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'''Item Bestowal''', also known as '''item pinning''' or '''item nailing''', is a [[glitch]] in [[Chip's Challenge 2]]. The glitch makes it possible, under certain circumstances, for [[monster]]s to obtain [[item]]s when they otherwise shouldn't be able to.
{{Steamonly}}
 
'''Item Bestowal''' is a [[glitch]] in [[Chip's Challenge 2]]. This glitch makes it possible, under certain circumstances, for [[monster]]s and [[block]]s to obtain [[item]]s they should not be able to obtain.


== Basic glitch ==
== Basic glitch ==
In order to bestow an item to a monster, the item must be placed on top of a [[force floor]], and the monster must be on top of the item. Additionally, the monster must be unable to move when the level begins: the force floor must face an [[acting wall]]. This will add the item to the monster's inventory, and the monster will be able to use it. This can allow monsters to [[flippers|swim]], [[skates|treat ice like floor]], [[speed boots|move at twice their normal speed]], and [[helmet|become unable to kill players]], among other things.
For most items, most [[movable object|actors]] are not supposed to be able to enter tiles containing them. As such, these actors were never specifically programmed to handle cases in which their destination tile does have such an item. When this happens, the item will be added to the actor's inventory, and the actor will be able to use it (with some exceptions, described later). This can allow actors to [[flippers|swim]], [[speed boots|move at twice their normal speed]], and [[helmet|be nonlethal]] to [[player character|players]], among other things. This glitch is about various methods of causing these situations and the resulting properties and behavior of the actors.
 
Each monster can only obtain one item this way. [[Ghost]]s, [[directional block]]s, and [[ice block]]s can not obtain items this way: ghosts are never affected by force floors, and these blocks can be pushed over items naturally without picking them up, although a [[Block|dirt block]] with an item can still be [[transmogrifier|transformed]] into an ice block and vice versa. Bestowed [[hiking boots]], [[bribe]]s, and [[eye]]s have no effect on the monster, apart from preventing it from crossing the corresponding [[no sign]]s. Additionally, yellow teleports cannot be bestowed this way since they are [[terrain]], though they can be picked up normally by all movable objects anyway (except ice blocks and directional blocks).
 
[[Fire boots]] will not override the behavior of any enemies for which fire is an [[acting wall]], but it will allow them to cross [[flame jet]]s safely.
 
=== Releasing the monsters ===
If the monster obtains [[suction boots]], they can move off the force floor on the third [[frame]] (first movement frame); otherwise, it will remain stuck on the force floor, unless released. A simple way to release the monster is with an [[inverter]] gate to flip the force floor on the second frame, after the item has been bestowed.


Another method is to use a [[random force floor]]. If the force floor sends the monster into an acting wall first, then in an open direction, the item will be bestowed. If the monster is sent in an open direction first, however, the item will remain on the force floor.
== Force floor method ==
In this method, also known as '''item pinning''' or '''item nailing''', the item must be placed on top of a [[force floor]], and the actor must be on top of the item. Additionally, the actor must be unable to move when the level begins: the force floor must face an [[acting wall]]. This causes the game to think the actor is "re-entering" the tile, allowing the actor to pick up the item. Each actor can obtain only one item this way.


A third method is to place another monster in front of the force floor, which can then immediately move away, and a fourth is to just block the force floor with a removable wall, like a [[toggle wall]], a [[Switch door|pink wall]], or an ice block on a flame jet.
If the item is [[suction boots]], the actor can walk off the force floor on the third [[frame]] (first movement frame) in any open direction. Otherwise, either the obstruction in front of the force floor must be removed (e.g. a monster walking away (even immediately) or a [[toggle wall]] opening), or the force floor must change direction (e.g. an [[inverter]] gate to flip the force floor on the second frame, or a [[random force floor]] with an appropriate initial setting).


