Please create an account or Login! Have fun!

Sharpeye468: Difference between revisions

Jump to navigation Jump to search
m (Protected "Sharpeye468" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
m (User has been banned from using square brackets)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
#REDIRECT [[User:Sharpeye468]]
'''Sharpeye468''', also known as '''SharpeyeTheCrazy''', or simply '''Sharpeye''' is a relatively new [[Chipster]] who got his start in the community by rediscovering [[Chip's Challenge]] thanks to a friend who recommended the Steam version to him. Sharpeye has a weird atmosphere to him which to most is devoid of all logic, including a sworn hatred for any level that is deemed as "too long" by his standards. His skill and persistence as an optimizer has allowed him to shoot up the [[Chip's Challenge 1]] and [[Chip's Challenge 2]] bold count leaderboards relatively quickly given his late start in both.
 
== History ==
 
As with most Chipsters, Sharpeye got his start in the Chip's Challenge game with an old Windows 95 computer. He never made it past [[Blobnet]] and was too stubborn to skip past the level as a child. Even with his inability to play through any level past he enjoyed watching his dad play through and beat many of the game’s levels.
 
When Sharpeye got back into the game thanks to Steam, he discovered that Blobnet was made to be a lot easier thanks to the animations and in 2017, many years after failing to complete the level on his own, Sharpeye was finally able to make it past the dreaded level. With some determination and a little help from the CC1 solutions uploaded by [[Zane Kuecks]], Sharpeye was able to soldier through the levels until he completed Chip's Challenge 1 in its entirety on January 20th, 2018.
 
== Optimizing ==
 
Upon completion of the first game, Sharpeye began into Chip's Challenge 2 and, with a scoreboard in place for the game, began optimizing it. He put together an interesting set of scores which he slowly improved. His first confirm for the game was [[Desert Oasis]], where he confirmed [[J.B. Lewis|J.B. Lewis's]] time of 180 seconds from the day after the release of the game. His first new record in the game was a ridiculous fluke one second improvement on [[Flip-Flop]], where he was the first person to ever score a time of 113 seconds.
 
Upon reaching [[Antarctica]] in CC2, Sharpeye was a little tired of the game and began a new foray of optimization in Chip's Challenge 1. His original plan was to have a report of one [[Bold time|bold]] for each official level pack to complete what he referred to as a "full house." However, his plans soon changed as he began reporting many bolds in the original [[level set]] of the game. He started with the shorter levels and later demolished difficult levels such as [[Force Field]], [[Rink]], and [[Oversea Delivery]]. He perplexed many optimizers by getting ridiculous luck based bolds such as [[Monster Lab]], [[The Monster Cages]], and [[Lead Us Not into Temptation]] while not playing through much easier levels.
 
On February 14th, 2019, Sharpeye became the first player ever to complete a perfect run of [[Doublemaze]] and revealed his new bold time with a video called [https://www.youtube.com/watch?v=PBHntAKQ_go "Hunt Bold Reveal"] with a clickbait style thumbnail to lead people to believe that he had finally vanquished his enemy after refusing to get the [[Hunt]] bold for his entire optimization career. The few who watched the video kept it a secret until Sharpeye reported the bold which let those who didn’t watch it know about the time.
 
== Allegations of cheating ==
 
On March 5th, 2019, scorekeeper [[James Anderson]] formally requested a TWS viewing for reasons unbeknownst to Sharpeye. After viewing the TWS, James requested a live stream of Doublemaze, paired with other requests, such as a visible timer and a program to view the keypresses, as ways to ensure a legitimate time. On March 7th, 2019, Sharpeye was successfully able to complete Doublemaze again, live on stream, with a reaction known to some as "the weirdest pop-off of all time". Afterwards, Sharpeye was asked to complete [[Chip's Checkers]] and [[Split Path]] as well, as they were scores that achieved recently, while also being short easy routes to learn.
 
After the stream, James summed up the situation in a [https://pastebin.com/J95py5jV "Pastebin document"], declaring Sharpeye to be a legitimate player, and thus, brought the debacle to a close, creating a popular meme about unorthodox keypresses in the process.
 
== Hoard Projects ==
 
Drawing inspiration from the goldeneye community and their hoard projects, Sharpeye has created multiple "hoard videos" which showcase many levels and bolds times that were hoarded over time.
 
=== The Chips Grind Never Ends ===
 
As a way of showing off a fresh 120 CCLP2 MS bolds, good for top 5 bold count at the time, a [[Mind Block]] bold to take over second place in CC1 MS bold count, and a full house of bold times, Sharpeye created this project and released it on April 28th, 2020 through a [https://vimeo.com/412592178 vimeo link] due to the songs used. As a post-credits reveal, it was also revealed that Sharpeye had scored a new record of 950 (b+1) on [[Blobdance]], slaying and besting the 10.5 year old time set in November of 2009 by [[J.B. Lewis]].
 
===  Steam Unhoard ===
 
As a love letter to the community, Sharpeye compiled a bunch of screenshots detailing his history with the game, and his history of playing through the [[Steam ruleset]] as it was the way he got back into the games after a long break from them. In his [https://drive.google.com/file/d/1CTEQSNJuFf_sXah1N1-r9NejJKrSAQS0/view Steam unhoard] he detailed a journey over the past month or so of achieving the final bold times, and a few new records that were set, on the way to acquiring all 149 bolds in CC1 Steam, with large thanks to the new optimizing tools ExaCC, and MVS.
 
== Current Projects ==
 
Sharpeye continues filling out his scorecard and upping his bold count for CC1, amassing over 500 MS bolds even without considering the new release of [[CCLP5]]. He hopes to hold onto his 149 bold count in Steam, and has even set an additional 3 records since the end of the Steam unhoard.
 
