Please create an account or Login! Have fun!

Exclusive: Difference between revisions

Jump to navigation Jump to search
m (bold time edit)
No edit summary
 
(28 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Infobox Level New
{{Infobox Level Custom
|name = EXCLUSIVE
|name = EXCLUSIVE
|image = [[Image:Level 132 NES.png|300px]]
|image = [[File:Level 132 NES.png|300px]]
|levelset = [[Chip's Challenge 1]] (NES Port)
|levelset = Chip's Challenge 1
|level = 132
|designer = Chuck Sommerville
|level = 132 (NES)
|password = IGSC
|password = IGSC
|hint = - EXCLUSIVE - THIS LEVEL IS ONLY IN THE NINTENDO VERSION
|hint = - EXCLUSIVE -<br>This level is only in the Nintendo version <!-- no period -->
|chips required = 1
|chips required = 1<br>''(specified, but not required)''
|chips available = 1
|chips available = 1
|time = 999
|time = 999
|bold ms = 968
|bold ms = 968
|bold lynx = 858
|bold lynx = 866


|difficulty ms = 1
|difficulty ms = 1
Line 19: Line 20:
|bold difficulty lynx = 3
|bold difficulty lynx = 3
|bold complexity lynx = 4
|bold complexity lynx = 4
}}
}}{{otheruses4|the 132nd level of the unfinished prototype of the [[Chip's Challenge 1|CC1]] port for the NES|the 46th level in [[Chip's Challenge Level Pack 4|CCLP4]]|Exclusive Or}}
'''Exclusive''' is the 132nd level in [[Chip's Challenge 1]] for the unfinished NES port. It was designed by [[Chuck Sommerville]], and ported to a .DAT for play in [[Tile World]] by [[Eric Schmidt]]. Exclusive is long, but relatively easy, so long as the player keeps their wits about them. The level was intended to be played under [[Lynx ruleset|Lynx]] rules, and when ported to [[MS ruleset|MS]] it becomes majorly [[Busted level|busted]], because reaching the [[skates]] allows [[Chip]] to walk through an [[ice]] corner at the start of the level. As a result, the [[bold time]] in MS is significantly faster than the bold time in Lynx.


'''Exclusive''' is the 132nd level in [[Chip's Challenge 1]] for the unfinished NES port. Exclusive is long, but relatively easy - so long as the player keeps their wits about them and avoids cooking the level at the start by collecting the only [[computer chip]] before entering the [[teeth]] section, its due to this possible cook as well as some non-intuitive block pushing required later in the level that gives this level a difficulty of 3 in the [[Lynx ruleset]]. Due to the player being able to walk through ice corners in the [[MS ruleset]] the level can be finished almost immediately after collecting the ice skates.
For those who want to win the intended way, here is a more casual-oriented solution. From the start, there are 4 entrances to the [[teleport]], all of which lead to different sections. Enter from the bottom tile to reach the [[teeth]] area; sneak past it and head along the bottom of the level to reach a column of 5 blocks in the southwest. Use 2 [[block]]s to turn the top 2 [[water]] tiles to floor, then retrieve a third block and use it to detonate the third [[bomb]] from the left. Ignore the [[Computer chip|chip]] to the northeast, as it won't be required; instead, head northwest to an area with a [[red button]]. Tap the button at least four times to clone enough [[fireball]]s to get all three [[yellow key]]s, and push the block onto the button to get it out of the way.


There are 4 entrances to the [[teleport]] at the level start, all 4 of which lead to different sections, Chip should start by entering from the bottom tile and entering the teeth section. From here Chip should use 2 [[block]]s to turn the top 2 [[water]] tiles in the bottom tunnel area to floor, Chip should then take one more block and use it to detonate the 3rd [[bomb]] from the left on the [[ice]] section and collect the [[ice skates]]. Which can then be used to collect the computer chip above, and the [[yellow key]]s and [[blue key]]s by spawning enough fireball to safely collect all 3 yellow keys and blue keys. However if playing with the MS ruleset Chip should instead just take the ice skates, go back through the teleport and walk through the ice corner to finish the level.
With the first blue key in hand, collect the [[fire boots]] back in the lower block area, then head to the [[suction boots]] and [[red key]] seen above and use the suction boots to collect the [[flippers]]. Note that there is no [[gravel]] guarding the flippers, meaning the [[glider]] circling here can ambush you if you aren't fast enough. Return to the block section where 2 blocks remain and bring one of these blocks over to the [[thief]] section by maneuvering it through the ice section and to the northwest.