== Yellow tanks ==
== Animation method ==
Items can be bestowed upon [[yellow tank]]s using the method described above. However, there is another method that allows much more flexibility, including the ability to bestow an item at any time during the level (up to a maximum of four items in inventory, collecting a fifth will drop the first item collected).
In this method, the actor must slide into a tile containing the item while an [[animation delay|animation]] (splash or explosion) occupies that tile. The actor will erase the animation, then "forget" to check the item and enter the tile. If the actor is not sliding, it will erase the animation without entering the tile. Actors can obtain any number of items this way, but like the player, can hold only four [[tool]]s before dropping the oldest one.


The item must be placed under a block (any kind will work). Under ordinary circumstances, if a yellow tank were to try pushing such a block, they would simply [[flick]] the block off, and the item would remain. However, if the tank slides into the block (using either [[ice]], a [[force floor]], or a [[teleport]] (while failing to actually teleport)), it will enter the tile and pick up the item.
For [[yellow tank]]s in particular, a variation of the animation method can also be used in which, instead of erasing an animation, the yellow tank pushes a block.


The item does not need to be under a block at the beginning of the level; a block can be pushed onto it later during the level, and bestowal will still work.
== Effects and exceptions ==
For the most part, items have the same effects on other actors as they do on the player. This section will focus on the exceptions to this rule.


== Dropping items ==
An item can not be bestowed to an actor if, in normal situations, the actor [[acting floor|treats it like floor]] and does not pick it up. Consequently, red [[key]]s can be bestowed only to players and [[player mirror]]s, no items can be bestowed to [[directional block]]s, and [[ice block]]s can not be bestowed items directly, though they can be [[transmogrifier|transformed]] to and from [[block|dirt blocks]], which can.
If any monster or block picks up a fifth item over the course of the level, it will drop the oldest item in the inventory. If this item is a yellow teleport, it will then attempt to teleport through it. [[Bowling ball]]s will start rolling, and [[time bomb]]s will not activate, allowing them to be picked up again by the player.


== Bestowing keys and other items ==
The force floor method works even when the actor can pick up the item normally (i.e. this method lets them pick up the item without leaving and re-entering the tile), except for [[ghost]]s, as ghosts treat force floors like floor.
[[Bonus flag]]s, as well as yellow, green, and blue [[key]]s can be bestowed upon monsters using both methods described above. However, most monsters remain unable to open locks, so the keys will have no effect on them, apart from preventing them from crossing the appropriate [[no sign]]s. Likewise, bonuses are only counted when picked up by [[Chip]] or [[Melinda]]; they otherwise have no effect.


With the exception of the movable objects that can pick them up normally, red keys, [[Computer_chip|chips]] and [[Toggle_chip_and_bomb|green chips]], and [[Time_modifier|time bonuses and penalties]] can never be bestowed. Chip, Melinda, and [[Player_mirror|their mirrors]] standing on a [[Time_modifier|stopwatch]] on a blocked force floor will pause the timer on every other frame, causing the timer to tick down half as fast as normal. Attempting to bestow a [[Toggle_chip_and_bomb|green bomb]] will cause the movable object to explode.
Yellow [[teleport]]s can not be bestowed via the force floor method since they are [[terrain]], but they can be picked up normally by all actors anyway (except ice blocks and directional blocks). [[Bonus flag]]s can be bestowed, but are counted only when picked up by players; they otherwise have no effect. [[Computer chip]]s, [[toggle chip and bomb|green chips]], and [[time modifier|time bonuses and penalties]] can be bestowed only to players. Attempting to bestow a [[time modifier|stopwatch]] to a player or player mirror using the force floor method will pause the timer on every other frame, causing the timer to tick down half as fast as normal. Attempting to bestow a [[toggle chip and bomb|green bomb]] will cause the actor to explode.


