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'''Item Bestowal''', also known as '''item pinning''' or '''item nailing''', is a glitch in [[Chip's Challenge 2]]. The glitch makes it possible, under certain circumstances, for | '''Item Bestowal''', also known as '''item pinning''' or '''item nailing''', is a [[glitch]] in [[Chip's Challenge 2]]. The glitch makes it possible, under certain circumstances, for [[monster]]s to obtain [[item]]s when they otherwise shouldn't be able to. | ||
== Basic glitch == | == Basic glitch == | ||
In order to bestow an item to a monster, the item must be placed on top of a [[force floor]], and the monster must be on top of the item. Additionally, the monster must be unable to move when the level begins: the force floor must face an [[acting wall]]. This will add the item to the monster's inventory, and the monster will be able to use | In order to bestow an item to a monster, the item must be placed on top of a [[force floor]], and the monster must be on top of the item. Additionally, the monster must be unable to move when the level begins: the force floor must face an [[acting wall]]. This will add the item to the monster's inventory, and the monster will be able to use it. This can allow monsters to [[flippers|swim]], [[skates|treat ice like floor]], [[speed boots|move at twice their normal speed]], and [[helmet|become unable to kill players]], among other things. | ||
Each monster can only obtain one item this way. | Each monster can only obtain one item this way. [[Ghost]]s, [[directional block]]s, and [[ice block]]s can not obtain items this way: ghosts are never affected by force floors, and these blocks can be pushed over items naturally without picking them up, although a [[Block|dirt block]] with an item can still be [[transmogrifier|transformed]] into an ice block and vice versa. Bestowed [[hiking boots]], [[bribe]]s, and [[eye]]s have no effect on the monster, apart from preventing it from crossing the corresponding [[no sign]]s. Additionally, yellow teleports cannot be bestowed this way since they are terrain, though they can be picked up normally by all movable objects anyway (except ice blocks and directional blocks). | ||
[[Fire boots]] will not override the behavior of any enemies for which fire is an [[acting wall]], but it will allow them to cross [[flame jet]]s safely. | [[Fire boots]] will not override the behavior of any enemies for which fire is an [[acting wall]], but it will allow them to cross [[flame jet]]s safely. | ||
=== Releasing the monsters === | === Releasing the monsters === | ||
If the monster obtains [[suction boots]], they | If the monster obtains [[suction boots]], they can move off the force floor on the second tick; otherwise, they will remain stuck on the force floor, unless released. A simple way to release the monster is with an [[inverter]] gate to flip the force floor on the second frame, after the item has been bestowed. | ||
Another method is to use a [[random force floor]]. If the force floor sends the monster into an acting wall first, then in an open direction, the item will be bestowed. If the monster is sent in an open direction first, however, the item will remain on the force floor. | Another method is to use a [[random force floor]]. If the force floor sends the monster into an acting wall first, then in an open direction, the item will be bestowed. If the monster is sent in an open direction first, however, the item will remain on the force floor. | ||
A third method is to place another monster in front of the force floor, which can then immediately move away, and a fourth is to just block the force floor with a removable wall, like a [[toggle wall]], a [[Switch door|pink wall]], or an ice block on a flame jet. | |||
== Yellow tanks == | == Yellow tanks == | ||
Items can be bestowed upon [[yellow tank]]s using the method described above. However, there is another method that allows much more flexibility, including the ability to bestow an unlimited | Items can be bestowed upon [[yellow tank]]s using the method described above. However, there is another method that allows much more flexibility, including the ability to bestow an unlimited number of items, and at any time during the level. | ||
The item must be placed under a block ( | The item must be placed under a block (any kind will work). Under ordinary circumstances, if a yellow tank were to try pushing such a block, they would simply [[flick]] the block off, and the item would remain. However, if the tank slides into the block (using either [[ice]], a [[force floor]], or a [[teleport]] (while failing to actually teleport)), it will enter the tile and pick up the item. | ||
The item does not need to be under a block at the beginning of the level; a block can be pushed onto it later during the level, and bestowal will still work. | The item does not need to be under a block at the beginning of the level; a block can be pushed onto it later during the level, and bestowal will still work. | ||
If | == Dropping items == | ||
If any monster or block picks up a fifth item over the course of the level, it will drop the oldest item in the inventory. If this item is a yellow teleport, it will then attempt to teleport through it. [[Bowling ball]]s will start rolling, and [[time bomb]]s will not activate, allowing them to be picked up again by the player. | |||
== Bestowing keys and other items == | |||
