Please create an account or Login! Have fun!
Tile: Difference between revisions
m (removed empty section; reset page's internal representation on category pages (why is this even a feature?)) |
(turn this into a list of tiles like you might expect it to be) |
||
Line 1: | Line 1: | ||
'''Tile''' refers, broadly, to any distinct element within the world of [[Chip's Challenge]]. For example, [[Chip]] himself, the iconic [[computer chip]]s, locked [[door]]s, and pushable [[block]]s are all tiles. | |||
Other uses of the term include: | |||
* Elements like the [[toggle door]], which are really a collection of multiple tiles (the "open" and "closed" states are internally distinct in every Chip's Challenge game), but which act like a single entity that changes state. | |||
* An element ''and'' its facing direction, especially when editing for the [[DAT]] format. For example, a west-facing [[glider]] is an available tile, encoded in DAT as the byte <code>0x51</code>. | |||
* A combinations of tiles that functions as a single unit, especially if it alters the behavior of its parts. For example, a "fireball cloner" is really a [[fireball]] on top of a [[clone machine]] (which prevents the fireball from moving), and a "no green keys" sign is really a [[green key]] beneath a [[no sign]] (which prevents the key from being picked up). | |||
* One of the square positions within the grid of a level, which may contain multiple elements. More pedantically known as a '''cell'''. | |||
* One individual square of artwork used by any version of the game. Also known as a '''sprite'''. | |||
== | == In [[Chip's Challenge 1]] == | ||
[[File:Color Tileset.gif]] | {| class="wikitable" border="1" style="width: 50em; table-layout: fixed;" | ||
|[[Image:Chip S.png]] [[Chip]] | |||
|[[Image:Computer chip.png]] [[Computer chip]] | |||
|[[Image:Socket.png]] [[Chip socket]] | |||
|[[Image:Exit.png]] [[Exit]] | |||
|- | |||
|[[Image:Floor.png]] [[Floor]] | |||
|[[Image:Hint.png]] [[Hint]] | |||
|[[Image:Thin wall SE.png]] [[Thin wall]] | |||
|[[Image:Wall.png]] [[Wall]] | |||
|- | |||
|[[Image:Invisible wall.png]] [[Invisible wall]] | |||
|[[Image:Hidden wall.png]] [[Hidden wall]] | |||
|[[Image:Recessed wall.png]] [[Recessed wall]] | |||
|[[Image:Blue wall.png]] [[Blue wall]] | |||
|- | |||
|[[Image:Water.png]] [[Water]] | |||
|[[Image:Fire.png]] [[Fire]] | |||
|[[Image:Ice.png]] [[Ice]] | |||
|[[Image:Force floor S.png]] [[Force floor]] | |||
|- | |||
|[[Image:Dirt.png]] [[Dirt]] | |||
|[[Image:Gravel.png]] [[Gravel]] | |||
|[[Image:Ice NW.png]] [[Ice corner]] | |||
|[[Image:Force floor Random.png]] [[Random force floor]] | |||
|- | |||
|[[Image:Flippers.png]] [[Flippers]] | |||
|[[Image:Fire boots.png]] [[Fire boots]] | |||
|[[Image:Ice skates.png]] [[Ice skates]] | |||
|[[Image:Suction boots.png]] [[Suction boots]] | |||
|- | |||
|[[Image:Blue key.png]] [[Blue key]] | |||
|[[Image:Red key.png]] [[Red key]] | |||
|[[Image:Green key.png]] [[Green key]] | |||
|[[Image:Yellow key.png]] [[Yellow key]] | |||
|- | |||
|[[Image:Blue lock.png]] [[Blue lock]] | |||
|[[Image:Red lock.png]] [[Red lock]] | |||
|[[Image:Green lock.png]] [[Green lock]] | |||
|[[Image:Yellow lock.png]] [[Yellow lock]] | |||
|- | |||
|[[Image:Block.png]] [[Block]] | |||
|[[Image:Teleport.png]] [[Teleporter]] | |||
|[[Image:Thief.png]] [[Thief]] | |||
|[[Image:Bomb.png]] [[Bomb]] | |||
|- | |||
|[[Image:Green button.png]] [[Green button]] | |||
|[[Image:Red button.png]] [[Red button]] | |||
|[[Image:Blue button.png]] [[Blue button]] | |||
|[[Image:Brown button.png]] [[Brown button]] | |||
|- | |||
|[[Image:Toggle wall Closed.png]] [[Toggle wall]] | |||
|[[Image:Clone machine.png]] [[Cloner]] | |||
|[[Image:Tank S.png]] [[Tank]] (S) | |||
