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|image = [[Image:CCLP2 Level 23.png|300px]]
|image = [[Image:CCLP2 Level 23.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|levelset = [[Chip's Challenge Level Pack 2]]
|designer = [[Dave Borgman]]
|level = 23
|level = 23
|password = EJLC
|password = EJLC
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}}
}}


'''Traps I''' is the 23rd level in [[Chip's Challenge Level Pack 2]]. It was designed by [[Dave Borgman]]. Although not as simple as [[Traps II|the second part]] found in slot 40, Traps I is not difficult in any sense of the word, but it is a very important study level. The little nuances that lead to the 254 time are instructive.
'''Traps I''' is the 23rd level in [[Chip's Challenge Level Pack 2]]. Although not as simple as [[Traps II|the second part]] found in slot 40, Traps I is not difficult in any sense of the word, but it is a very important study level. The little nuances that lead to the 254 time are instructive.


Play past the four blocks, then move block 3 2R 8U, circle around to the west and move block 2 2R and block 1 4U, and now pick up block 3 with this move's help, pushing it 4R D. Take block 1 and move it 4R, then stop for a combo. Run block 4 U on the way around to block 3, and push this 4U 3R D, which will also finish the last R in the 5R shove of block 1 for [[Chip]]. Now, to finish the [[brown button]]s, move each block 2R, replace it with the next block below, and then use the original.
Play past the four blocks, then move block 3 2R 8U, circle around to the west and move block 2 2R and block 1 4U, and now pick up block 3 with this move's help, pushing it 4R D. Take block 1 and move it 4R, then stop for a combo. Run block 4 U on the way around to block 3, and push this 4U 3R D, which will also finish the last R in the 5R shove of block 1 for [[Chip]]. Now, to finish the [[brown button]]s, move each block 2R, replace it with the next block below, and then use the original.
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Chip can now take the chip from the [[trap]]s, escape the start through the [[socket]], and open the [[toggle wall]]. This triggers a quick chain reaction, which releases a [[teeth]] which releases a [[glider]] to clone [[block]]s, which remove [[water]] and allow Chip to pass to an open, empty area. In the northeast are [[fire boots]] guarded by a [[paramecium]]; use these to pass by the [[fire]] in front of the [[exit]].
Chip can now take the chip from the [[trap]]s, escape the start through the [[socket]], and open the [[toggle wall]]. This triggers a quick chain reaction, which releases a [[teeth]] which releases a [[glider]] to clone [[block]]s, which remove [[water]] and allow Chip to pass to an open, empty area. In the northeast are [[fire boots]] guarded by a [[paramecium]]; use these to pass by the [[fire]] in front of the [[exit]].


== See also ==
==Fix for Lynx==
 
In Lynx mode, the glider that clones blocks does not die in the fire at (25, 25) and clones five more blocks that slide around on the ice tiles, making it far harder to get across. To counteract this problem, [[Chip's Challenge Level Pack 2|CCLXP2]] replaces this fire tile with a [[bomb]] to destroy the glider.
* [[Block Retrace Rule]]


==Full level map==
==Full level map==

Revision as of 07:03, 29 March 2019

Template:Infobox Level New

Traps I is the 23rd level in Chip's Challenge Level Pack 2. Although not as simple as the second part found in slot 40, Traps I is not difficult in any sense of the word, but it is a very important study level. The little nuances that lead to the 254 time are instructive.

Play past the four blocks, then move block 3 2R 8U, circle around to the west and move block 2 2R and block 1 4U, and now pick up block 3 with this move's help, pushing it 4R D. Take block 1 and move it 4R, then stop for a combo. Run block 4 U on the way around to block 3, and push this 4U 3R D, which will also finish the last R in the 5R shove of block 1 for Chip. Now, to finish the brown buttons, move each block 2R, replace it with the next block below, and then use the original.

Chip can now take the chip from the traps, escape the start through the socket, and open the toggle wall. This triggers a quick chain reaction, which releases a teeth which releases a glider to clone blocks, which remove water and allow Chip to pass to an open, empty area. In the northeast are fire boots guarded by a paramecium; use these to pass by the fire in front of the exit.

Fix for Lynx

In Lynx mode, the glider that clones blocks does not die in the fire at (25, 25) and clones five more blocks that slide around on the ice tiles, making it far harder to get across. To counteract this problem, CCLXP2 replaces this fire tile with a bomb to destroy the glider.

Full level map

Cclp2 full map level 23.png

Walkthrough

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