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  • ...st chip for a slightly slower route if you must. In total, a loss of only [1/2] allows Chip to exit the area onto the force floor strip at 398.8 precise Take the yellow, red, and [[blue key]]s, and then wait [1/2] in front of the green to avoid the [[Transparency Glitch]]. Hold the wes
    5 KB (916 words) - 00:32, 4 May 2024
  • ...hen, Zane has released several custom level sets for both Chip's Challenge 1 and 2. ...esign quality. In 2016 and 2017, he updated his first three CC1 level sets with major changes to both gameplay and design. In January 2024, he began a majo
    13 KB (1,999 words) - 03:32, 19 March 2024
  • ...ositions included in [[CCLP3]], [[CCLP4]], and [[CCLP5]], for designing 52 levels for and beta testing [[Chips Challenge 2]], and for ongoing design work in ...as intended in that ruleset. This set, designed in 2005, originally had 37 levels, 31 of which were eligible for inclusion in CCLP3. Fifteen of them were vot
    7 KB (937 words) - 04:11, 5 April 2024
  • ...level set called [[TCCLP]]. Tyler's first known appearance or interaction with the Chip's Challenge community began in 2006 when he appeared on the newsg ...4|CCLP4]] staff, and is the leader of the [[Chip's Challenge 2 Level Pack 1|CC2LP1]] staff.
    10 KB (1,483 words) - 04:21, 8 April 2024
  • ...are unplayable in Lynx, generally due to [[invalid tile]]s. 21 additional levels are playable in Lynx but cannot be solved. ...[[Chip's Challenge Level Pack 3|CCLP3]] and [[Chip's Challenge Level Pack 1|CCLP1]] would be Lynx-compatible. However, 69 of CCLP2's remained unplayabl
    9 KB (1,130 words) - 20:19, 3 May 2021
  • ...level]]s, [[glitch]] demonstrations, and other famous [[Chip's Challenge]] levels. ...oster of all online AVIs. Mike deleted them from his channel and teamed up with Craig to upload all the AVIs.
    6 KB (864 words) - 11:26, 26 April 2021
  • ...boardWielder.dat: the solution requires an almost endless array of puzzles with often unusual, convoluted solutions that have to be set up such that a [[te This level is one of the three untimed levels in CCLP3 due to its complexity. This comes as a relief to many competitive
    7 KB (1,325 words) - 23:36, 28 July 2021
  • ...step]]. The cloning is controlled by a [[glider]] that can only be stopped with a [[block]], and only afterwards can Chip release the [[toggle wall]] safel ...locks hide [[bomb]]s, with the safe block 25 directly in the center. The 4 difficulty rating is due to the large number of unsafe blocks, despite the obvious loc
    4 KB (651 words) - 22:21, 5 May 2024
  • |image = [[File:CCLP3 Level 1.png|300px|link=Entrance Examination]] |num levels = 149
    17 KB (1,995 words) - 19:58, 3 May 2021
  • ...]s, and [[hidden wall]]s is up to the discretion of the designer. Walls Of levels are not considered [[level clone]]s and thus are allowed in official level == Official Walls Of levels ==
    8 KB (1,068 words) - 03:03, 3 March 2024
  • |image = [[File:CCLP4 Level 1.png|300px|link=Molecule]] |num levels = 149
    18 KB (2,261 words) - 11:19, 6 March 2021
  • ==[[:Category:Levels designed by Josh Lee|Levels in official packs]]== ===[[Chip's Challenge Level Pack 1|CCLP1]]===
    27 KB (4,296 words) - 21:40, 24 April 2024
  • |image = [[File:CC2 Level 1.png|link=Lesson 1 (CC2 level)]] |num levels = 200
    15 KB (1,638 words) - 01:42, 7 May 2021
  • |image = [[File:Cc2lp1 level 1 thumbnail.png|link=Island Beginnings]] |num levels = 200
    18 KB (2,053 words) - 05:34, 18 February 2024
  • ...The CC2 ruleset also applies to the Steam re-release of [[Chip's Challenge 1]], even if the Microsoft-style tiles are being used. ...liar with. Because of software limitations (it was developed for Windows 3.1), this ruleset lacks animated gameplay, and instead [[object]]s jump from s
    14 KB (2,471 words) - 18:14, 14 May 2021
  • |image = [[File:CCLP5 Level 1 Starting Map.png|300px|link=Lesson Zero]] |num levels = 149
    15 KB (1,750 words) - 05:17, 1 May 2024
  • ...lag when stepping on a [[hint]] tile. The hint is displayed in white text with a black background, over the middle of the gameplay area. ..., rather than the usual 9 by 9. This has the side effect of making several levels, notably [[Cellblocked]], much easier. The level number, [[computer chip|ch
    12 KB (1,646 words) - 06:15, 30 July 2021
  • |image = [[File:CCLP2 Level 1.png|300px|link=A Fleeting Memory]] |num levels = 149
    17 KB (1,968 words) - 19:56, 3 May 2021
  • |image = [[File:CCLP1 Level 1.png|300px|link=Key Pyramid]] |num levels = 149
    22 KB (2,491 words) - 19:54, 3 May 2021
  • ...s page is specifically about the '''original set of levels''' that shipped with Chip's Challenge. For the game itself, see [[MSCC]] (for the popular 1992 |name = Chip's Challenge 1
    21 KB (2,359 words) - 21:40, 19 October 2023
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