 levels before taking a large interest in Touhou and speedrunning: 2 hobbies that had a large impact on both his level design and playstyle. On his return to the community in 2014, he spent the next 2 months finishing the set and released it onto CCZone. In hindsight, it falls into many of the traps of [[Chip's Challenge Level Pack 3|CCLP3]] with overly convoluted puzzles and arduous level design.


This was meant to be Jeffrey's final large set, due to a lack of ideas, but the release and subsequent blind race of CCLP1 inspired him, and he began work on what would originally be a 50 level set, ''Ultimate Chip 3''. However, 50 levels were reached much sooner than expected, and as he was not out of ideas, the set expanded into another full 149 level set, slated to be released in October 2014. Jeffrey also has a ruleset-specific set called ''Ultimate Chip i^e'' available on pieguy's site, taking the role of the traditional rejects set.
This was meant to be Jeffrey's final large set, due to a lack of ideas, but the release and subsequent blind race of CCLP1 inspired him, and he began work on what would originally be a 50 level set, ''Ultimate Chip 3''. However, 50 levels were reached much sooner than expected, and as he was not out of ideas, the set expanded into another full 149 level set, slated to be released in October 2014. Jeffrey also has a ruleset-specific set called ''Ultimate Chip i^e'' available on pieguy's site, taking the role of the traditional rejects set.


The second half of 2014 saw the creation and release of ''Ultimate Chip 4''. Regarded to be Jeffrey's best set, it focused more on interesting and fun concepts, as well as varied gameplay throughout, resulting in an experience very similar to CCLP1. Many levels in this set drew inspiration from other levels and even other games, mostly from the Playstation 1. In 2015, Jeffrey began work on ''Ultimate Chip 5'', and released the 80 levels it contained when CC2 was released on Steam. From December 2015 through mid February of 2016, Jeffrey created another 69 levels and merged these into UC5, completely re-ordering the set while doing so.
The second half of 2014 saw the creation and release of ''Ultimate Chip 4''. Regarded to be Jeffrey's best set, it focused more on interesting and fun concepts, as well as varied gameplay throughout, resulting in an experience very similar to CCLP1. Many levels in this set drew inspiration from other levels and even other games, mostly from the Playstation 1. In 2015, Jeffrey began work on ''Ultimate Chip 5'', and released the 80 levels it contained when [[Chip's Challenge 2]] was released on Steam. From December 2015 through mid February of 2016, Jeffrey created another 69 levels and merged these into UC5, completely re-ordering the set while doing so.
 
Throughout the following year, Jeffrey was still chipping away at level designing. These were mostly Create entries, Time Trial levels, and the occasional level based around a single idea that seemed interesting. These levels became ''Ultimate Chip 6'', which released with 60 levels. Then during August 2017 through March 2018, Jeffrey was hard at work overhauling CCLP4 into ''Walls of CCLP4'', his magnum opus and widely regarded as one of the best custom sets to date.


Throughout the following year, Jeffrey was still chipping away at level designing. These were mostly Create entries, Time Trial levels, and the occasional level based around a single idea that seemed interesting. These levels became UC6, which released with 60 levels. Then during August 2017 through March 2018, Jeffrey was hard at work overhauling CCLP4 into Walls of CCLP4, his magnum opus and widely regarded as one of the best custom sets to date.
Afterwards, with [[CCCreator]], Jeffrey moved on to creating a CC2 set, called ''IHNN1'' and released at 100 levels.


Afterwards, with The Architect's CC2 editor, Jeffrey moved on to creating a CC2 set, which is still in development and will release at 100 levels.
WoCCLP4 was originally intended as his final CC1 set, but from November 2018 to October 2021 Jeffrey secretly worked with [[Josh Lee]] to create a collaborative CC1 set, titled ''TradingPlaces'', where both designers created 75 levels using wall templates from each others sets (Josh using UC6 and 3 each from UC1-5, and Jeffrey using JoshL7 and 1 level each from JoshL1-6, except Flareon Remastered). A trailer for this set can be found [https://www.youtube.com/watch?v=KkWvvvesRt4 here] and a download link can be found [https://forum.bitbusters.club/thread-2824-post-43052.html#pid43052 here].


