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Glitch
A glitch in Chip's Challenge is a fault in the program which is caused by a coding error. The majority of glitches occur in Microsoft's version of Chip's Challenge, and in Chip's Challenge 2. The MS emulation version of Tile World deliberately reproduces most MSCC glitches in order to maintain a fair basis for scorekeeping.
MS ruleset glitches
Boosting
This glitch can cause Chip to move faster than usual after exiting a sliding tile.
Button Smash
This glitch can prevent buttons from working when blocks are flicked onto them.
Controller and Boss
This glitch can sometimes prevent monsters from exiting traps, as well as prevent clone machines from working, or causing them to clone in an unexpected direction.
Convergence
This glitch, involving blocks and teleports, can sometimes result in the creation of a second Chip in the level.
Cross-checking
This glitch sometimes causes sliding blocks to go through ice corners.
Frankenstein
This glitch sometimes causes tanks on top of clone machines to switch direction.
Mouse Panel
This glitch allows Chip to ram or flick a block without stopping to move, when using the mouse.
Non-Existence
This glitch occurs when there is no Chip on the map at the beginning of the level.
Advanced MS glitches
These glitches exist in MSCC but are are not correctly emulated by Tile World. They may, however, be added to Tile World in the future.
00Floor
This acting wall looks like a North-facing bug over a white background. In Tile World, this tile is displayed like a regular wall.
Data resetting
This glitch, responsible for many insane levels, relies on clone connections beyond the map to produce unexpected results.
Knight
This glitch, related to the Controller and Boss Glitch, sometimes causes monsters to move like a knight in chess.
Multiple Tank
This glitch, responsible for many insane levels, sometimes causes sliding tanks to create other tiles.
Tank Top
This glitch sometimes causes tanks sliding onto tank buttons to turn in an unexpected direction.
Twice Step Glitch
This glitch results in unusual timing of buffered mouse moves.
Illegal MS glitches
These glitches are banned from competitive scoring, and are therefore excluded from Tile World.
Long First Second
This glitch sometimes causes a second in the in-game timer (not always the first) to be longer than usual, sometimes allowing higher scores.
Time Dilation
This glitch sometimes occurs after Chip dies using a mouse move.
MSCC crashes
These games, when triggered in Microsoft's version of Chip's Challenge, cause the game to crash. They are intentionally absent from Tile World.
Data Size
This glitch causes the game to crash due to running out of memory.
Termination
This glitch causes the game to crash when playing a set that does not have 144 or 149 levels.
Transparency
This glitch causes the game to crash when Chip steps on two transparent tiles at once (usually a monster on top of a key).
Lynx glitches
The Lynx ruleset has relatively few glitches, and those that exist do not have wiki pages yet. However some behaviors can be seen here and in the public TWS for Stratagem.
The Stupid Glitch
Chip's Challenge 2
While Chip's Challenge 2 is coded much more professionally than MSCC, it has its fair share of bugs and bizarre behaviors as well. Most of these behaviors do not have wiki pages yet, but compilations of them can be seen here and here. In addition, many of these glitches have not received any official name yet.
Block Deletion
Official name pending. This glitch, involving railroad tracks and directional blocks, sometimes causes blocks to mysteriously vanish.
In other circumstances, directional blocks may ignore railroad track directions without vanishing.
Explosion Sneaking
Official name pending. This glitch allows Chip, Melinda and monsters within the explosion radius of a time bomb to escape unharmed if moving at the precise tick of the explosion. The Chip and Melinda variant is banned in optimization, but the monster variant remains legal.
Item Bestowal
This glitch makes it possible for monsters to pick up items when they normally shouldn't be able to.
Monster Hooking
Official name pending. If Chip or Melinda has a hook, they may sometimes find themselves unable to move because the hook will attempt to pull a passing monster. This will often result in the player's death, as their inability to move allows the monster to collide with them.
Multiple Character Movement
Official name pending. By switching between playable characters at high speed in-between tiles, it can be possible to essentially move several characters at once. This glitch is banned in optimization.
Spring Mining
Official name pending. This glitch lets Chip (or other monsters that can push) move onto a tile with a block when pushing the block, in cases where they would normally stay behind while the block moves forwards.
Turtle Invisibility
Official name pending. If the player drops a bowling ball while on a turtle, they will become invisible, and the turtle will turn to water. If a monster passes over the water tile while the player is invisible, they will survive the encounter. Visibility will be restored at the player's next valid move (pressing an acting wall does not count). Attempting to drop another item, regardless of whether there is one in the inventory or not, will crash the game. This glitch can also sometimes result in the Waterbirth Glitch (see below).
Waterbirth Glitch
Waterbortion Glitch
Official name pending. This glitch causes entities starting on a turtle to disappear if a block is spring mined off that turtle.