Please create an account or Login! Have fun!
Nightmare: Difference between revisions
m ((via JWB)) |
Sharpeye468 (talk | contribs) m (Updated to new level template) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox Level | {{Infobox Level | ||
| | |pack = cc1 | ||
|level = 70 | |level = 70 | ||
| | |image = [[File:Level_70.png|300px]] | ||
| | |||
}} | }} | ||
Line 24: | Line 9: | ||
What this level is famous for is the repeated occurrence of the [[Controller and Boss Glitch]]. A demonstration of the five failed [[trap]]s is shown in the provided walkthrough. Additionally, this level is also notable because it was slightly edited in the Steam re-release of [[Chip's Challenge]] to accommodate for [[ruleset]] differences; this will be covered later on. | What this level is famous for is the repeated occurrence of the [[Controller and Boss Glitch]]. A demonstration of the five failed [[trap]]s is shown in the provided walkthrough. Additionally, this level is also notable because it was slightly edited in the Steam re-release of [[Chip's Challenge]] to accommodate for [[ruleset]] differences; this will be covered later on. | ||
To complete the level, just follow the path up to the [[tank]], punch the [[blue button]] twice to allow passage through, and then push the first three blocks out of the way and the other two L into the [[water]] as [[Chip]] passes them by. This allows him to step on the dirt on the way up to the exit when he returns. When Chip releases the [[pink ball]], it clones a [[fireball]] which forces Chip to hide briefly, but in [[MS]] and [[Lynx]], the [[Concussion Rule]] will stop fireballs from keeping Chip back forever. In the Steam version, however, the Concussion Rule does not exist, and as such the level is modified so that the pink ball drowns after cloning only one fireball. | To complete the level, just follow the path up to the [[tank]], punch the [[blue button]] twice to allow passage through, and then push the first three blocks out of the way and the other two L into the [[water]] as [[Chip]] passes them by. This allows him to step on the dirt on the way up to the exit when he returns. When Chip releases the [[pink ball]], it clones a [[fireball]] which forces Chip to hide briefly, but in [[MS ruleset|MS]] and [[Lynx ruleset|Lynx]], the [[Concussion Rule]] will stop fireballs from keeping Chip back forever. In the Steam version, however, the Concussion Rule does not exist, and as such the level is modified so that the pink ball drowns after cloning only one fireball. | ||
When Chip reaches the [[red key]], wait for the [[bug]] to bounce off the [[dirt]], and then take the key. Walk down past the final broken trap, step over the dirt, through the [[red lock]], and exit. | When Chip reaches the [[red key]], wait for the [[bug]] to bounce off the [[dirt]], and then take the key. Walk down past the final broken trap, step over the dirt, through the [[red lock]], and exit. | ||
Line 32: | Line 17: | ||
==Full level map== | ==Full level map== | ||
[[ | [[File:Cc1_full_map_level_70.png|500px]] | ||
== Walkthrough == | == Walkthrough == |
Latest revision as of 04:36, 30 April 2020
Level set | Chip's Challenge 1 |
---|---|
Level number | 70 |
Designer | Unknown |
Password | GCCG |
Chips | 0 required / 0 available |
Time limit | 199 |
MS (Scores) | |
Bold time | 136 |
Public time | 136 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 136 |
Public time | 136 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | 136 |
Public time | 136 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Nightmare is the 70th level in Chip's Challenge 1. This level is really a simple bunch of obstacles on the path to the exit; the only difficult piece is the ice rink with the bouncing blocks.
What this level is famous for is the repeated occurrence of the Controller and Boss Glitch. A demonstration of the five failed traps is shown in the provided walkthrough. Additionally, this level is also notable because it was slightly edited in the Steam re-release of Chip's Challenge to accommodate for ruleset differences; this will be covered later on.
To complete the level, just follow the path up to the tank, punch the blue button twice to allow passage through, and then push the first three blocks out of the way and the other two L into the water as Chip passes them by. This allows him to step on the dirt on the way up to the exit when he returns. When Chip releases the pink ball, it clones a fireball which forces Chip to hide briefly, but in MS and Lynx, the Concussion Rule will stop fireballs from keeping Chip back forever. In the Steam version, however, the Concussion Rule does not exist, and as such the level is modified so that the pink ball drowns after cloning only one fireball.
When Chip reaches the red key, wait for the bug to bounce off the dirt, and then take the key. Walk down past the final broken trap, step over the dirt, through the red lock, and exit.
Decade message[edit]
Upon the completion of Nightmare, the next decade message is revealed:
Chip is halfway through the world's hardest puzzle. If he succeeds, maybe the kids will stop calling him computer breath!
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Bounce City | Nightmare | Corridor → |
- Chip's Challenge 1 Levels
- Levels by unknown designers
- Levels with casual difficulty 2 (MS)
- Levels with bold execution difficulty 1 (MS)
- Levels with bold routing difficulty 1 (MS)
- Levels with luck rating 1 (MS)
- Levels with casual difficulty 3 (Lynx)
- Levels with bold execution difficulty 1 (Lynx)
- Levels with bold routing difficulty 1 (Lynx)
- Levels with luck rating 1 (Lynx)
- Levels with casual difficulty 3 (Steam)
- Levels with bold execution difficulty 1 (Steam)
- Levels with bold routing difficulty 1 (Steam)
- Levels with luck rating 1 (Steam)