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{{Infobox Level New
{{Infobox Level
|name = FOUR PLEX
|pack = cc1
|image = [[Image:Level 76.png|300px]]
|levelset = [[Chip's Challenge 1]]
|level = 76
|level = 76
|password = NMRH
|image = [[File:Level_76.png|300px]]
|hint = No
}}
|chips required = 20
|chips available = 20
|time = 550
|bold ms = 416
|bold lynx = 407
|difficulty ms = 4
|bold difficulty ms = 4
|bold complexity ms = 4


|difficulty lynx = 4
'''Four Plex''' is the 76th level in [[Chip's Challenge 1]]. As expected, the level contains four separate sections, all of which are rather challenging. The variety of puzzles to solve in Four Plex is staggering, and there are several secrets Chip could miss on his first completion. All in all, Four Plex is quite a tough puzzle.
|bold difficulty lynx = 4
|bold complexity lynx = 4
}}


'''Four Plex''' is the 76th level in [[Chip's Challenge 1]]. As expected, the level contains four separate sections, all of which are rather challenging. The variety of puzzles to solve in Four Plex is staggering, and there are several secrets Chip could miss on his first completion. It's also quite a tough puzzle.
Begin with R and RDR, follow the open space and open one [[blue wall]] to the red [[key]] above. Now, slide back through the [[teleport]], then move 6D >RLR to access the yellow key and >LRL to escape from the first room.


Begin as such with R and RDR, follow the open space and open one [[blue wall]] to the [[red key]] above. Now, slide back through the [[teleport]], then move 6D >RLR to access the [[yellow key]] and >LRL to escape from the first room.
Now, Chip is in a little tussle with [[pink ball]]s to the right; free both of them and slide on the [[force floor]]s. The idea of this section is to bring the four [[block]]s down to the [[bomb]]s, although there are a couple snags: there's a [[bug]] that can sometimes get in the way, and Chip will have to go through the ball elevator that gets tougher with each pass. To speed up the process slightly, move each block 2R from gravel 1 before you take the second one RD from gravel 1 and then use the former one. Also, watch the pink balls; they are the only barrier Chip will encounter.


Now, Chip is in a little tussle with [[pink ball]]s to the right; free both of them and slide on the [[force floor]]s. The idea of this section is to bring the four [[block]]s down to the [[bomb]]s, although there are a couple snags: There's a [[bug]] that can sometimes get in the way, and Chip will have to go through the ball elevator that gets tougher with each pass. To speed up the process slightly, move each block 2R from gravel 1 before you take the second one RD from gravel 1 and then use the former one. Also, watch the pink balls; they are the only barrier Chip will encounter.
In the third section, Chip can simply clone one [[glider]] at a time, but this is rather slow. For a speedy solution, close the toggle doors and then clone and release two gliders. Off the [[brown button]], step 2L 2U RUDL 4D ([[Computer chip|chip]]) 2U 2R, clone and release another two gliders, and from the brown button move 2L 2U RUR 6U R 2U ([[Computer chip|chip]]) 2D L 7D 2L D 4L. Wipe the chips out, go to the interlude of [[recessed wall]]s, and take the first three chips as they come. Drop to the bottom of the area, take the first chip below, and then take the remaining chips as shown. In the final area, use [[wedge]]s to collect the keys and chips by moving blocks 1 and 3 to the side to free the middle blocks, and then trade away until Chip gets the [[flippers]] to swim to the [[exit]].


In the third section, Chip can simply clone one [[glider]] at a time, but it's rather slow. Touch three green buttons in total before Chip clones and releases two gliders. Off the [[brown button]], step 2L 2U (RU) 4D [chip] 2U 2R, clone and release another two gliders, and from the brown button move 2L 2U RUR (6U R 2U) [chip] D 2L D 4L. Wipe the chips out, go to the "interlude" of [[recessed wall]]s, and take the first three chips as they come. Drop to the bottom of the area, take the first chip below, and then take the remaining chips as shown. In the final area, collect the keys and chips by moving blocks 3 and 1 L, which frees block 2 (the [[wedge]]), and then trade away until Chip gets the [[flippers]], which allow Chip to swim to the exit.
==Trivia==
*In a CC Zone event held in 2015, Four Plex was voted by the community as the best level in [[Chip's Challenge 1]].<ref>[[Tom Patten|Patten, Tom]]. [http://www.bracketmaker.com/tmenu.cfm?tid=458333&tclass=CC1 CC Zone Tournament - CC1]. ''bracketmaker.com''. Retrieved 16 October 2019.</ref>


==Full level map==
==Full level map==
[[Image:Cc1_full_map_level_76.png|500px]]
[[File:Cc1_full_map_level_76.png|500px]]


== Walkthrough ==
== Walkthrough ==
{{#ev:youtube|lrc1CkIhSJw}}
{{#ev:youtube|lrc1CkIhSJw}}
== References ==
<references />


{{Level Progression|Steam|Invincible Champion}}
{{Level Progression|Steam|Invincible Champion}}
__NOTOC__

Latest revision as of 04:27, 30 April 2020

Four Plex is the 76th level in Chip's Challenge 1. As expected, the level contains four separate sections, all of which are rather challenging. The variety of puzzles to solve in Four Plex is staggering, and there are several secrets Chip could miss on his first completion. All in all, Four Plex is quite a tough puzzle.

Begin with R and RDR, follow the open space and open one blue wall to the red key above. Now, slide back through the teleport, then move 6D >RLR to access the yellow key and >LRL to escape from the first room.

Now, Chip is in a little tussle with pink balls to the right; free both of them and slide on the force floors. The idea of this section is to bring the four blocks down to the bombs, although there are a couple snags: there's a bug that can sometimes get in the way, and Chip will have to go through the ball elevator that gets tougher with each pass. To speed up the process slightly, move each block 2R from gravel 1 before you take the second one RD from gravel 1 and then use the former one. Also, watch the pink balls; they are the only barrier Chip will encounter.

In the third section, Chip can simply clone one glider at a time, but this is rather slow. For a speedy solution, close the toggle doors and then clone and release two gliders. Off the brown button, step 2L 2U RUDL 4D (chip) 2U 2R, clone and release another two gliders, and from the brown button move 2L 2U RUR 6U R 2U (chip) 2D L 7D 2L D 4L. Wipe the chips out, go to the interlude of recessed walls, and take the first three chips as they come. Drop to the bottom of the area, take the first chip below, and then take the remaining chips as shown. In the final area, use wedges to collect the keys and chips by moving blocks 1 and 3 to the side to free the middle blocks, and then trade away until Chip gets the flippers to swim to the exit.

Trivia[edit]

  • In a CC Zone event held in 2015, Four Plex was voted by the community as the best level in Chip's Challenge 1.[1]

Full level map[edit]

Cc1 full map level 76.png

Walkthrough[edit]

References[edit]

  1. Patten, Tom. CC Zone Tournament - CC1. bracketmaker.com. Retrieved 16 October 2019.
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