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Trapped

Revision as of 17:24, 30 March 2020 by Random 8 (talk | contribs) (added designer to infobox)
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[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]Trapped is the 143rd level in Chip's Challenge Level Pack 2. An apparently long journey can be massively cut short by exploiting a Controller and Boss Glitch-related bust. This is the only Controller and Boss Glitch-related bust in CCLP2. The paramecium in the clone machine just below Chip has a blob for a boss, which has to move east to clone the paramecium. The route, therefore, will not work every time, and it's likely in a minority chance, but it's a very fast route. Keep playing 2R 6D (4R) 3U R 7L.

This level was made by Tyrethali Ansrath, who was one of the very earliest level designers; this is the likely reason as to why Trapped, the main bust due to the C/B Glitch in CCLP2 (the other only gains one second), remained uncaught until the release of the levelset.

The No boost route is shown in the second video, and involves many analytical struggles including a walker clone machine which removes several bombs out of the way, and a small alcove of tanks which start to change after blue locks are opened.

Full level map

Cclp2 full map level 143.png

Walkthrough

See Also

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