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  • ...or inclusion in [[Chip's Challenge 2]], but were rejected; the remaining 7 levels were submitted past the deadline and could not be included in voting. ...were ordered by the difficulty rating they received during initial voting, with minor changes. In Joshua's words, "This turns out to be not always very acc
    3 KB (372 words) - 23:08, 26 November 2020
  • ...lias '''ajmiam''', is a [[Chipsters|Chipster]] notable for having the most levels in [[Chip's Challenge Level Pack 1|CCLP1]] of any designer. ...vels. These two sets were submitted for CCLP1 consideration, and 31 of the levels between them were voted into the final set. The full version of ''The Other
    5 KB (600 words) - 05:22, 10 March 2024
  • ...llenge 2]], and for ongoing design work in his "Walls of Chip's Challenge" CC2 levelset. ...as intended in that ruleset. This set, designed in 2005, originally had 37 levels, 31 of which were eligible for inclusion in CCLP3. Fifteen of them were vot
    7 KB (937 words) - 04:11, 5 April 2024
  • ...level set called [[TCCLP]]. Tyler's first known appearance or interaction with the Chip's Challenge community began in 2006 when he appeared on the newsg ...p's Challenge Level Pack 1|CCLP1]] staff and [[Chip's Challenge Level Pack 4|CCLP4]] staff, and is the leader of the [[Chip's Challenge 2 Level Pack 1|C
    10 KB (1,483 words) - 04:21, 8 April 2024
  • ...nd tied first place in [[Chip's Challenge Level Pack 4|CCLP4]] (6,111,370) with [[Jeffrey Bardon]]. He also has first place in four of the five [[Lynx rule ...taff leader for [[Chip's Challenge Level Pack 1|CCLP1]], and had 13 of his levels make it into the final set.
    7 KB (1,000 words) - 05:28, 10 March 2024
  • ...osoft's Chip's Challenge and an [[CCEdit|editor]] and begin making his own levels, soon finding out about [[CC Zone]] and the Chip's Challenge community at l ...way. Once complete, Zane plans to retire from CC1 level design in favor of CC2.
    13 KB (1,999 words) - 03:32, 19 March 2024
  • |image = [[File:CC2 Level 1.png|link=Lesson 1 (CC2 level)]] |num levels = 200
    15 KB (1,638 words) - 01:42, 7 May 2021
  • ...ntical to the Lynx ruleset, except where otherwise noted on this wiki. The CC2 ruleset also applies to the Steam re-release of [[Chip's Challenge 1]], eve ...92 port of the game to the PC, which is the game most players are familiar with. Because of software limitations (it was developed for Windows 3.1), this r
    14 KB (2,471 words) - 18:14, 14 May 2021
  • |num levels = 149 |difficulty = 4
    18 KB (2,261 words) - 11:19, 6 March 2021
  • ==[[:Category:Levels designed by Josh Lee|Levels in official packs]]== ===[[Chip's Challenge Level Pack 4|CCLP4]]===
    27 KB (4,296 words) - 21:40, 24 April 2024
  • |num levels = 200 |difficulty = 4
    18 KB (2,053 words) - 05:34, 18 February 2024
  • |num levels = 149 |difficulty = 4
    17 KB (1,968 words) - 19:56, 3 May 2021
  • ...stunning puzzle challenges as well as relaxing adventures in the realms of CC2. | 4 || GHOST TOWN || H. || mg/gt.c2m
    24 KB (3,624 words) - 22:50, 17 May 2019
  • |num levels = 149 |difficulty = 4
    14 KB (1,699 words) - 05:39, 5 March 2024
  • A '''busted level''' is a popular term used by most [[Chipsters]] to identify levels, in whole or part, that are solvable in a way different from how the level ...the basic elements of the level design and, chiefly, are written into the levels for the inquisitive [[Chipster]]. [[Castle Moat]] and its hidden [[flippers
    27 KB (4,437 words) - 21:42, 12 April 2024
  • ...s page is specifically about the '''original set of levels''' that shipped with Chip's Challenge. For the game itself, see [[MSCC]] (for the popular 1992 |num levels = 149
    21 KB (2,359 words) - 21:40, 19 October 2023