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{{Infobox Tile
{{Infobox Tile
|image = [[Image:Blue Wall.png]] [[Image:BlueWallCC2.png]]
|image cc2 = [[Image:Blue wall (CC2).png]] [[Image:Blue wall Fake (CC2).png]]
|index = 30 (''Fake''), 31 (''Real'')
|cc1 = Yes
|cc2 = Yes
|cc1index  = 30 ''(Fake)''<br>31 ''(Real)''
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}
A '''blue wall''', closer to a teal-blue hue in the [[Microsoft's version of Chip's Challenge|MS version]] despite its official name, is a [[tile]] that can take on one of two indistinguishable possibilities:


A '''blue wall''' (closer to a teal-blue hue in the MS version of [[CC1]] despite its official name) is a tile that can take on one of two indistinguishable possibilities:
* ''Fake blue walls'', which [[Acting dirt|act as dirt]]: [[Chip]] will turn it into [[floor]] when he attempts to step through it, but while it exists, Chip cannot push [[block]]s over them and [[monster]]s cannot pass them.
* ''Real blue walls'', which turn gray when Chip pushes on them, identifying them as [[wall]]s.


* ''Fake blue walls'', which act as [[dirt]]: Chip will turn it into floor when he attempts to step through it, but while it exists, Chip cannot push [[block]]s over them and [[monster]]s cannot pass them.
The only way to find out whether a blue wall is fake or real in [[Chip's Challenge 1]] is to attempt to step through it. In [[Chip's Challenge 2]], the [[player character|player]] can check if a blue wall is real or fake without attempting to move into it by "slapping" it in the way one would [[block slapping|slap a block]]. There is also an item, the [[secret eye]], which distinguishes fake blue walls from real ones using the graphic of a fake blue wall from the in-game [[level editor]]. Of course, one can also simply view a map of the level or open it in an editor; most editors use a more grayish-blue color for real blue walls and a teal square with a white outline for fake ones.
* ''Real blue walls'', which turn gray when Chip pushes on them, identifying them as [[wall]]s.


The only way to find out whether a blue wall is fake or real is to attempt to step through it, or, of course, to look in a [[level editor]] or at a map. All level editors feature an option to either hide the identity of all blue walls, or to show them as what they actually are; in [[CCEdit]] and [[CCLD]], when the option is turned on, fake blue walls are shown as translucent teal squares while real blue walls are shown as wall tiles tinted with a teal hue. By contrast, [[ChipEdit]]'s "Show Blue Walls" option displays all blue walls as outright [[wall]] or [[floor]], which makes a level more difficult to play when blue walls interact with [[monster]]s or [[block]]s, but makes blue wall mazes such as [[Mishmesh]], [[Chipmine]] and [[How Goes?]] much easier to read.
In CC2, blue walls can also be revealed by [[ice block]]s, [[directional block]]s, [[player mirror]]s, [[bowling ball]]s, and [[rover]]s.


== See also ==
== See also ==
* [[Toggle wall]]
* [[Green wall]]
[[Category:Tiles]]
* [[Wall (disambiguation)]]
* [[Chipmine]]

Latest revision as of 14:14, 6 March 2021

A blue wall, closer to a teal-blue hue in the MS version despite its official name, is a tile that can take on one of two indistinguishable possibilities:

  • Fake blue walls, which act as dirt: Chip will turn it into floor when he attempts to step through it, but while it exists, Chip cannot push blocks over them and monsters cannot pass them.
  • Real blue walls, which turn gray when Chip pushes on them, identifying them as walls.

The only way to find out whether a blue wall is fake or real in Chip's Challenge 1 is to attempt to step through it. In Chip's Challenge 2, the player can check if a blue wall is real or fake without attempting to move into it by "slapping" it in the way one would slap a block. There is also an item, the secret eye, which distinguishes fake blue walls from real ones using the graphic of a fake blue wall from the in-game level editor. Of course, one can also simply view a map of the level or open it in an editor; most editors use a more grayish-blue color for real blue walls and a teal square with a white outline for fake ones.

In CC2, blue walls can also be revealed by ice blocks, directional blocks, player mirrors, bowling balls, and rovers.

See also[edit]