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{{Infobox Level New|
{{Infobox Level
|name = Checkerboard II
|pack = cclp2
|image = [[Image:CCLP2 Level 94.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 94
|level = 94
|password = HQTG
|image = [[File:CCLP2 Level 94.png|300px]]
|hint = No
|chips required = 24
|chips available = 24
|time = 999
|bold ms = 788
|bold lynx = 722
 
|difficulty ms = 3
|bold difficulty ms = 5
|bold complexity ms = 5 <!-- If a 6 existed, this would get one. -->
 
|difficulty lynx = 3
|bold difficulty lynx = 4
|bold complexity lynx = 5
}}
}}


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Chip has to use at least one of the four [[pink ball]] cloners to change the walls for him; the given solution does it with three, which wind together into a polyrhythm that keeps changing every move. In addition, the given solution found a way to use the [[fireball]]s to remove the [[bomb]]s instead of utilizing all the blocks, saving quite some time.
Chip has to use at least one of the four [[pink ball]] cloners to change the walls for him; the given solution does it with three, which wind together into a polyrhythm that keeps changing every move. In addition, the given solution found a way to use the [[fireball]]s to remove the [[bomb]]s instead of utilizing all the blocks, saving quite some time.


The shown solution is that of 776; while 779 has been confirmed, nothing beyond 776 exists on any form of video or in any guide, as with [[Checkerboard I]] and [[Cloner's Maze]] at the time of writing.
The shown solution is that of 776; while 788 is known to be possible, nothing beyond 776 exists on any form of video or in any guide. Both players with scores better than 776, [[David Stolp]] and [[J.B. Lewis]], have since lost their routes to hard disk crashes, and do not recall the exact details of the routes, beyond the need to use the mouse.


==Unsolvability in Lynx==
==Unsolvability in Lynx==


Chip is not able to push the [[block]]s off closed [[toggle wall]]s, so it is not possible to get any of the [[chip]]s or reach the [[exit]]. To make this level solvable in [[Lynx]], edit out the middle rows of [[toggle wall]]s in each room, and change either of the other two rows so they are not open at the same time.
Chip is not able to push the [[block]]s off closed [[toggle wall]]s, so it is not possible to get any of the [[chip]]s or reach the [[exit]]. To make this level solvable in [[Lynx ruleset|Lynx]], edit out the middle rows of [[toggle wall]]s in each room, and change either of the other two rows so they are not open at the same time.
 
== Trivia ==


* Checkerboard II's bold time is tied with [[Writers Block]] for the second most changes in the history of [[Chip's Challenge]], a total of 24 changes in total. Writers Block holds the record for untimed [[CC1]] levels, and this level holds the record for CCLP2 levels.
==Full level map==
[[File:Cclp2_full_map_level_94.png|500px]]  


== Walkthrough ==
== Walkthrough ==

Latest revision as of 04:46, 12 July 2021

Checkerboard II is the 94th level in Chip's Challenge Level Pack 2. Checkerboard II is far easier than the original, as all Chip has to do is move six blocks to each room and through toggle walls; many flicks are required to perform this job.

The four rooms require the blocks to destroy bombs (west), remove water (east), block out fireball clone machines (south), or hold down brown buttons (north). The 25th block can reach the exit in any area, but because the fireball clone machine blocks the way back from rather than the way to the exit, Chip can safely pass it without the block.

Chip has to use at least one of the four pink ball cloners to change the walls for him; the given solution does it with three, which wind together into a polyrhythm that keeps changing every move. In addition, the given solution found a way to use the fireballs to remove the bombs instead of utilizing all the blocks, saving quite some time.

The shown solution is that of 776; while 788 is known to be possible, nothing beyond 776 exists on any form of video or in any guide. Both players with scores better than 776, David Stolp and J.B. Lewis, have since lost their routes to hard disk crashes, and do not recall the exact details of the routes, beyond the need to use the mouse.

Unsolvability in Lynx[edit]

Chip is not able to push the blocks off closed toggle walls, so it is not possible to get any of the chips or reach the exit. To make this level solvable in Lynx, edit out the middle rows of toggle walls in each room, and change either of the other two rows so they are not open at the same time.

Full level map[edit]

Cclp2 full map level 94.png

Walkthrough[edit]

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