== Level design ==
 
As far as level design goes, Sharpeye tends to stay away from the creation of levels in both CC1 and CC2. He creates a few levels and has given out some inspiration for levels (notably [[Liquid Defense]]), but stays from delving too deeply into full levelsets and themed levels.
 
== Trivia ==
 
* The Hunt bold is a sworn enemy to Sharpeye thanks to an unknown issue between the two.
 
[[Category:People]]
 
{{User administrator}}

Latest revision as of 04:00, 28 November 2024

Sharpeye468, also known as SharpeyeTheCrazy, or simply Sharpeye is a relatively new Chipster who got his start in the community by rediscovering Chip's Challenge thanks to a friend who recommended the Steam version to him. Sharpeye has a weird atmosphere to him which to most is devoid of all logic, including a sworn hatred for any level that is deemed as "too long" by his standards. His skill and persistence as an optimizer has allowed him to shoot up the Chip's Challenge 1 and Chip's Challenge 2 bold count leaderboards relatively quickly given his late start in both.

History[edit]

As with most Chipsters, Sharpeye got his start in the Chip's Challenge game with an old Windows 95 computer. He never made it past Blobnet and was too stubborn to skip past the level as a child. Even with his inability to play through any level past he enjoyed watching his dad play through and beat many of the game’s levels.

When Sharpeye got back into the game thanks to Steam, he discovered that Blobnet was made to be a lot easier thanks to the animations and in 2017, many years after failing to complete the level on his own, Sharpeye was finally able to make it past the dreaded level. With some determination and a little help from the CC1 solutions uploaded by Zane Kuecks, Sharpeye was able to soldier through the levels until he completed Chip's Challenge 1 in its entirety on January 20th, 2018.

Optimizing[edit]

Upon completion of the first game, Sharpeye began into Chip's Challenge 2 and, with a scoreboard in place for the game, began optimizing it. He put together an interesting set of scores which he slowly improved. His first confirm for the game was Desert Oasis, where he confirmed J.B. Lewis's time of 180 seconds from the day after the release of the game. His first new record in the game was a ridiculous fluke one second improvement on Flip-Flop, where he was the first person to ever score a time of 113 seconds.

Upon reaching Antarctica in CC2, Sharpeye was a little tired of the game and began a new foray of optimization in Chip's Challenge 1. His original plan was to have a report of one bold for each official level pack to complete what he referred to as a "full house." However, his plans soon changed as he began reporting many bolds in the original level set of the game. He started with the shorter levels and later demolished difficult levels such as Force Field, Rink, and Oversea Delivery. He perplexed many optimizers by getting ridiculous luck based bolds such as Monster Lab, The Monster Cages, and Lead Us Not into Temptation while not playing through much easier levels.

On February 14th, 2019, Sharpeye became the first player ever to complete a perfect run of Doublemaze and revealed his new bold time with a video called "Hunt Bold Reveal" with a clickbait style thumbnail to lead people to believe that he had finally vanquished his enemy after refusing to get the Hunt bold for his entire optimization career. The few who watched the video kept it a secret until Sharpeye reported the bold which let those who didn’t watch it know about the time.

Allegations of cheating[edit]

On March 5th, 2019, scorekeeper James Anderson formally requested a TWS viewing for reasons unbeknownst to Sharpeye. After viewing the TWS, James requested a live stream of Doublemaze, paired with other requests, such as a visible timer and a program to view the keypresses, as ways to ensure a legitimate time. On March 7th, 2019, Sharpeye was successfully able to complete Doublemaze again, live on stream, with a reaction known to some as "the weirdest pop-off of all time". Afterwards, Sharpeye was asked to complete Chip's Checkers and Split Path as well, as they were scores that achieved recently, while also being short easy routes to learn.

After the stream, James summed up the situation in a "Pastebin document", declaring Sharpeye to be a legitimate player, and thus, brought the debacle to a close, creating a popular meme about unorthodox keypresses in the process.

Hoard Projects[edit]

Drawing inspiration from the goldeneye community and their hoard projects, Sharpeye has created multiple "hoard videos" which showcase many levels and bolds times that were hoarded over time.

The Chips Grind Never Ends[edit]

As a way of showing off a fresh 120 CCLP2 MS bolds, good for top 5 bold count at the time, a Mind Block bold to take over second place in CC1 MS bold count, and a full house of bold times, Sharpeye created this project and released it on April 28th, 2020 through a vimeo link due to the songs used. As a post-credits reveal, it was also revealed that Sharpeye had scored a new record of 950 (b+1) on Blobdance, slaying and besting the 10.5 year old time set in November of 2009 by J.B. Lewis.

Steam Unhoard[edit]

As a love letter to the community, Sharpeye compiled a bunch of screenshots detailing his history with the game, and his history of playing through the Steam ruleset as it was the way he got back into the games after a long break from them. In his Steam unhoard he detailed a journey over the past month or so of achieving the final bold times, and a few new records that were set, on the way to acquiring all 149 bolds in CC1 Steam, with large thanks to the new optimizing tools ExaCC, and MVS.

Current Projects[edit]

Sharpeye continues filling out his scorecard and upping his bold count for CC1, amassing over 500 MS bolds even without considering the new release of CCLP5. He hopes to hold onto his 149 bold count in Steam, and has even set an additional 3 records since the end of the Steam unhoard.

Level design[edit]

As far as level design goes, Sharpeye tends to stay away from the creation of levels in both CC1 and CC2. He creates a few levels and has given out some inspiration for levels (notably Liquid Defense), but stays from delving too deeply into full levelsets and themed levels.

Trivia[edit]

  • The Hunt bold is a sworn enemy to Sharpeye thanks to an unknown issue between the two.
Sysopcrown 3x.PNG This user is a Chip's Challenge Wiki administrator.