Jeffrey has said he will continue designing levels as long as he has ideas for them.
Jeffrey has said he will continue designing levels as long as he has ideas for them.


== Scores ==
== Scores ==
*CC1 MS: 5,977,570 (3rd)
All of the following scores are for the [[MS ruleset]]; Jeffrey does not optimize in [[Lynx ruleset|Lynx]] nearly as often, though still has on occasion.
*CCLP1 MS: 6,006,010 (1st)
{| class="wikitable"
*CCLP2 MS: 6,047,220 (11th)
! [[Level set|Set]] !! Score !! Place
*CCLP3 MS: 6,046,150 (13th)
|-
*CCLP4 MS: 6,111,070 (2nd)
| style="text-align:center"|[[Chip's Challenge 1|CC1]] || 5,977,700 || 2nd
|-
| [[Chip's Challenge Level Pack 1|CCLP1]] || 6,006,070 || 3rd
|-
| [[Chip's Challenge Level Pack 2|CCLP2]] || 6,050,970 || 3rd
|-
| [[Chip's Challenge Level Pack 3|CCLP3]] || 6,072,120 || 11th
|-
| [[Chip's Challenge Level Pack 4|CCLP4]] || 6,111,420 || 2nd
|}


Jeffrey has relatively few records to his name, due to joining optimization so late, but has still managed to find additional seconds on a few levels, such as the first report of 231 Lynx on [[Mini Pyramid]] and finding the Lynx-only minor bust in [[Metal Harbor]], extending its record from 775 to 787, and later 790, though the bold currently stands at 791. In MS he scored the first 236 on Mini Pyramid and [849] on [[Time Suspension]], as well as worked with [[J.B. Lewis]] on [[Mediterranean]], extending its record from 489 all the way to 498 (and later 504), and improved the [[Cityblock]] bold by a single second, from 549 to 550.
Jeffrey has relatively few non-CCLP4 records to his name, due to joining optimization so late, but has still managed to find additional seconds on a few levels, such as the first report of 231 Lynx on [[Mini Pyramid]] and finding the Lynx-only minor bust in [[Metal Harbor]], extending its record from 775 to 787, and later 790, though the [[Bold time|bold]] currently stands at 792. In MS, he scored the first 236 on Mini Pyramid and 849 on [[Time Suspension]], although the bold time currently stands at 851. He also worked with [[J.B. Lewis]] on [[Mediterranean]], extending its record from 489 all the way to 498, further to 504, and then a final time to 506 on his own, as well as improving the [[Cityblock]] bold by a single second, from 549 to 550.


Additionally, on returning he set a goal to outscore J.B. Lewis on his first set, and over the course of a month optimized it. He currently stands 261 seconds ahead with 144/150 bolds, and says the experience has helped with block pushing techniques and familiarity with [[Teeth]] and [[Blob]] monsters.
Additionally, on returning he set a goal to outscore J.B. Lewis on his first set, ''Ultimate Chip'', and optimized it over the course of a month. He currently stands 367 seconds ahead with 147/150 bolds, and says the experience has helped with block pushing techniques and familiarity with [[Teeth]] and [[Blob]] monsters.


Through the end of 2018, Jeffrey invested a significant amount of time into cleaning up his CC1, CCLP1 and CCLP4 scores, tying James Anderson for 3rd with [[Skelzie]] in early 2019, attaining CCLP1 Melinda alongside a new record on [[Flame War]] in November 2018, and attaining CCLP4 Melinda on Christmas Eve 2018 with an improvement to [[Repugnant Nonsense]] and [[Duplex]], though this mark has since been surpassed.
Through the end of 2018, Jeffrey invested a significant amount of time into cleaning up his CC1, CCLP1 and CCLP4 scores, tying James Anderson for 3rd with [[Skelzie]] in early 2019, attaining the All Known Bolds score on CCLP1 alongside a new record on [[Flame War]] in November 2018, and attaining the All Known Bolds score on CCLP4 on December 24, 2018 with improvements to [[Repugnant Nonsense]] and [[Duplex]], though this mark has since been surpassed.


