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{{Infobox Level New|
{{Infobox Level
|name = Monster Factory
|pack = cclp2
|image = [[Image:CCLP2 Level 111.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 111
|level = 111
|password = LXZP
|image = [[File:CCLP2 Level 111.png|300px]]
|hint = No
}}
|chips required = 101
|chips available = 101
|time = 450
|bold ms = 376
|bold lynx = 375


|difficulty ms = 2
'''Monster Factory''' is the 111th level in [[Chip's Challenge Level Pack 2]]. Monster Factory requires some pieces of quick timing and a sense of trickery, but not much else. [[Odd step]] is recommended.
|bold difficulty ms = 2
|bold complexity ms = 2
 
|difficulty lynx = 2
|bold difficulty lynx = 2
|bold complexity lynx = 2
}}


'''Monster Factory''' is the 111th level in [[Chip's Challenge Level Pack 2]]. Sort of a modernized [[Monster Lab]] of sorts (in fact, [[Eric Schmidt]] actually ''did'' call it Monster Lab, resulting in the change), Monster Factory requires some pieces of quick timing and a sense of trickery, but not much else. [[Odd step]] is recommended.
Stop the [[tank]] above by touching the lower [[blue button]] when the tank is on the other one, thus stopping the cloned [[pink ball]]s. Take the [[yellow key]], sneak into the [[teeth]] room and take the [[red key]], then use it to collect some more goodies. Open the [[toggle wall]] and lure the teeth onto the [[brown button]], then immediately step back D to avoid the cloning [[fireball]]s, and then move back U when they stop. Swim through one [[water]] and turn south, take all the [[Computer chip|chips]], then follow the path with [[glider]]s in pursuit and remove the chip and then [[fire boots]]. Note that the lead glider will burn in the [[fire]], allowing [[Chip]] to continue. Dive between the gliders, over the fire and take the [[teleport]] to the large teeth room.


Stop the [[tank]] above by touching the lower [[blue button]] when the tank is on the other one, thus stopping the cloned [[pink ball]]s. Take the [[yellow key]], sneak into the [[teeth]] room and take the [[red key]], then use it to collect some more goodies. Open the [[toggle wall]] and lure the teeth onto the [[brown button]], then immediately step back D to avoid the cloning [[fireball]]s, and then move back U when they stop. Swim through one [[water]] and turn south, take all the chips, then follow the path with [[glider]]s in pursuit and remove the chip and then [[fire boots]]. Note that the lead glider will burn in the [[fire]], allowing Chip to continue. Dive between the gliders, over the fire and take the [[teleport]] to the large teeth room.
Start by taking the chip above, then the two on the west edge, and run all the way to the right and turn north for two chips in the corner. As the teeth close in, move 5D and run all the way through them, which will leave them behind for good. Take three chips west, the chips above, and the remaining chips as you move northwest. Chip must now restart the tank's movement after passing the [[socket]], blocking out the [[exit]]; hit the blue button a second time to stop it again, which allows Chip to proceed to the exit.


Start by taking the chip above, then the two on the west edge, and run all the way to the right and turn north for two chips in the corner. As the teeth close in, move 5D and run all the way through them, which will leave them behind for good. Take three chips west, the chips above, and the remaining chips as you move northwest. Chip must now restart the tank's movement after passing the [[socket]], blocking out the exit; hit the blue button a second time to stop it again, which allows Chip to proceed to the exit.
== Fix for Lynx ==


== Unsolvability in [[Lynx]] ==
On the path towards the [[force floor]]s and teleport, Chip depends on a glider running into fire to safely collect both [[item]]s; however, under [[Lynx ruleset|Lynx]] rules, monsters do not burn in fire. For [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the gliders and fire were changed to fireballs and water, and the [[flippers]] and fire boots were switched. Due to [[Animation delay|splash delay]], the constant drowning of the fireballs would also stop Chip from continuing; to circumvent this, a [[clone block]] on top of a real [[blue wall]] was placed at (30, 15) to stop the fireballs, as clone blocks can only be pushed in Lynx. The water tile at (21, 3) was also swapped for a fire tile, since the flippers were swapped for fire boots.


On the path towards the [[force floor]]s and teleport, Chip depends on a glider running into fire to safely collect both [[item]]s. For Lynx use, replace the [[clone machine]] at [28, 15] with a [[bomb]], as only one glider will deflect off the fire; when the bomb is placed here instead of replacing the fire, the debris will not block Chip's path.
==Full level map==
[[File:Cclp2_full_map_level_111.png|500px]]  


== Walkthrough ==
== Walkthrough ==
[[File:CCLP2 level 111 solution - 375 seconds|425px]]
{{#ev:youtube|f4c8JDyEn5c}}


{{Level Progression|It's a Kind of Magic|After the Rainstorm}}
{{Level Progression|It's a Kind of Magic|After the Rainstorm}}
[[Category:Levels unsolvable in Lynx]]
[[Category:Levels unsolvable in Lynx]]

Latest revision as of 04:51, 30 April 2020

Monster Factory is the 111th level in Chip's Challenge Level Pack 2. Monster Factory requires some pieces of quick timing and a sense of trickery, but not much else. Odd step is recommended.

Stop the tank above by touching the lower blue button when the tank is on the other one, thus stopping the cloned pink balls. Take the yellow key, sneak into the teeth room and take the red key, then use it to collect some more goodies. Open the toggle wall and lure the teeth onto the brown button, then immediately step back D to avoid the cloning fireballs, and then move back U when they stop. Swim through one water and turn south, take all the chips, then follow the path with gliders in pursuit and remove the chip and then fire boots. Note that the lead glider will burn in the fire, allowing Chip to continue. Dive between the gliders, over the fire and take the teleport to the large teeth room.

Start by taking the chip above, then the two on the west edge, and run all the way to the right and turn north for two chips in the corner. As the teeth close in, move 5D and run all the way through them, which will leave them behind for good. Take three chips west, the chips above, and the remaining chips as you move northwest. Chip must now restart the tank's movement after passing the socket, blocking out the exit; hit the blue button a second time to stop it again, which allows Chip to proceed to the exit.

Fix for Lynx[edit]

On the path towards the force floors and teleport, Chip depends on a glider running into fire to safely collect both items; however, under Lynx rules, monsters do not burn in fire. For CCLXP2, the gliders and fire were changed to fireballs and water, and the flippers and fire boots were switched. Due to splash delay, the constant drowning of the fireballs would also stop Chip from continuing; to circumvent this, a clone block on top of a real blue wall was placed at (30, 15) to stop the fireballs, as clone blocks can only be pushed in Lynx. The water tile at (21, 3) was also swapped for a fire tile, since the flippers were swapped for fire boots.

Full level map[edit]

Cclp2 full map level 111.png

Walkthrough[edit]

Previous Level Current Level Next Level
← It's a Kind of Magic Monster Factory After the Rainstorm →