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'''Trust Me''' is the 135th level in [[Chip's Challenge 1]]. While Trust Me is located at slot 135, it isn't that hard thanks to the [[Controller and Boss Glitch]]. Chip can collect the yellow key near the [[bug]] [[clone machine]] a few spaces east of the start, past the [[gravel]], and then walk back to the exit. The [[No boost route]] is shown in the first [[AVI]]; this route has been optimized out to a 256 score. Presumably, the level's name was intended as irony - all the keys are protected in many different ways. Instead, it's even ''more'' ironic that it's [[busted]].
'''Trust Me''' is the 135th level in [[Chip's Challenge 1]]. The goal of the level is to obtain a [[yellow key]] to exit. While there are many such keys spread throughout the level, most are either inaccessible, or will result in Chip getting killed by a monster.


Because of the differences between the [[MS Ruleset|MS]] and [[Lynx Ruleset|Lynx]] ruleset, you can collect a total of six keys in the MS version.
== MS solution ==
In the [[MS ruleset]], Trust Me is [[busted]] due to the [[Controller and Boss Glitch]], and can therefore be solved in just 7 seconds. Chip can collect the yellow key near the [[bug]] [[clone machine]] a few spaces east of the start (the glitch prevents the bugs from cloning), past the [[gravel]], and then walk back to the exit. The [[No boost route]] is shown in the first [[AVI]]; this route has been optimized out to a 256 score.
 
A total of six keys can be collected in the MS version.
:# '''(9,23)''': A paramecium clone machine guards this key, but it does not clone at certain times because of the Controller and Boss Glitch
:# '''(9,23)''': A paramecium clone machine guards this key, but it does not clone at certain times because of the Controller and Boss Glitch
:# '''(13,25)''': To collect this key, a [[dirt ]]tile must be removed to access the key which is down a long path. The paramecia normally trap you within it, but if you wait long enough, the paramecia will collide with one another in such a way that they all walk in circles.
:# '''(13,25)''': To collect this key, a [[dirt ]]tile must be removed to access the key which is down a long path. The paramecia normally trap you within it, but if you wait long enough, the paramecia will collide with one another in such a way that they all walk in circles.
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:# '''(10,9)''': This key is guarded by a bug clone machine, but fails because of the Controller and Boss glitch. This key is used in the 293 route.
:# '''(10,9)''': This key is guarded by a bug clone machine, but fails because of the Controller and Boss glitch. This key is used in the 293 route.
:# '''(6,6)''': Chip can obtain this key if he has the suction boots and the bug clone machine to the east fails.
:# '''(6,6)''': Chip can obtain this key if he has the suction boots and the bug clone machine to the east fails.
== Lynx and Steam solutions ==
Chip must travel through the blue wall maze, then the ice maze and the [[pink ball]] room to pick up the [[suction boots]] in the top right. Chip must then retrace his steps back to the beginning to pick up the [[yellow key]] behind the [[recessed wall]]s, making it now possible to exit.


==Full level map==
==Full level map==

Latest revision as of 02:37, 6 May 2021

Trust Me is the 135th level in Chip's Challenge 1. The goal of the level is to obtain a yellow key to exit. While there are many such keys spread throughout the level, most are either inaccessible, or will result in Chip getting killed by a monster.

MS solution[edit]

In the MS ruleset, Trust Me is busted due to the Controller and Boss Glitch, and can therefore be solved in just 7 seconds. Chip can collect the yellow key near the bug clone machine a few spaces east of the start (the glitch prevents the bugs from cloning), past the gravel, and then walk back to the exit. The No boost route is shown in the first AVI; this route has been optimized out to a 256 score.

A total of six keys can be collected in the MS version.

  1. (9,23): A paramecium clone machine guards this key, but it does not clone at certain times because of the Controller and Boss Glitch
  2. (13,25): To collect this key, a dirt tile must be removed to access the key which is down a long path. The paramecia normally trap you within it, but if you wait long enough, the paramecia will collide with one another in such a way that they all walk in circles.
  3. (15,9): In Lynx, the yellow key is a monster acting wall, but not in MS. Therefore, the bug drowns and Chip can safely obtain the key.
  4. (17,11): This was the intended key to grab. Once you get the suction boots from the northeast corner of the level, you can safely get the key and exit.
  5. (10,9): This key is guarded by a bug clone machine, but fails because of the Controller and Boss glitch. This key is used in the 293 route.
  6. (6,6): Chip can obtain this key if he has the suction boots and the bug clone machine to the east fails.

Lynx and Steam solutions[edit]

Chip must travel through the blue wall maze, then the ice maze and the pink ball room to pick up the suction boots in the top right. Chip must then retrace his steps back to the beginning to pick up the yellow key behind the recessed walls, making it now possible to exit.

Full level map[edit]

Cc1 full map level 135.png

Walkthrough[edit]

See also[edit]

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