== External links ==
== External links ==
#[https://xa.yimg.com/df/chips_challenge/25+levels.dat?token=vTLIQdQiaa0PQEeqyVpfpZzTp7-5LWBviCn7uu7ab4468RTmgwFEkzqtYrag711GOrwR592ub2oQqGhcFqZZKyfQJpmUVwh9dT5TE8x1&type=download 25 Levels]
#[https://xa.yimg.com/df/chips_challenge/25+levels.dat?token=vTLIQdQiaa0PQEeqyVpfpZzTp7-5LWBviCn7uu7ab4468RTmgwFEkzqtYrag711GOrwR592ub2oQqGhcFqZZKyfQJpmUVwh9dT5TE8x1&type=download 25 Levels]
#[http://www.davidstolp.com/old/chips/overall.php?set=Ultimate%20Chip Ultimate Chip]
#[http://www.davidstolp.com/old/chips/overall.php?set=Ultimate%20Chip Ultimate Chip]
#[http://cczone.invisionzone.com/index.php?/files/file/366-ultimate-chip-2/ Ultimate Chip 2]
#[https://forum.bitbusters.club/thread-737.html Ultimate Chip 2]
#[https://www.youtube.com/watch?v=3aLqBOJbop4 Ultimate Chip 3 Trailer]
#[https://www.youtube.com/watch?v=3aLqBOJbop4 Ultimate Chip 3 Trailer]
#[http://cczone.invisionzone.com/index.php?/files/file/420-ultimate-chip-3/ Ultimate Chip 3]
#[https://forum.bitbusters.club/thread-691.html Ultimate Chip 3]
#[https://www.youtube.com/watch?v=X1pXavDYW-M Ultimate Chip 4 Trailer]
#[https://www.youtube.com/watch?v=X1pXavDYW-M Ultimate Chip 4 Trailer]
#[http://cczone.invisionzone.com/index.php?/files/file/432-ultimate-chip-4/ Ultimate Chip 4]
#[https://forum.bitbusters.club/thread-681.html Ultimate Chip 4]
#[http://cczone.invisionzone.com/index.php?/files/file/494-ultimate-chip-5/ Ultimate Chip 5]
#[https://forum.bitbusters.club/thread-627.html Ultimate Chip 5]
#[https://forum.bitbusters.club/thread-514.html Ultimate Chip 6]
#[https://forum.bitbusters.club/thread-481.html Walls of CCLP4]
#[http://www.davidstolp.com/old/chips/overall.php?set=Ultimate%20Chip%20i%5Ee Ultimate Chip i^e]
#[http://www.davidstolp.com/old/chips/overall.php?set=Ultimate%20Chip%20i%5Ee Ultimate Chip i^e]
#[https://www.youtube.com/watch?v=wXcz7azQcP0 Rockdet's LP of 25 levels.dat]
#[https://www.youtube.com/watch?v=wXcz7azQcP0 Rockdet's LP of 25 levels.dat]
#[https://www.youtube.com/watch?v=X7HJA7xFdtk&list=PLRL1CPpSaOED5j6k-YzlLw3qtsgABcayf&index=31 Jeffrey's LP of Ultimate Chip.dat]
#[https://www.youtube.com/watch?v=X7HJA7xFdtk&list=PLRL1CPpSaOED5j6k-YzlLw3qtsgABcayf&index=31 Jeffrey's LP of Ultimate Chip.dat]
[[Category:People]]
[[Category:People]]

Latest revision as of 05:40, 10 March 2024

Jeffrey Bardon first joined the Chip's Challenge community back in 2007, having first played the original levels around 10 years prior. Upon discovering that level editors and custom level sets existed, he quickly began designing his own. At the time, there was no interest in optimization, though this has since changed. Near the end of 2007, Jeffrey took a long hiatus from the game, going back every once a while over the next 6 years, but eventually returning in early 2014, 2 months before the release of CCLP1, unfortunately missing out on submitting levels for the pack.

Jeffrey was one of the CCLP4 staff co-leaders alongside Josh Lee.