After this Chip should collect the [[fire boots]] back in the lower block area. Chip should then travel above the starting area and collect the [[suction boots]] and [[red key]] in the lower most ice section, then using the suction boots collect the [[flippers]] guarded by the [[glider]]. After all the [[boot]]s have been collected Chip should head back to the block section where 2 blocks should remain, Chip needs to take one of these blocks over to the [[thief]] section by bringing it through the floor section above the starting area and manoeuvre it through the ice area and take it into the thief section.
From here, use the block to blow up the bomb guarding the [[green key]], but don't step on any thieves. Go back to the block room and take the last block above the starting area to the top right corner of the map into one of two bombs guarding the other blue key. The final required block is in the ice section on the right where Chip found the skates. Take the topmost block out by pushing it down twice and follow the same route as before to blow up the final bomb and collect the second blue key. Chip can now take all the items he picked up and open the path to the [[exit]] through the [[force floor]] path.


From here Chip needs to use the block to detonate the bomb and collect the [[green key]] all whilst avoiding stepping on a thief. After doing this Chip should go back and take another block above the starting area to the top right corner of the map to detonate one of two bombs guarding the last blue key. Chip should again enter the ice section from where he took the ice skates and take the top most block out by pushing it down twice and follow the same route  as before to blow up the final bomb and collect the last blue key. Following this Chip can take all the collected boots and keys and entering the starting area via the [[force floor]]s below it and finish the level, not before reading the hint that explains the level's name however.
== Trivia ==
* Despite only being the 132nd level in the NES port, this is the final level - not counting the four [[secret level]]s - due to certain levels not being completed and as such being left out of the port.


== Trivia ==
== Walkthrough ==
* Just as the hint explains this level can only be found in the unreleased port of Chip's Challenge 1 for the Nintendo Entertainment System.
{{#ev:youtube|Zh_swg7gWY8}}
* Despite only being the 132nd level in the NES port this is the final level non-[[Secret level]] due to certain levels not being completed and as such being left out of the port.


==Full level map==
==Full level map==
[[Image:Cc1 full map level 132 NES.png|500px]]
[[File:Cc1 full map level 132 NES.png|500px]]
 
[[Category:Levelsets]]
{{Level Progression|Torturechamber|Cake Walk}}

Latest revision as of 05:25, 18 November 2022

Exclusive is the 132nd level in Chip's Challenge 1 for the unfinished NES port. It was designed by Chuck Sommerville, and ported to a .DAT for play in Tile World by Eric Schmidt. Exclusive is long, but relatively easy, so long as the player keeps their wits about them. The level was intended to be played under Lynx rules, and when ported to MS it becomes majorly busted, because reaching the skates allows Chip to walk through an ice corner at the start of the level. As a result, the bold time in MS is significantly faster than the bold time in Lynx.

For those who want to win the intended way, here is a more casual-oriented solution. From the start, there are 4 entrances to the teleport, all of which lead to different sections. Enter from the bottom tile to reach the teeth area; sneak past it and head along the bottom of the level to reach a column of 5 blocks in the southwest. Use 2 blocks to turn the top 2 water tiles to floor, then retrieve a third block and use it to detonate the third bomb from the left. Ignore the chip to the northeast, as it won't be required; instead, head northwest to an area with a red button. Tap the button at least four times to clone enough fireballs to get all three yellow keys, and push the block onto the button to get it out of the way.

With the first blue key in hand, collect the fire boots back in the lower block area, then head to the suction boots and red key seen above and use the suction boots to collect the flippers. Note that there is no gravel guarding the flippers, meaning the glider circling here can ambush you if you aren't fast enough. Return to the block section where 2 blocks remain and bring one of these blocks over to the thief section by maneuvering it through the ice section and to the northwest.

From here, use the block to blow up the bomb guarding the green key, but don't step on any thieves. Go back to the block room and take the last block above the starting area to the top right corner of the map into one of two bombs guarding the other blue key. The final required block is in the ice section on the right where Chip found the skates. Take the topmost block out by pushing it down twice and follow the same route as before to blow up the final bomb and collect the second blue key. Chip can now take all the items he picked up and open the path to the exit through the force floor path.

Trivia[edit]

  • Despite only being the 132nd level in the NES port, this is the final level - not counting the four secret levels - due to certain levels not being completed and as such being left out of the port.

Walkthrough[edit]

Full level map[edit]

Cc1 full map level 132 NES.png