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In the four corners were four [[red button]]s, which cloned [[block]]s onto four [[brown button]]s to allow these four blocks to escape the [[trap]]s; move blocks 3 and 1 into the [[bomb]]s, block 4 UR, and block 2 west into the [[teleport]], which causes a partial post and allows Chip to exit.
In the four corners were four [[red button]]s, which cloned [[block]]s onto four [[brown button]]s to allow these four blocks to escape the [[trap]]s; move blocks 3 and 1 into the [[bomb]]s, block 4 UR, and block 2 west into the [[teleport]], which causes a partial post and allows Chip to exit.


== Fix for [[Lynx]] ==
== Fix for Lynx ==


The eight chips by the [[ice]] have ice under them themselves, which makes Madness I unplayable in Lynx. To fix it, simply remove the ice, as their original intentions were to keep Chip from sliding across the level as a shortcut as he does when picking up the chips in this route. There is no further need for Chip to use the buttons anyway, and the additional use of the same shortcut would only take Chip back to an already complete area.
In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the ice tiles underneath the chips in the corners were removed and recessed walls were placed adjacent to them. In addition, the blocks on traps behind the sockets slide out automatically when their respective buttons are hit; to counteract this, the CCLXP2 staff placed clone blocks facing towards each other on the traps. This makes Madness I the first level in CCLXP2 that ''cannot'' be solved in MS; hence, ''LX'' is appended to the title to indicate a Lynx-only level.
 
A [[hint]] was also added under the starting point reading:<br>
''The blocks below are on traps and moving against each other. Be careful how you deal with them!''


==Full level map==
==Full level map==

Revision as of 09:26, 29 March 2019

Template:Infobox Level New

Madness I is the 28th level in Chip's Challenge Level Pack 2. In Dave's original set, DaveB1, it was named More Madness, as the order of Madness II and it was reversed in the set. Unlike that level, Madness I is not difficult at all, and the only significant puzzle is that of figuring out a partial post to reach the exit.

To complete it, take the chips across the top, then the chip from the paramecium area on the top, and go downwards to collect a second chip. Finish with the one to the right and the lowest chip, then play down to steal one chip from the bugs. Now, play to the southeast corner and collect the final two pairs of chips, arriving to the southwest. From here, sneak into the beehive and collect the final two chips, then move 3R U specifically to escape without having to wait.

In the four corners were four red buttons, which cloned blocks onto four brown buttons to allow these four blocks to escape the traps; move blocks 3 and 1 into the bombs, block 4 UR, and block 2 west into the teleport, which causes a partial post and allows Chip to exit.

Fix for Lynx

In CCLXP2, the ice tiles underneath the chips in the corners were removed and recessed walls were placed adjacent to them. In addition, the blocks on traps behind the sockets slide out automatically when their respective buttons are hit; to counteract this, the CCLXP2 staff placed clone blocks facing towards each other on the traps. This makes Madness I the first level in CCLXP2 that cannot be solved in MS; hence, LX is appended to the title to indicate a Lynx-only level.

A hint was also added under the starting point reading:
The blocks below are on traps and moving against each other. Be careful how you deal with them!

Full level map

Cclp2 full map level 28.png

Walkthrough

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