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== Sequence ==
== Sequence ==
Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck or runs into a [[Acting_wall|wall]], and can be lengthened by delaying voluntary movement, such as [[sliding tile|sliding]], being [[trap]]ped, or being on a [[clone machine]], in which cases it will not update for the duration it cannot voluntarily move. However, each [[tick]] a rover attempts to move but cannot counts as 2 attempted moves instead of 1. For example, if a rover is surrounded by walls, each non-[[teeth]] cycle lasts 0.8 [[in-game second|seconds]] rather than 32 ticks = 1.6 seconds. The teeth cycles would last twice as long because rovers obey [[odd and even step]] while in a teeth cycle.
Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck or runs into a [[Acting_wall|wall]], and can be lengthened by delaying voluntary movement, such as [[sliding tile|sliding]], being [[trap]]ped, or being on a [[clone machine]], in which cases it will not update for the duration it cannot voluntarily move. Note that, even though a rover in a [[teeth]] phase will never actually attempt to move during a teeth's [[Odd and even step|non-moving ticks]], it can still "attempt moves" on those ticks, in the sense that its 32-move counter will advance whenever it's in a state where it could make a voluntary move (e.g. if it's fully on a floor tile) if it were in a different phase. As a consequence, a rover with [[speed boots]] travelling on [[floor]] with no obstructions will leave its teeth phases roughly 5 times faster (5 attempted moves every 0.4 seconds - 1 on even+0 and 1 on each odd tick).


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Revision as of 02:16, 28 December 2020

The rover is a monster introduced in Chip's Challenge 2. It can travel over dirt, gravel, and other similar tiles which normally block monsters, but like blobs, move at half the speed of most monsters. Rovers have the ability to pick up and use keys (except red keys) and tools, push blocks, and pick up bonus flags, though the player is not awarded bonus points when they do. Canopies and fire are acting walls to rovers, even when they have fire boots. After a player has collected all required chips, rovers can remove chip sockets. Its movement mimics that of other monsters and changes periodically from one type to another.

Sequence

Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck or runs into a wall, and can be lengthened by delaying voluntary movement, such as sliding, being trapped, or being on a clone machine, in which cases it will not update for the duration it cannot voluntarily move. Note that, even though a rover in a teeth phase will never actually attempt to move during a teeth's non-moving ticks, it can still "attempt moves" on those ticks, in the sense that its 32-move counter will advance whenever it's in a state where it could make a voluntary move (e.g. if it's fully on a floor tile) if it were in a different phase. As a consequence, a rover with speed boots travelling on floor with no obstructions will leave its teeth phases roughly 5 times faster (5 attempted moves every 0.4 seconds - 1 on even+0 and 1 on each odd tick).

Appearance Behavior
Rover1.gif
Angry teeth
Rover2.gif
Glider
Rover7.gif
Ant
Rover4.gif
Purple ball
Rover5.gif
Timid teeth
Rover6.gif
Fire box
Rover3.gif
Centipede
Rover8.gif
Walker