Levels in official packs[edit]

CCLP3[edit]

# Name
25 Recess

CCLP4[edit]

# Name
1 Molecule
3 Fossilized Snow
4 Oasis
5 Non-Dimensional Layer
21 Glacial Palace
27 Suburban Legend
31 Big Boulder Alley
32 Blended Brussels Sprouts
34 Frozen Waffle
43 Coral Reef
47 Antidisruptive Caves
48 Key Insight
50 Secret Underground Society
51 Ice in a Blender
57 Bisection
59 Blockpick
68 Cold Fusion Reactor
75 Unmitigated Hint Factory Disaster
76 Flow State
78 Aquatic Ruins
89 Diametric Opposition
90 Wretched Hive of Scum and Villainy
91 How to Retune Your Harp
122 Air Bubble
129 Undefined Fantastic Object
136 Seeing Red
138 Zipper
139 Unravel
144 Paradigm Shift
148 Gravity Well

CCLP5[edit]

# Name
3 Paparazzi
4 Key Free
6 Choice Tools
7 Trading Post
10 Ages Beyond
12 Vault Line
14 High Fidelity Flame
16 Moving Day
21 Slime Sliding
24 Uphill Battle
26 Deephaven
29 Sandshaker
40 Wealth and Corruption
45 Insert Name Here Caverns
49 The Sound of Silence
53 Reproducing
56 Smoke Inhalation
57 Irradiated Radiator
66 Tornado Alley
69 Shady Oasis
74 Dark Hollow
80 Indigo Lagoon
83 Polarity Isle
85 Sokoban Adventure
86 Phantasmal Stalkers
89 Hacking to the Gate
90 Decrepit Crypt
96 Sour Apple Cider
99 Cosmic Express
103 Illicit Logging Facility
108 Brown Note
110 Another Perspective
121 Lockjaw
125 Holiday Spirits
127 Wastelands of Tabora
128 Fahrenheit Frenzy
132 Prism Concerto
136 Molten Crater
141 World Revolution

CC2LP1[edit]

# Name
9 What's a Girl to Do?
12 Spreading Like Wildfire
13 Temporary Housing
14 Getting Off Track
16 A Simple Case of Mistaken Identity
19 Restricted Areas
22 Wire You Doing This
23 Trans-Pachipic Partnership
25 Solitary Alignment
27 Dropping In
31 A Helping Hand
33 Trial by Fire
35 Bowling in the Sewer
37 Haunted Swamp
42 Mellow Yellow, Hello
44 Caught Flatfooted
45 Settlement of Arrakis
56 Asceticism
60 Green Thumb
65 Left Behind Again
71 Hyacinth
76 Three Mile Island
94 Various Hues of Blue
96 Sentinel Beach
99 Delirium
104 Filled Out in Triplicate
111 Ruin Rush
114 Pairing Off
117 Get Your Hands Dirty
127 One Good Turn
168 Aquatos Sewer System
173 Tiny Isle Reshuffled
175 Mobile Cannon Mr. McCallahan
177 The Wrong Direction
179 Oversaturated Contrast
183 Triple Threat
185 Bigger Boulder Alley
196 The Girl Who Was Left Behind

Level designing[edit]

Jeffrey's first few sets were small and simple, most notably from this period was 25 levels.dat, which was LP'd by Rockdet. This was one of the factors that re-piqued Jeffrey's interest in Chip's Challenge, alongside James Anderson starting an LP of his next set: Ultimate Chip.dat. This 150 level set is still available on David Stolp's site, though Jeffrey admits many of the levels are lackluster and abuse invalid tiles. Immediately after releasing this set, he began work on what would be "the most epic CC set ever", a 999 level epic Ultimate Chip 2. None of these levels were very good either, and the file was lost to a CCEdit bug.

Around 2010 Jeffrey began work on a true sequel, the real Ultimate Chip 2, and got about halfway to 149 levels before taking a large interest in Touhou and speedrunning: 2 hobbies that had a large impact on both his level design and playstyle. On his return to the community in 2014, he spent the next 2 months finishing the set and released it onto CCZone. In hindsight, it falls into many of the traps of CCLP3 with overly convoluted puzzles and arduous level design.