|[[Image:Trap.png]] [[Trap]] | |||
|- | |||
|[[Image:Fireball.png]] [[Fireball]] | |||
|[[Image:Glider S.png]] [[Glider]] | |||
|[[Image:Bug S.png]] [[Bug]] | |||
|[[Image:Paramecium NS.png]] [[Paramecium]] | |||
|- | |||
|[[Image:Pink ball.png]] [[Ball]] | |||
|[[Image:Walker NS.png]] [[Walker]] | |||
|[[Image:Teeth S.png]] [[Teeth]] | |||
|[[Image:Blob.png]] [[Blob]] | |||
|} | |||
[[MSCC]] also has the [[clone block]], used to indicate the direction of a block cloner. This is a tile in the sense that it can be placed within a level, but it exists only as an editing trick and is indistinguishable within the game. In all other [[ruleset]]s, dirt blocks have a direction like every other moving object, so a separate clone block is unnecessary. | |||
=== Invalid tiles === | |||
These tiles are possible to place in a level due to quirks of the [[DAT]] format, and may have interesting properties, but only exist as accidents and aren't defined within the normal rules of the game. | |||
* [[Image:Chip in Exit.png]] [[Fake exit]] | |||
* [[Image:Swimming Chip S.png]] [[Swimming Chip]] | |||
* [[Image:Drowned Chip.png]] [[Drowned Chip]] | |||
* [[Image:Burned Chip.png]] [[Burned Chip]] | |||
* The [[Combination]] tile | |||
* Three [[Not used|unused]] tiles | |||
One of the unused tiles found new life in the "pgchip" patch for MSCC, which replaced it with the [[ice block]] from CC2. | |||
== See also == | |||
* [[:File:Color Tileset.gif|The MSCC tileset]] (in the sense of spritesheet) | |||
* [[Category:Tiles]] | * [[Category:Tiles]] | ||
* [[Category:Tile groups]] | * [[Category:Tile groups]] | ||
* [[Category:Terminology]] | * [[Category:Terminology]] |
Revision as of 00:20, 3 May 2021
Tile refers, broadly, to any distinct element within the world of Chip's Challenge. For example, Chip himself, the iconic computer chips, locked doors, and pushable blocks are all tiles.
Other uses of the term include:
- Elements like the toggle door, which are really a collection of multiple tiles (the "open" and "closed" states are internally distinct in every Chip's Challenge game), but which act like a single entity that changes state.
- An element and its facing direction, especially when editing for the DAT format. For example, a west-facing glider is an available tile, encoded in DAT as the byte
0x51
. - A combinations of tiles that functions as a single unit, especially if it alters the behavior of its parts. For example, a "fireball cloner" is really a fireball on top of a clone machine (which prevents the fireball from moving), and a "no green keys" sign is really a green key beneath a no sign (which prevents the key from being picked up).
- One of the square positions within the grid of a level, which may contain multiple elements. More pedantically known as a cell.
- One individual square of artwork used by any version of the game. Also known as a sprite.
In Chip's Challenge 1
MSCC also has the clone block, used to indicate the direction of a block cloner. This is a tile in the sense that it can be placed within a level, but it exists only as an editing trick and is indistinguishable within the game. In all other rulesets, dirt blocks have a direction like every other moving object, so a separate clone block is unnecessary.
Invalid tiles
These tiles are possible to place in a level due to quirks of the DAT format, and may have interesting properties, but only exist as accidents and aren't defined within the normal rules of the game.
- Fake exit
- Swimming Chip
- Drowned Chip
- Burned Chip
- The Combination tile
- Three unused tiles
One of the unused tiles found new life in the "pgchip" patch for MSCC, which replaced it with the ice block from CC2.
See also
- The MSCC tileset (in the sense of spritesheet)