Rover

Revision as of 02:16, 28 December 2020 by Random 8 (talk | contribs) (→‎Sequence: correcting cycle timing info)

The rover is a monster introduced in Chip's Challenge 2. It can travel over dirt, gravel, and other similar tiles which normally block monsters, but like blobs, move at half the speed of most monsters. Rovers have the ability to pick up and use keys (except red keys) and tools, push blocks, and pick up bonus flags, though the player is not awarded bonus points when they do. Canopies and fire are acting walls to rovers, even when they have fire boots. After a player has collected all required chips, rovers can remove chip sockets. Its movement mimics that of other monsters and changes periodically from one type to another.

Sequence

Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck or runs into a wall, and can be lengthened by delaying voluntary movement, such as sliding, being trapped, or being on a clone machine, in which cases it will not update for the duration it cannot voluntarily move. Note that, even though a rover in a teeth phase will never actually attempt to move during a teeth's non-moving ticks, it can still "attempt moves" on those ticks, in the sense that its 32-move counter will advance whenever it's in a state where it could make a voluntary move (e.g. if it's fully on a floor tile) if it were in a different phase. As a consequence, a rover with speed boots travelling on floor with no obstructions will leave its teeth phases roughly 5 times faster (5 attempted moves every 0.4 seconds - 1 on even+0 and 1 on each odd tick).

Appearance Behavior
Angry teeth
Glider
Ant
Purple ball
Timid teeth
Fire box
Centipede
Walker