This was meant to be Jeffrey's final large set, due to a lack of ideas, but the release and subsequent blind race of CCLP1 inspired him, and he began work on what would originally be a 50 level set, Ultimate Chip 3. However, 50 levels were reached much sooner than expected, and as he was not out of ideas, the set expanded into another full 149 level set, slated to be released in October 2014. Jeffrey also has a ruleset-specific set called Ultimate Chip i^e available on pieguy's site, taking the role of the traditional rejects set.

The second half of 2014 saw the creation and release of Ultimate Chip 4. Regarded to be Jeffrey's best set, it focused more on interesting and fun concepts, as well as varied gameplay throughout, resulting in an experience very similar to CCLP1. Many levels in this set drew inspiration from other levels and even other games, mostly from the Playstation 1. In 2015, Jeffrey began work on Ultimate Chip 5, and released the 80 levels it contained when Chip's Challenge 2 was released on Steam. From December 2015 through mid February of 2016, Jeffrey created another 69 levels and merged these into UC5, completely re-ordering the set while doing so.

Throughout the following year, Jeffrey was still chipping away at level designing. These were mostly Create entries, Time Trial levels, and the occasional level based around a single idea that seemed interesting. These levels became Ultimate Chip 6, which released with 60 levels. Then during August 2017 through March 2018, Jeffrey was hard at work overhauling CCLP4 into Walls of CCLP4, his magnum opus and widely regarded as one of the best custom sets to date.

Afterwards, with CCCreator, Jeffrey moved on to creating a CC2 set, called IHNN1 and released at 100 levels.

WoCCLP4 was originally intended as his final CC1 set, but from November 2018 to October 2021 Jeffrey secretly worked with Josh Lee to create a collaborative CC1 set, titled TradingPlaces, where both designers created 75 levels using wall templates from each others sets (Josh using UC6 and 3 each from UC1-5, and Jeffrey using JoshL7 and 1 level each from JoshL1-6, except Flareon Remastered). A trailer for this set can be found here and a download link can be found here.

Jeffrey has said he will continue designing levels as long as he has ideas for them.

Scores[edit]

All of the following scores are for the MS ruleset; Jeffrey does not optimize in Lynx nearly as often, though still has on occasion.

Set Score Place
CC1 5,977,700 2nd
CCLP1 6,006,070 3rd
CCLP2 6,050,970 3rd
CCLP3 6,072,120 11th
CCLP4 6,111,420 2nd

Jeffrey has relatively few non-CCLP4 records to his name, due to joining optimization so late, but has still managed to find additional seconds on a few levels, such as the first report of 231 Lynx on Mini Pyramid and finding the Lynx-only minor bust in Metal Harbor, extending its record from 775 to 787, and later 790, though the bold currently stands at 792. In MS, he scored the first 236 on Mini Pyramid and 849 on Time Suspension, although the bold time currently stands at 851. He also worked with J.B. Lewis on Mediterranean, extending its record from 489 all the way to 498, further to 504, and then a final time to 506 on his own, as well as improving the Cityblock bold by a single second, from 549 to 550.

Additionally, on returning he set a goal to outscore J.B. Lewis on his first set, Ultimate Chip, and optimized it over the course of a month. He currently stands 367 seconds ahead with 147/150 bolds, and says the experience has helped with block pushing techniques and familiarity with Teeth and Blob monsters.

Through the end of 2018, Jeffrey invested a significant amount of time into cleaning up his CC1, CCLP1 and CCLP4 scores, tying James Anderson for 3rd with Skelzie in early 2019, attaining the All Known Bolds score on CCLP1 alongside a new record on Flame War in November 2018, and attaining the All Known Bolds score on CCLP4 on December 24, 2018 with improvements to Repugnant Nonsense and Duplex, though this mark has since been surpassed.

External links[edit]

  1. 25 Levels
  2. Ultimate Chip
  3. Ultimate Chip 2
  4. Ultimate Chip 3 Trailer
  5. Ultimate Chip 3
  6. Ultimate Chip 4 Trailer
  7. Ultimate Chip 4
  8. Ultimate Chip 5
  9. Ultimate Chip 6
  10. Walls of CCLP4
  11. Ultimate Chip i^e
  12. Rockdet's LP of 25 levels.dat
  13. Jeffrey's LP of Ultimate Chip.dat