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{{Infobox Level New|
{{Infobox Level
|name = Chip Search
|pack = cclp2
|image = [[Image:CCLP2 Level 74.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 74
|level = 74
|password = DJTP
|image = [[File:CCLP2 Level 74.png|300px]]
|hint = No
|chips required = 24
|chips available = 32 (eight have unconnected [[trap]]s under them, so Chip must take the 24 safe ones)
|time = 300
|bold ms = 253
|bold lynx = 246
 
|difficulty ms = 3
|bold difficulty ms = 4
|bold complexity ms = 2
 
|difficulty lynx = 2
|bold difficulty lynx = 2
|bold complexity lynx = 2
}}
}}


'''Chip Search''' is the 74th level in [[Chip's Challenge Level Pack 2]]. Chip Search was designed by [[Dave Borgman]], so there is a good dose of monsters in it and a lot of [[trap]]s and tricks around the items. Chip Search requires intelligent analysis of the booby trap patterns and a bit of luck.
'''Chip Search''' is the 74th level in [[Chip's Challenge Level Pack 2]]. With a good dose of monsters in it and a lot of [[trap]]s and tricks around the items, Chip Search requires intelligent analysis of the booby trap patterns - and a bit of luck.


Immediately step 2R and off the [[thief]], and take chip 5 ''only'' from the windmill; the safe chips are in a pattern, with the south edge and chips 5 and 8 untrapped. Go to the southwest, collect all the chips except the last one, which contains a trap with no [[brown button]] connection (otherwise Chip could safely take it, due to the rules of traps on the lower [[grid]] layer), and then return to the windmill. Collect chips 10 to 12, the [[suction boots]] and chip 8, then return to the ice pool, take the other chip and [[flippers]], and use them to reach the [[fire boots]] and four chips in the northwest.
Immediately step 2R and off the [[thief]], and take chip 5 ''only'' from the windmill; the safe chips are in a pattern, with the south edge and chips 5 and 8 untrapped. Go to the southwest, collect all the chips except the last one, which contains a trap with no [[brown button]] connection (otherwise Chip could safely take it, due to the rules of traps on the lower [[grid]] layer), and then return to the windmill. Collect chips 10 to 12, the [[suction boots]] and chip 8, then return to the ice pool, take the other chip and [[flippers]], and use them to reach the [[fire boots]] and four chips in the northwest.


[[Teleport]] >D to the [[fire]] area, take the two currently available [[key]]s, then move >L and open the [[blue lock]], then the [[red lock]] and [[green lock]], and reverse backwards to take three chips underneath each of them. Continue to walk straight south into the [[tank]] room and walk, off the last patch of [[gravel]], 6D 3R 5D 4R 2D to the three chips, then venture 3L out and back to the teleport. Leap >U to the [[yellow key]], use it to collect the last chip, and then teleport south and keep holding to the [[exit]].
[[Teleport]] >D to the [[fire]] area, take the two currently available [[key]]s, then move >L and open the [[blue lock]], then the [[red lock]] and [[green lock]], and reverse backwards to take three chips underneath each of them. Continue to walk straight south into the [[tank]] room and walk, off the last patch of [[gravel]], 6D 3R 5D 4R 2D to the three chips, then venture 3L out and back to the teleport. Leap >U to the [[yellow key]], use it to collect the last chip, and then teleport south and keep holding to the [[exit]].
==Full level map==
[[File:Cclp2_full_map_level_74.png|500px]]


== Walkthrough ==
== Walkthrough ==

Revision as of 04:42, 30 April 2020

Chip Search is the 74th level in Chip's Challenge Level Pack 2. With a good dose of monsters in it and a lot of traps and tricks around the items, Chip Search requires intelligent analysis of the booby trap patterns - and a bit of luck.

Immediately step 2R and off the thief, and take chip 5 only from the windmill; the safe chips are in a pattern, with the south edge and chips 5 and 8 untrapped. Go to the southwest, collect all the chips except the last one, which contains a trap with no brown button connection (otherwise Chip could safely take it, due to the rules of traps on the lower grid layer), and then return to the windmill. Collect chips 10 to 12, the suction boots and chip 8, then return to the ice pool, take the other chip and flippers, and use them to reach the fire boots and four chips in the northwest.

Teleport >D to the fire area, take the two currently available keys, then move >L and open the blue lock, then the red lock and green lock, and reverse backwards to take three chips underneath each of them. Continue to walk straight south into the tank room and walk, off the last patch of gravel, 6D 3R 5D 4R 2D to the three chips, then venture 3L out and back to the teleport. Leap >U to the yellow key, use it to collect the last chip, and then teleport south and keep holding to the exit.

Full level map

Cclp2 full map level 74.png

Walkthrough

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