== See also ==
Any terrain other than [[railroad track]]s that is an acting wall to an actor that can not step on the corresponding item normally will still be an acting wall when the actor has the item. In particular, items will not help such actors enter [[fire]], [[gravel]], [[dirt]], or [[lock]]s. Note that ice blocks are not part of this group, and can open locks with the appropriate keys. Furthermore, this does not prevent actors with [[foil]] from converting [[wall]]s to [[steel wall]]s.
* [[Glitch#Waterbirth Glitch|Waterbirth Glitch]]


[[Category:Glitches]]
[[Category:Glitches]]

Latest revision as of 13:37, 10 May 2024

ChipS CC2.png This page describes a mechanic specific to the Steam rerelease of Chip's Challenge (and anything that emulates it). It may not exist in any other Chip's Challenge game.

Item Bestowal is a glitch in Chip's Challenge 2. This glitch makes it possible, under certain circumstances, for monsters and blocks to obtain items they should not be able to obtain.

Basic glitch[edit]

For most items, most actors are not supposed to be able to enter tiles containing them. As such, these actors were never specifically programmed to handle cases in which their destination tile does have such an item. When this happens, the item will be added to the actor's inventory, and the actor will be able to use it (with some exceptions, described later). This can allow actors to swim, move at twice their normal speed, and be nonlethal to players, among other things. This glitch is about various methods of causing these situations and the resulting properties and behavior of the actors.

Force floor method[edit]

In this method, also known as item pinning or item nailing, the item must be placed on top of a force floor, and the actor must be on top of the item. Additionally, the actor must be unable to move when the level begins: the force floor must face an acting wall. This causes the game to think the actor is "re-entering" the tile, allowing the actor to pick up the item. Each actor can obtain only one item this way.

If the item is suction boots, the actor can walk off the force floor on the third frame (first movement frame) in any open direction. Otherwise, either the obstruction in front of the force floor must be removed (e.g. a monster walking away (even immediately) or a toggle wall opening), or the force floor must change direction (e.g. an inverter gate to flip the force floor on the second frame, or a random force floor with an appropriate initial setting).

Animation method[edit]

In this method, the actor must slide into a tile containing the item while an animation (splash or explosion) occupies that tile. The actor will erase the animation, then "forget" to check the item and enter the tile. If the actor is not sliding, it will erase the animation without entering the tile. Actors can obtain any number of items this way, but like the player, can hold only four tools before dropping the oldest one.

For yellow tanks in particular, a variation of the animation method can also be used in which, instead of erasing an animation, the yellow tank pushes a block.

Effects and exceptions[edit]

For the most part, items have the same effects on other actors as they do on the player. This section will focus on the exceptions to this rule.

An item can not be bestowed to an actor if, in normal situations, the actor treats it like floor and does not pick it up. Consequently, red keys can be bestowed only to players and player mirrors, no items can be bestowed to directional blocks, and ice blocks can not be bestowed items directly, though they can be transformed to and from dirt blocks, which can.

The force floor method works even when the actor can pick up the item normally (i.e. this method lets them pick up the item without leaving and re-entering the tile), except for ghosts, as ghosts treat force floors like floor.

Yellow teleports can not be bestowed via the force floor method since they are terrain, but they can be picked up normally by all actors anyway (except ice blocks and directional blocks). Bonus flags can be bestowed, but are counted only when picked up by players; they otherwise have no effect. Computer chips, green chips, and time bonuses and penalties can be bestowed only to players. Attempting to bestow a stopwatch to a player or player mirror using the force floor method will pause the timer on every other frame, causing the timer to tick down half as fast as normal. Attempting to bestow a green bomb will cause the actor to explode.

Any terrain other than railroad tracks that is an acting wall to an actor that can not step on the corresponding item normally will still be an acting wall when the actor has the item. In particular, items will not help such actors enter fire, gravel, dirt, or locks. Note that ice blocks are not part of this group, and can open locks with the appropriate keys. Furthermore, this does not prevent actors with foil from converting walls to steel walls.