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|image = [[File:CCLP2 Level 118.png|300px]]
|image = [[File:CCLP2 Level 118.png|300px]]
|levelset = Chip's Challenge Level Pack 2
|levelset = Chip's Challenge Level Pack 2
|designer = Paul Hobden
|level = 118
|level = 118
|password = QGBZ
|password = QGBZ
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}}
}}


'''High Security''' is the 118th level in [[Chip's Challenge Level Pack 2]]. It was created by Paul Hobden. This level contains many puzzles and obstacles that allow [[Chip]] to complete the level in several different ways, as well as take care of those obstacles in varied ways. Use [[odd step]], as it works easier.
'''High Security''' is the 118th level in [[Chip's Challenge Level Pack 2]]. It was created by [[Paul Hobden]]. This level contains many puzzles and obstacles that allow [[Chip]] to complete the level in several different ways, as well as take care of those obstacles in varied ways. Use [[odd step]], as it works easier.


Immediately move to the far west, drop block 3 to the [[teleport]], and move LD to follow it in, RL to pick up a [[green key]], and 2U LU, which pushes block 2 out for a [[red key]]. Use this on the [[red lock]] above to reach the [[fire boots]] under the center block, remove the [[green lock]]s from the west side and take the chip, then punch the block out of the way to release the teeth.
Immediately move to the far west, drop block 3 to the [[teleport]], and move LD to follow it in, RL to pick up a [[green key]], and 2U LU, which pushes block 2 out for a [[red key]]. Use this on the [[red lock]] above to reach the [[fire boots]] under the center block, remove the [[green lock]]s from the west side and take the chip, then punch the block out of the way to release the teeth.

Revision as of 05:54, 25 August 2019

Error: Invalid JSON ($2).{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ High Security |- | colspan="2"|CCLP2 Level 118.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- ! width="1%" nowrap="nowrap"|Hint | I filled this level with monsters, spys and traps to guard my chips. Look out for items under blocks. Melinda |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
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|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
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|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
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|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

High Security is the 118th level in Chip's Challenge Level Pack 2. It was created by Paul Hobden. This level contains many puzzles and obstacles that allow Chip to complete the level in several different ways, as well as take care of those obstacles in varied ways. Use odd step, as it works easier.

Immediately move to the far west, drop block 3 to the teleport, and move LD to follow it in, RL to pick up a green key, and 2U LU, which pushes block 2 out for a red key. Use this on the red lock above to reach the fire boots under the center block, remove the green locks from the west side and take the chip, then punch the block out of the way to release the teeth.

Step R onto the hint and move [1] DURU [1/2] 2R, which will collect several chips and also drop the teeth into the bomb. Exit the area using the same bouncing force floor by walking 3D [1/2] D off chip 3; note that the chip L off the start could have been collected now at no cost, but taking this as part of the [3] wasted prevents against the possibility of accidentally moving DL instead of LD, thus costing [2]. In Tile World, the method of holding the south key from chip 3 is much easier to use, and collecting the chips this way will allow you to not lose time where it matters.

Slide to some recessed walls and move L, and take the chips clockwise. Chip can now straddle the force floors again - this time RD [1/2] 2D - onto the ice skates, and then collect the remaining four chips here. Use the strip of east force floor to speed Chip up as he moves to four and then three chips, and then slide into the tank area.

Remove the first five chips, then sneak past the tank as it moves east, and use the alcove to get to the very left. Off the green button, finish 5U R 3U RD 6R [1] U 5R L 4D 5L [3] R 3D 8L and south to the exit.

Trivia

  • In its original version, High Security did not have sockets guarding the exit. These sockets were added in for CCLP2, at the cost of removing the border.

Full level map

Cclp2 full map level 118.png

Walkthrough

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