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{{Infobox Level
{{Infobox Level Custom
|name = Delivery Ship
|image = [[File:Deliveryshipintro.png|300px]]
|image = [[File:Deliveryshipintro.png|thumb]]
|levelset = ChipHomeIS
|levelset = ChipHomeIS
|designer = ChipHome5
|designer = ChipHome5
|nocat = yes
|level = 7
|level = 7
|password = D1KC
|password = D1KC
|hint = Welcome to the Delivery Ship.
|hint = Welcome to the Delivery Ship.
|chips required = 77
|chips required = 77
|chips available = 79 (two are hiding a trap)
|chips available = 79<br>''(two are hiding [[trap]]s)''
|time = 1000
|time = 1000
|difficulty ms = 5
|difficulty ms = 5
}}
|bold difficulty ms = 5
 
|bold complexity ms = 5
'''Delivery Ship''' is the 7th level of ChipHomeIS.dat, a custom level set, mosty made of [[insane level|insane levels]], by ChipHome5.
|nocat = yes
 
}}'''Delivery Ship''' is the 7th level of ''ChipHomeIS.dat'', a custom [[level set]] mostly made of [[insane level]]s by ChipHome5.
This level is based on [[data resetting]], a knowledge of which is required in order to fully solve it. As there's no [[exit]] tile (there's actually one, but it is cancelled by 3 spawning [[glider|gliders]] as soon as Chip starts moving), the player must perform, towards the end of the level, a proper y-coordinate data reset, in the right position, in order to generate a tile with index 22 (i.e. the exit).
This, when performed correctly, will generate an exit tile under the chip socket in [10, 0].
 
In particular, after pushing the button in [28, 26], the player must move as fast as possible to [30, 21], before the cloned glider reaches the [[clone button]] in [26, 22], which is connected to [10, 32], i.e. resetting the one byte data related to the y-coordinate of Chip.


If the player is located in [26, 22] when the data reset happens, Chip's y-coordinate will be 22, thus a tile with index 22 will generated in the lower layer of [10, 0], due to how data resetting works. Afterwards, Chip's y position will be reset to 0 and Chip will find himself in [30, 0], where the player can gather the [[yellow key]] and head towards the [[socket|chip socket]] in [10, 0], which should hide an [[exit]] tile.
Knowledge of [[data resetting]], a glitch exclusive to [[Microsoft's version of Chip's Challenge]], is required in order to solve this level. As there is no reachable [[exit]], the player must perform, towards the end of the level, a proper Y-coordinate [[Data resetting|data reset]] in the right position in order to generate a [[tile]] with index 21, the exit. This, when performed correctly, will generate an exit tile under the [[socket]] at (10, 0).


This is also the first level showcasing what happens when the Chip's x or y position is reset while standing on a [[hint]] tile: the position will be changed (setting to 0 either the x or y coordinate), but the game won't record this as stepping out from the hint tile, thus displaying a perpetual hint message throughout all the level, hiding the inventory and the number of chips left.
In particular, after pushing the button at (28, 26), the player must move as fast as possible to (30, 21) before the [[glider]] reaches the [[clone button]] at (26, 22) which is connected to (10, 32), i.e. resetting the Y-coordinate of [[Chip]]. If Chip is located at (29, 21) when the data reset happens, his Y-coordinate will be 21; thus, a tile with index 21 will generated in the lower layer of (10, 0). Afterwards, Chip's Y position will be reset to 0 and Chip will find himself at (29, 0), where the player can gather the [[yellow key]] and head towards the socket at (10, 0), which should hide an exit tile.


Delivery Ship was one of the [[CC Zone]] Award Levels.
==Trivia==
*Delivery Ship is the first level ever to showcase what happens when Chip's X or Y position is reset while standing on a [[hint]] tile: his position will be reset, but the game won't record this as stepping off of the hint tile, thus displaying a perpetual hint message throughout all the level, hiding the inventory and the number of chips left.
*Some years ago, the completion of Delivery Ship would yield an award on [[CC Zone]]; however, around 2017, CC Zone was forced to remove awards when updating to the latest version of Invisionzone.  


== Walkthrough ==
== Walkthrough ==
{{#ev:youtube|MyC31SEErjM}}
{{#ev:youtube|MyC31SEErjM}}
[[Category:Insane levels]]
[[Category:Custom levels in separate articles]]

Latest revision as of 06:23, 30 April 2020

Delivery Ship is the 7th level of ChipHomeIS.dat, a custom level set mostly made of insane levels by ChipHome5.

Knowledge of data resetting, a glitch exclusive to Microsoft's version of Chip's Challenge, is required in order to solve this level. As there is no reachable exit, the player must perform, towards the end of the level, a proper Y-coordinate data reset in the right position in order to generate a tile with index 21, the exit. This, when performed correctly, will generate an exit tile under the socket at (10, 0).

In particular, after pushing the button at (28, 26), the player must move as fast as possible to (30, 21) before the glider reaches the clone button at (26, 22) which is connected to (10, 32), i.e. resetting the Y-coordinate of Chip. If Chip is located at (29, 21) when the data reset happens, his Y-coordinate will be 21; thus, a tile with index 21 will generated in the lower layer of (10, 0). Afterwards, Chip's Y position will be reset to 0 and Chip will find himself at (29, 0), where the player can gather the yellow key and head towards the socket at (10, 0), which should hide an exit tile.

Trivia[edit]

  • Delivery Ship is the first level ever to showcase what happens when Chip's X or Y position is reset while standing on a hint tile: his position will be reset, but the game won't record this as stepping off of the hint tile, thus displaying a perpetual hint message throughout all the level, hiding the inventory and the number of chips left.
  • Some years ago, the completion of Delivery Ship would yield an award on CC Zone; however, around 2017, CC Zone was forced to remove awards when updating to the latest version of Invisionzone.

Walkthrough[edit]