[[Bonus flag]]s, as well as yellow, green, and blue [[Keys_and_locks#Keys|keys]] can be bestowed upon monsters using both methods described above. However, most monsters remain unable to open locks, so the keys will have no effect on them, apart from preventing them from crossing the appropriate [[no sign]]s. Likewise, bonuses are only counted when picked up by [[Chip]] or [[Melinda]]; they otherwise have no effect. | |||
With the exception of the movable objects that can pick them up normally, red keys, [[Computer_chip|chips]] and [[Toggle_chip_and_bomb|green chips]], and [[Time_modifier|time bonuses and penalties]] can never be bestowed. Chip, Melinda, and [[Player_mirror|their mirrors]] standing on a [[Time_modifier|stopwatch]] on a blocked force floor will pause the timer on every other frame, causing the timer to tick down half as fast as normal. Attempting to bestow a [[Toggle_chip_and_bomb|green bomb]] will cause the movable object to explode. | |||
== See also == | == See also == | ||
* [[Waterbirth Glitch]] | * [[Glitch#Waterbirth Glitch|Waterbirth Glitch]] | ||
[[Category:Glitches]] | [[Category:Glitches]] |
Revision as of 01:56, 8 March 2020
Item Bestowal, also known as item pinning or item nailing, is a glitch in Chip's Challenge 2. The glitch makes it possible, under certain circumstances, for monsters to obtain items when they otherwise shouldn't be able to.
Basic glitch
In order to bestow an item to a monster, the item must be placed on top of a force floor, and the monster must be on top of the item. Additionally, the monster must be unable to move when the level begins: the force floor must face an acting wall. This will add the item to the monster's inventory, and the monster will be able to use it. This can allow monsters to swim, treat ice like floor, move at twice their normal speed, and become unable to kill players, among other things.
Each monster can only obtain one item this way. Ghosts, directional blocks, and ice blocks can not obtain items this way: ghosts are never affected by force floors, and these blocks can be pushed over items naturally without picking them up, although a dirt block with an item can still be transformed into an ice block and vice versa. Bestowed hiking boots, bribes, and eyes have no effect on the monster, apart from preventing it from crossing the corresponding no signs. Additionally, yellow teleports cannot be bestowed this way since they are terrain, though they can be picked up normally by all movable objects anyway (except ice blocks and directional blocks).
Fire boots will not override the behavior of any enemies for which fire is an acting wall, but it will allow them to cross flame jets safely.
Releasing the monsters
If the monster obtains suction boots, they can move off the force floor on the second tick; otherwise, they will remain stuck on the force floor, unless released. A simple way to release the monster is with an inverter gate to flip the force floor on the second frame, after the item has been bestowed.
Another method is to use a random force floor. If the force floor sends the monster into an acting wall first, then in an open direction, the item will be bestowed. If the monster is sent in an open direction first, however, the item will remain on the force floor.
A third method is to place another monster in front of the force floor, which can then immediately move away, and a fourth is to just block the force floor with a removable wall, like a toggle wall, a pink wall, or an ice block on a flame jet.
Yellow tanks
Items can be bestowed upon yellow tanks using the method described above. However, there is another method that allows much more flexibility, including the ability to bestow an unlimited number of items, and at any time during the level.
The item must be placed under a block (any kind will work). Under ordinary circumstances, if a yellow tank were to try pushing such a block, they would simply flick the block off, and the item would remain. However, if the tank slides into the block (using either ice, a force floor, or a teleport (while failing to actually teleport)), it will enter the tile and pick up the item.
The item does not need to be under a block at the beginning of the level; a block can be pushed onto it later during the level, and bestowal will still work.
Dropping items
If any monster or block picks up a fifth item over the course of the level, it will drop the oldest item in the inventory. If this item is a yellow teleport, it will then attempt to teleport through it. Bowling balls will start rolling, and time bombs will not activate, allowing them to be picked up again by the player.
Bestowing keys and other items
Bonus flags, as well as yellow, green, and blue keys can be bestowed upon monsters using both methods described above. However, most monsters remain unable to open locks, so the keys will have no effect on them, apart from preventing them from crossing the appropriate no signs. Likewise, bonuses are only counted when picked up by Chip or Melinda; they otherwise have no effect.
With the exception of the movable objects that can pick them up normally, red keys, chips and green chips, and time bonuses and penalties can never be bestowed. Chip, Melinda, and their mirrors standing on a stopwatch on a blocked force floor will pause the timer on every other frame, causing the timer to tick down half as fast as normal. Attempting to bestow a green bomb will cause the movable object to explode.